StriderShinryu said:
RJ 17 said:
Yahtzee has a great quote regarding fighting games: "I just don't see the fun in playing a game where you can spend countless hours learning and memorizing every supermove and combo and yet still get your ass handed to you by someone who's just mashing random buttons." And that's true. Fighting games are the only games where you can actually win by just rubbing your palm across the buttons and waggling the thumb stick in random directions
*sigh*
No comment gets made more often about fighting games, and yet no other comment is less true. It's also a belief that not only undermines the genre but turns people away from it when they take it as fact. It ranks right up there with whining about repeated move spam.
Literally every fighting game these days has been designed well enough to allow people who even have a partial idea of what they are doing to beat any button masher, period. In fact, outside of maybe Tekken and Soul Calibur, most fighting games these days don't even support mashing at all. If you mash in SF4, MvC3, BlazBlue, KOF, etc. pretty much nothing will happen except you'll stand there like an idiot throwing out single random moves.
While it's certainly possible that the pure randomness of a masher will win a round here and there against someone who knows what they are doing, they will not win anything more than just that, a single round here or there, assuming the person they are playing against has any idea what they are doing. If someone loses more than that to a masher then, quite simply, they are not as good as you think they are or as good as they tell you they are.
Then there must be a LOT of shitty players out there, because back when I was still playing MvC 3 if I started losing to someone who clearly knew what they were doing (i.e. air combos involving switching out to both other characters and finishing it off with a super move, just in general having a very strong grasp of the game) I could often fall back on button mashing which I'd say gave me about a 75% chance of winning the fight. That said, when I do resort to button mashing, it's not purely random. Given that I have a general idea of the moves and inputs, I am able to "direct" my mashing and pull off some truly ridiculous crap. Hell, I was getting my ass utterly stomped in one game, all I had was Amateras(spelling) with half a life bar against Wesker with full health, Doom with full health, and Dante with about a quarter of his life gone. Begin the button mashing and Amateras apparently went into god mode and stomped those three into dust. After that game the guy sent me a message saying "GG, you're amazing with the dog." to which I admitted "Yeah, would have been nice if I actually meant to do any of that." To which he promptly rage quitted and understandably so: he had just gotten defeated by a button masher despite him clearly being the more skilled player.
I'm not saying that you're wrong. A truly skilled player in MvC3, for example, has a much higher chance of winning than a button masher. What I'm saying, though, is that it is indeed a knock on the entire fighting genre in that it is the only genre in which button mashing - no matter how rarely successful -
CAN be successful in the first place. Try button mashing in a shooter and you'll get your face blown off many times. Try button mashing in an RPG and the game will slap you and say "What in god's name are you doing?!" Try button mashing in a fighter, and a lone doggy can curb-stomp 3 of the (arguably) best characters in the game into the dust.