I, too, love DA2. I honestly don't see why people call "ruined forever" on it for having things like the dialog wheel or companions with their own armor sets.
BioWare at least tried to justify the Qunari having horns now. They didn't in the first game because the devs couldn't get the horns to work with helmets. Sten (our DA:O Sten) was born without them, and among the Qun, it's a sign of greatness. Others tend to cut them off if they leave. Doesn't explain the Dalish's accents, though.
I do have a few complaints:
1. Why is it BioWare can't have five minuets pass in a game without some heart-rending tragedy? I can only think of one quest that had a definitively happy ending for everyone. And it was an optional side-quest. I understand drama is all but necessary for a serious epic, but seriously!
2. I will openly admit that Merrill's accent is adorable, but where the hell did it come from?
3. Where's Leliana?
4. Sometimes, things happen out of order. For e.g., I was romancing Merrill, and I got her romance scene before I did her personal quest. I was confused.
5. WHERE THE FUCK IS LELIANA?!
6. Being unable to pick race, although that one's understandable since you just can't fit the (minimum) six different voices onto that disk with everything else, without even factoring in the different moods Hawke can take, and all the changed lines all the characters would have to have to reflect Hawke's race, AND the voices for Hawke's family. I can let that one slide.
7. Oh, there she is. Nevermind.
8. For the first two acts or so of the game, there isn't really all that much of a story. There's not really a central antagonist, or ultimate goal. The goal of the first act is to gather party members and go on the Deep Roads expedition. The second act ends with a spoiler, but you got rid of the guy, so still, not much goin' on. I'm late in the game, and NOW it's getting clearer. Everything before that just seemed like little more than padding. There's some pretty strong hints, but beyond that...
On the other hand:
1. Characters' personalities better blah blah blah.
2. Dialog wheel improvement, interaction yaddah yaddah.
3. Character and facial animation, graphics yap yap yap.
4. Also, Merrill is the most adorable thing since ever. I don't care how many macho-points I lose for saying it. I will say it again if I have to.
What I really don't understand is why people hate the changes done to combat.
Because THERE WEREN'T ANY CHANGES DONE TO COMBAT.
The only differences are now you have to move your character to the enemy yourself and tap a button to do a basic attack. Otherwise, COMBAT IS. EXACTLY. THE SAME. Sure, it's faster, but that was one of the bigger (but still small) complaints I had with Origins, was that the combat left me a little wanting. DA2's combat is a lot more visceral and involving, and it looks and feels a lot better than it did while you were just watching two guys wander calmly up to one another try to smack each other with swords, occasionally pushing the "hit him harder" button.
Also, going off-topic here, I propose that Hawke is the Chuck Norris of the Dragon Age universe.
S/He makes guys twice his/her size EXPLODE WITH HIS/HER SWORD.