Am I the only one who refuses to play fighting games online?

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StriderShinryu

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RaikuFA said:
I'd like to think that its cause they like to boost their egos.
It's a sense of achievement gained through use of skill and knowledge of the game. I'm not certain what sort of games you play, but seeing as how that sort of thing exists in almost every game out there, I'd imagine that that sense of achievement is also something you enjoy. Call it ego boosting if you want, but bear in mind that you're likely just as guilty of it as fighting game players are. In the case of the fighting game player, however, it just happens that you're getting to that point by beating a human opponent instead of an AI construct of some sort. Of course, by and large, this makes the sense of achievement greater as the task itself is as well.[/quote]

But at least in other games that I play, you don't get shamed for losing. I don't see fans of other genres scouting and then harrassing newcomers because they're new. Making sure these newcomers are shamed and never feel welcome at arcades. Is that really a sense of achievement? Bullying people just for showing an intrest in what you like?[/quote]

As you've already admitted that you don't play fighting games, I'm not sure where you're getting this information from. Certainly there are some jerks within the fighting game community, but that subset exists in every group of gamers. In RPGs it's the losers who laugh at you for not being level 99 and min maxed to the extreme. In platformers it's the losers who laugh at you for not being able to beat I Want To Be The Guy in 5 minutes. Heck, in table top chess it's the losers who laugh at you when they check mate you in a handful of moves. The common denominator is the loser, not the game.

The vast majority of fighting game players have no issue with offering a helping hand if you show interest in the game and in actually improving. In fact, the better the player the more likely they are to be helpful given that one of the best ways to improve your own game is to break things down for someone else and give up some of your tricks.
 

Twilight_guy

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Unless the game is poorly designed, someone who knows what he's doing can won a button masher hands down. As for the easiest character... so. That gives you a challenge. Be better then the guy with the advantage, live the underdog story. Show them how its done! Also, your numbers add up to 90%, you should fix that.
 

DSD12

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I really only play fighting games online with my brother other than that I don't play online try playing Ultimate Marvel vs Capcom 3 online and you are almost guaranteed to fight Dante or Ryu on every other team
 

JasonKaotic

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Yeah... I tried to play Soulcalibur IV online. It was fun when I wasn't fighting against people using nothing but Astaroth and Cervantes spam. Which was most of the time. I mainly just play that online to show off my created characters, though.
[small](But seriously, Astaroth spam is ridiculous...)[/small]
 

StriderShinryu

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KoudelkaMorgan said:
Also I can't think of a genre that is more prone to imbalance and outright cheating. When one player can break half the rules of the game, why would you keep playing that game?
While I can see where you're coming from in regards to experience level (I have been playing them since SF2 and still have only a few games I can really compete in), this statement is really only partially true. Fighting games are absolutely very prone to balance issues, but when the entire focus of the game is direct one on one competition steps are taken to keep things as fair and balanced as possible. When you're dealing with a diverse cast of characters, you're always going to have better and worse match ups, but I can't think of a modern fighting game that I would consider at all imbalanced to a degree where the majority of the cast isn't usable.

As for cheating, it pretty much doesn't exist. That may be a hold statement, but it's true. You don't find the sort of cheating in fighters that you do in other games, partially because of the player base and partially because it's so obvious. If you find something that someone else is doing to be cheating or breaking the rules of the game, chances are you just don't understand the game well enough to make that call. I don't mean that disparagingly, I just mean it as someone who does know the games and can see the sort of "rule breaking" mechanics for what they really are.
 

Judgement101

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I refuse to play them because I run into 4 people: 1. The new guy who signals his combos soooo obviously that I can usually pull off the combo they are trying to do before they can, even if they started first. 2. The GODLIKE PRO who can endlessly stunlock you into oblivion and back with ease. 3. The Spammer who only uses spam attacks, Chun-Li kick spam, Amateratsu Heavy Attack spam, and other such tactics. 4. The "Ironic" player who picks the worst character in the game but SURPRISE! they are godlike with them and proceed to wipe the floor with you using Dan -_-
 

RaikuFA

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StriderShinryu said:
RaikuFA said:
I'd like to think that its cause they like to boost their egos.
It's a sense of achievement gained through use of skill and knowledge of the game. I'm not certain what sort of games you play, but seeing as how that sort of thing exists in almost every game out there, I'd imagine that that sense of achievement is also something you enjoy. Call it ego boosting if you want, but bear in mind that you're likely just as guilty of it as fighting game players are. In the case of the fighting game player, however, it just happens that you're getting to that point by beating a human opponent instead of an AI construct of some sort. Of course, by and large, this makes the sense of achievement greater as the task itself is as well.
But at least in other games that I play, you don't get shamed for losing. I don't see fans of other genres scouting and then harrassing newcomers because they're new. Making sure these newcomers are shamed and never feel welcome at arcades. Is that really a sense of achievement? Bullying people just for showing an intrest in what you like?[/quote]

As you've already admitted that you don't play fighting games, I'm not sure where you're getting this information from. Certainly there are some jerks within the fighting game community, but that subset exists in every group of gamers. In RPGs it's the losers who laugh at you for not being level 99 and min maxed to the extreme. In platformers it's the losers who laugh at you for not being able to beat I Want To Be The Guy in 5 minutes. Heck, in table top chess it's the losers who laugh at you when they check mate you in a handful of moves. The common denominator is the loser, not the game.

The vast majority of fighting game players have no issue with offering a helping hand if you show interest in the game and in actually improving. In fact, the better the player the more likely they are to be helpful given that one of the best ways to improve your own game is to break things down for someone else and give up some of your tricks.[/quote]

I used to, I don't anymore. I have never seen a fighting game fan want to help a newcomer. I have seen people help out others in RPGs and chess and if they start berating a newcomer, they get called out on it. They also don't have forums making the newcomers stay in one part so the pros can make fun of them.
 

StriderShinryu

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RaikuFA said:
I used to, I don't anymore. I have never seen a fighting game fan want to help a newcomer. I have seen people help out others in RPGs and chess and if they start berating a newcomer, they get called out on it. They also don't have forums making the newcomers stay in one part so the pros can make fun of them.
Well, I'm honestly not sure what to say then beyond you maybe just had a really bad but fairly isolated experience. The majority of players I know and scenes I'm familiar with are welcoming to those who show interest. Even if you're not comfortable in person, just search any fighting game you want on Youtube and you'll find hundreds of videos made by players with the express purpose of teaching others. Forums... well. they're forums. Welcome to the Internet and all that.. but there are just as many good as bad in that regard to.
 

KoudelkaMorgan

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StriderShinryu said:
KoudelkaMorgan said:
Also I can't think of a genre that is more prone to imbalance and outright cheating. When one player can break half the rules of the game, why would you keep playing that game?
While I can see where you're coming from in regards to experience level (I have been playing them since SF2 and still have only a few games I can really compete in), this statement is really only partially true. Fighting games are absolutely very prone to balance issues, but when the entire focus of the game is direct one on one competition steps are taken to keep things as fair and balanced as possible. When you're dealing with a diverse cast of characters, you're always going to have better and worse match ups, but I can't think of a modern fighting game that I would consider at all imbalanced to a degree where the majority of the cast isn't usable.

As for cheating, it pretty much doesn't exist. That may be a hold statement, but it's true. You don't find the sort of cheating in fighters that you do in other games, partially because of the player base and partially because it's so obvious. If you find something that someone else is doing to be cheating or breaking the rules of the game, chances are you just don't understand the game well enough to make that call. I don't mean that disparagingly, I just mean it as someone who does know the games and can see the sort of "rule breaking" mechanics for what they really are.
In tournament play, certain characters are sometimes banned from competition. Meta Knight on Brawl for example was considered too overpowered to be fair. The cheating statement was perhaps erroneous. When someone seems to take absolutely zero damage and practically one shots you it sure seems that way sometimes. Idk if I would call it a cheat but I know that Akuma's jumping fireball had to be patched as it would 100% crash the game if it hit another projectile lol.
 

RaikuFA

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StriderShinryu said:
RaikuFA said:
I used to, I don't anymore. I have never seen a fighting game fan want to help a newcomer. I have seen people help out others in RPGs and chess and if they start berating a newcomer, they get called out on it. They also don't have forums making the newcomers stay in one part so the pros can make fun of them.
Well, I'm honestly not sure what to say then beyond you maybe just had a really bad but fairly isolated experience. The majority of players I know and scenes I'm familiar with are welcoming to those who show interest. Even if you're not comfortable in person, just search any fighting game you want on Youtube and you'll find hundreds of videos made by players with the express purpose of teaching others. Forums... well. they're forums. Welcome to the Internet and all that.. but there are just as many good as bad in that regard to.
Try a few instances online and off. And from what I've seen and heard, that behavior is considered acceptable. And how do youtube videos help? Aren't they just like the tutorials in game?
 

CManator

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Adultism said:
I would much rather fight the CPU on the hardest difficulty. 40% of the people use the most overpowered, easiest character to use. The other 40% mash. 10% of the players actually use skill and timing like myself. But you can still get owned by either party. Which is why I will never buy a fighting game in my life besides P4A.

Discuss lack of skills in games and easy combos that instant kill.
Funny, most people who use "skill and timing" prefer fighting other players to.... get this... improve their skill and timing. Sounds like your tactics are deliberate but you don't understand why you're losing. Either that or your FG experience is limited to MvC3.

First off, you will never improve by fighting the AI on any difficulty. It doesn't understand mind games, baiting, etc. It just uses patterns, reads your inputs and reacts. It can easily be exploited. Lower difficulties simply increase the amount of times it just stands there with its guard down.

Second, most of the good players avoid online play because of lag, but they still fight other humans and do not fear mashers or tier whores, mainly because those are the most predictable opponents and are easily destroyed.

Third, Yes even the best players can lose to a less skilled opponent due to critical mistakes or comeback mechanics, but they overcome this by analysing their battles and figuring out what they did wrong, and/or seeking advice. Not by bitching about it on a forum. They also understand that losing is part of competition. The only way to not lose is to not play.

You're welcome to your opinions, but you have the wrong attitude to excel at fighting games. Simple as that.
 

217not237

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Judgement101 said:
1. The new guy who signals his combos soooo obviously that I can usually pull off the combo they are trying to do before they can, even if they started first.
This is a fairly common criticism. But what's actually WRONG with it? That they aren't any good? So what, if they enjoy the game, don't try to say that they shouldn't play it. And, if your argument is that they should practice with the computer before moving on to a human, what if they felt that they were ready, but were wrong? Or what if they wanted to see what a 2-player fight was like to prepare for later?
 

Judgement101

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217not237 said:
Judgement101 said:
1. The new guy who signals his combos soooo obviously that I can usually pull off the combo they are trying to do before they can, even if they started first.
This is a fairly common criticism. But what's actually WRONG with it? That they aren't any good? So what, if they enjoy the game, don't try to say that they shouldn't play it. And, if your argument is that they should practice with the computer before moving on to a human, what if they felt that they were ready, but were wrong? Or what if they wanted to see what a 2-player fight was like to prepare for later?
I just don't like how there is a massive skill difference. I mostly get people much better than me or much worse with barely any middle ground. Personally, I just don't like it because it turns into a complete shut out either way.
 

StriderShinryu

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KoudelkaMorgan said:
StriderShinryu said:
KoudelkaMorgan said:
Also I can't think of a genre that is more prone to imbalance and outright cheating. When one player can break half the rules of the game, why would you keep playing that game?
While I can see where you're coming from in regards to experience level (I have been playing them since SF2 and still have only a few games I can really compete in), this statement is really only partially true. Fighting games are absolutely very prone to balance issues, but when the entire focus of the game is direct one on one competition steps are taken to keep things as fair and balanced as possible. When you're dealing with a diverse cast of characters, you're always going to have better and worse match ups, but I can't think of a modern fighting game that I would consider at all imbalanced to a degree where the majority of the cast isn't usable.

As for cheating, it pretty much doesn't exist. That may be a hold statement, but it's true. You don't find the sort of cheating in fighters that you do in other games, partially because of the player base and partially because it's so obvious. If you find something that someone else is doing to be cheating or breaking the rules of the game, chances are you just don't understand the game well enough to make that call. I don't mean that disparagingly, I just mean it as someone who does know the games and can see the sort of "rule breaking" mechanics for what they really are.
In tournament play, certain characters are sometimes banned from competition. Meta Knight on Brawl for example was considered too overpowered to be fair. The cheating statement was perhaps erroneous. When someone seems to take absolutely zero damage and practically one shots you it sure seems that way sometimes. Idk if I would call it a cheat but I know that Akuma's jumping fireball had to be patched as it would 100% crash the game if it hit another projectile lol.
Yeah, you're right in saying that there are occasional character bans but that's pretty isolated and it's generally for very obvious reasons. Even the Metaknight was a disputed ban and not something everyone thought was necessary.

Akuma's fireball? I know in his original appearance and it's remake (SSF2T & SSF2T:HDR) he was banned for being totally game breaking but he hasn't been since. That's more a case of his design as an ultimate boss character that literally wasn't even intended for competitive play.

You may be thinking of Rolento's air knife toss in Street Fighter X Tekken. One of the patches for that game did introduce a glitch that caused the game to freeze if his knife impacted another projectile. Until the glitch got patched, use of the move was banned though I'm pretty sure the character wasn't (and his knife toss isn't used all that often anyway).
 

StriderShinryu

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RaikuFA said:
StriderShinryu said:
RaikuFA said:
I used to, I don't anymore. I have never seen a fighting game fan want to help a newcomer. I have seen people help out others in RPGs and chess and if they start berating a newcomer, they get called out on it. They also don't have forums making the newcomers stay in one part so the pros can make fun of them.
Well, I'm honestly not sure what to say then beyond you maybe just had a really bad but fairly isolated experience. The majority of players I know and scenes I'm familiar with are welcoming to those who show interest. Even if you're not comfortable in person, just search any fighting game you want on Youtube and you'll find hundreds of videos made by players with the express purpose of teaching others. Forums... well. they're forums. Welcome to the Internet and all that.. but there are just as many good as bad in that regard to.
Try a few instances online and off. And from what I've seen and heard, that behavior is considered acceptable. And how do youtube videos help? Aren't they just like the tutorials in game?
They help because they break down the game and it's systems far more than an ingame tutorial has the time or depth to do. Things like UltraChenTVs episodes can spend an entire hour breaking down a specific concept or a series of high level matches. You can't do that sort of thing with an in game tutorial and it's something that helps both new and experienced players.

Videos also do perhaps the most important thing that a tutorial can't (or, more precisely, don't do). They actually evolve as the game does. Even the best in game tutorial can't predict how play of a game will evolve months or even years down the line. Videos, on the other hand, are always going to be up to date.
 

sethisjimmy

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Fighting the AI is never going to take as much skill as fighting a real opponent. Human players bring the "human element" to the game, they can anticipate your moves faster, follow patterns better, and employ strategies better than any AI can at this point in time.

I agree with most people here in that, unless the game is inherently broken, there's really nothing that should be considered off limits or "cheap", because most of the time, a skilled player can deal with those situations without a problem. Even with infinite combos, most games have features designed to help the player that is being infinitely combo'd out of that situation.

I mean button mashing should really not be a problem. Button mashing leaves the player open to multiple attacks simply because button mashing doesn't involve long combos.

I mean it's as if you are claiming that the outcome of any fighting game round is almost random, as if any old button masher can just walk into a tournament and win it with a bit of luck, and that's simply not true.

Another thing is the idea of the "overpowered character" and the "easiest character". This is generally not true, it's much more to do with the skill of the player. I mean if you consider a certain character to be way overpowered, then you should train to defend from that character's moves and strategies, to be prepared for it. Turn that situation around, so you're the OP one.

I think the main flawed part of your argument is that you consider yourself "skilled" when your "skill" doesn't even work most of the time. See the problem? It's not skill if it doesn't work.
 

Catfood220

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I have mixed feelings on this subject. When I used to play Street Fighter 4, I used to love coming up against anyone who used Ryu, Ken, Sagat and Akuma (ok, not so much him) because most of them would use the same tactic over and over again. Basically, fireball fireball fireball, dragon punch if you got close. Now, I learnt that you could hop the fireballs, block the dragon punch and you could just throw them. Good fighters would realise their noob tactics weren't working, thats when they started to offer a fight...thats usually when things went wrong for me.

Bad fighters had nothing else, I remember one match against someone who used Akuma against me and once I'd got close, they had nothing to offer in fighting skills, I beat them so hard.

Wat used to bug me was the people who would Zangeif, Blanka or Cammy and would spam the same move or moves over and over again. Zangeif with him spinning clotheslines that would knock down any attack I launched and Blanka with his spinning ball attack with which the user would relentlessly pelt you with. Drove me absolutely nuts and is mainly the reason I don't play fighting games online anymore.
 

Caligulove

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My reason has more to do with the fact that I can hardly finish a match without some connection issues changing the tide of a fight- that or I get disconnected, or the other player disconnects/possibly rage quits. I just dont think fighters are meant to be played online.
 

Razentsu

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RaikuFA said:
krazykidd said:
RaikuFA said:
krazykidd said:
I suggest finding a comunity is your area . I recently discoverd a lounge in downtown montreal for fighting game players . Open 6 days a week all day . It's basically a place to play videogames and meet people , for free . You can get any console there , they got arcade machines , they got televisions and sofas . And they sell food and drink . Fighting game players in my area , go they to meet new people , have tournaments , and generally have a good time playin fighting games . Okay now i'm braging . But you should check if there is anything like that in you area .

Edit: i like how you imply the CPU isn't cheap . Go play score attack mode in P4A and get back to me lol . Max difficulty Elizibeth spams beam worst than players online .
No, just no. Communities, espesially ones of the fighting variety, are worse than 12 year olds playing CoD.

Its all just everyone stroking their egos.
So, why do you play fighting games again?
I don't. I also don't see why people think the arcade mentallity is ok.
Fewer people than you would believe still support mentality. The fighting game community has changed quite a bit since the old arcade days. The FGC is more welcoming and helpful nowadays. There are fine folk like Maximillian, UltraDavid, James Chen, and the Cross Counter crew who are trying to help newcomers. We've figured that intimidating others and withholding information isn't going to make our community any bigger or stronger. The arcade mentality isn't okay anymore. It is not pleasant, nor is it viable.

I agree with StriderShinryu in that you may just have had a poor isolated experience. I know this doesn't count for the whole community, but my scene was pretty good to me when I was new to a game. For all the times I get bodied in Melty Blood and Guilty Gear, they try to help me improve. They give me plenty of advice and don't mind putting on training mode to show examples. I wouldn't be any good at Melty Blood or even be able to understand Guilty Gear if my scene weren't so nurturing. Now we're playing P4A, and we're all trying to help each other out.
 

RaikuFA

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Razentsu said:
RaikuFA said:
krazykidd said:
RaikuFA said:
krazykidd said:
I suggest finding a comunity is your area . I recently discoverd a lounge in downtown montreal for fighting game players . Open 6 days a week all day . It's basically a place to play videogames and meet people , for free . You can get any console there , they got arcade machines , they got televisions and sofas . And they sell food and drink . Fighting game players in my area , go they to meet new people , have tournaments , and generally have a good time playin fighting games . Okay now i'm braging . But you should check if there is anything like that in you area .

Edit: i like how you imply the CPU isn't cheap . Go play score attack mode in P4A and get back to me lol . Max difficulty Elizibeth spams beam worst than players online .
No, just no. Communities, espesially ones of the fighting variety, are worse than 12 year olds playing CoD.

Its all just everyone stroking their egos.
So, why do you play fighting games again?
I don't. I also don't see why people think the arcade mentallity is ok.
Fewer people than you would believe still support mentality. The fighting game community has changed quite a bit since the old arcade days. The FGC is more welcoming and helpful nowadays. There are fine folk like Maximillian, UltraDavid, James Chen, and the Cross Counter crew who are trying to help newcomers. We've figured that intimidating others and withholding information isn't going to make our community any bigger or stronger. The arcade mentality isn't okay anymore. It is not pleasant, nor is it viable.

I agree with StriderShinryu in that you may just have had a poor isolated experience. I know this doesn't count for the whole community, but my scene was pretty good to me when I was new to a game. For all the times I get bodied in Melty Blood and Guilty Gear, they try to help me improve. They give me plenty of advice and don't mind putting on training mode to show examples. I wouldn't be any good at Melty Blood or even be able to understand Guilty Gear if my scene weren't so nurturing. Now we're playing P4A, and we're all trying to help each other out.
It wasn't just one incident, it was quite a few where I got threats online, thrown out of an arcade when I was younger. All because I haven't devoted my life to those games.