Am i the only one who thinks Fallout 3 is lacking...

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The Bucket

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May 4, 2010
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I never finished the main quest in Fallout or Oblivion (and they're two of my favourite games.) The fun part is picking a direction, walking and seeing what nastys or missions pop up
 

theSovietConnection

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Jan 14, 2009
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Compared to the way New Vegas handles the Mojave, I find that 3 could have used a lot more in the way of NPCs and settlements. To me, the DC Wasteland just feels, well, dead, and not in a way I enjoyed. New Vegas manages to acheive a desolate feel without it feeling as dead as 3. I quite enjoy stumbling upon the prospectors, or the various settlements. I just found that it managed to be post-apocalyptic without being lonely, if that makes any sense to anyone.
 

Netrigan

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Sep 29, 2010
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theSovietConnection said:
Compared to the way New Vegas handles the Mojave, I find that 3 could have used a lot more in the way of NPCs and settlements. To me, the DC Wasteland just feels, well, dead, and not in a way I enjoyed. New Vegas manages to acheive a desolate feel without it feeling as dead as 3. I quite enjoy stumbling upon the prospectors, or the various settlements. I just found that it managed to be post-apocalyptic without being lonely, if that makes any sense to anyone.
Way too many cut-and-past locations in Fallout 3 and not nearly enough settlements. By the end, I was just exploring to say I had been there. Point Lookout was perhaps my biggest disappointment though. I was jazzed that they had created a fair number of new locations in a DLC, but few of the non-quest locations had anything of interest. Although I think it had the best main story, especially the trippy bobblehead level.

New Vegas is impressing me by being a pretty friendly place. I can actually see myself playing this through two or three times to check out the various different quests, because it's not so much of a pain in the ass to get from Point A to Point B due to the lack of ambushes every 20 feet.
 

numbersix1979

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Jun 14, 2010
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Nanissimov said:
i was in shock, i reloaded my last save game to see if there wasn't some sort of glitch that finished the game early...
- Oh, I see what you did there with your ZP quotes.

But speaking as someone with around 100 hours of my life devoted to F3, I can see what the problem is: a fundamental misunderstanding between you and the game. Fallout 3 isn't really about the main storyline, which (thanks to the criminal irresponsibility of the writers and the duct-tape patch job of Broken Steel) leaves a lot to be desired. The best experience you can get out of the game is if you take it as a wilderness explorer simulator, snooping around old abandoned buildings and looking for signs of life and stuff to use. Dropping into small settlements up and down the road, offering your services to the townspeople (no matter what those services entail), then leaping astride your valiant stead (er, rather, your valiant fast-travel system) and loping off towards an interesting speck on the horizon. There's some really interesting stuff around if you explore a little bit. Try heading to the southwest corner of the map and looking through the abandoned building. There's monsters to fight, stuff to take and an interesting little side-story you can piece together with notes left behind. There's quite a few of these things to discover, tiny pieces of stories you only get a glimpse of in your wanderings, lookings-in of lives more well-established than your own of people who had hopes, dreams, ambitions and people they loved. You get to construct your own little ideas of what these things mean, giving one of the most interesting spins on the concept of a role-playing game ever conceived.

Oh, there's also shooting a 80 foot-tall super mutant with a rocket launcher that uses tin cans and toilet plungers as projectiles.
 

Ace of Spades

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If you're going to skip all the side quests, you're going to miss at least half of the content. You have only yourself to blame for the length.
 

voetballeeuw

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May 3, 2010
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The great thing, IMO, about Fallout/Oblivion is that you can completely ignore the main story line. In Fallout and Oblivion I proceeded to complete the side quests before finishing the main story. You can't say it's lacking by only completing a portion of the game.
 

Lem0nade Inlay

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Nanissimov said:
if i can do it in some 15 hours, that's sad...

Sad? How long does your average SP game go for? You didn't even do any of the side quests, and as you said, you skipped a lot of the main quests via speech skill. There's no time limit on any of the main quests, so if you want to "dick around" in the Wasteland, just ignore the main quests and explore/kill/purge/frolick whatever/wherever you desire.
 

fundayz

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Feb 22, 2010
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Fallout 3 is not great because of it's main story. In fact, the main story itself is only a couple of hours long. The fun in Fallout3 comes from exploring the vast Wasteland, hunting for unique weapons, doing side missions, etc, so you are missing the point by assuming that Fallout 3's main story quests are what the game is about.

Sounds a little odd, but this is often the case in large RPG's.

Oblivion's and Morrowind's main story was nice, but what made those games so great was the richness of the world outside of the main story and this is the case with Fallout 3 as well.
 

CharrHearted

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Aug 20, 2010
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Are you sure you were not playing New Vegas? That's some record of completing fallout 3, One hour!?!
 

baddude1337

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Jun 9, 2010
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Wiezzen said:
baddude1337 said:
Wiezzen said:
baddude1337 said:
Second Post fail.
You're just mad because he's right.
That doesn't even make sense? My message went through twice.
Aww shit, I thought you were referring to the second post in this thread. The one about how the PC version of Fallout 3 is superior to the console version.[/quote

Oh right lol. I have it on 360 personally but my computer would never be able to run it. :(
 

Juggern4ut20

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Aug 31, 2010
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eggy32 said:
Did you just not notice the millions of side quests there were?
That statement is a joke to me. The biggest problem I had with this game is the writing. There IS NOT a million side quests to do in it. In fact, there isn't that many side quests at all. New Reno from Fallout 2 had more to do for side quests than the entire Fallout 3 game. The thing that Fallout 3 is lacking is writing. The main plot was short and poorly written. The appeal, if any, of the game is that you can freely explore the wastes. While some people have fun wandering around doing nothing and exploring broken buildings void of any real character interaction, I enjoy having meaning in my actions.

For instance, the first 'town' you come across is Megaton right? This should be a good hub for various side quests that take you all around the wastes right? Nope, besides the main quest there is only three quests that you can get there. One being a WoW style kill X amount of these creatures. Another taking you to Arefu, which only has a single quest to do there. And the last is the Atom bomb one. This was my main problem for this game and most games that badthesda make. They create an interesting environment only to force the player to create an experience instead of supplying one for them. I don't want to make up quests in my head for my character, I wanted to see Bethesda fill the game with interesting characters and interactions, which it did not. That is what is lacking in the game and why in my opinion it isn't a good RPG at all.
 

Continuity

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May 20, 2010
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Nanissimov said:
Two problems:

1) you played it on a console

2) you played to finish. You don't play sandbox RPG's to finish them, that's literally the last thing you want to do, fill your boots with side quests, level up, explore.. then maybe think about doing the next main quest mission.

Juggern4ut20 said:
That statement is a joke to me. The biggest problem I had with this game is the writing. There IS NOT a million side quests to do in it. In fact, there isn't that many side quests at all. New Reno from Fallout 2 had more to do for side quests than the entire Fallout 3 game. The thing that Fallout 3 is lacking is writing. The main plot was short and poorly written. The appeal, if any, of the game is that you can freely explore the wastes. While some people have fun wandering around doing nothing and exploring broken buildings void of any real character interaction, I enjoy having meaning in my actions.

For instance, the first 'town' you come across is Megaton right? This should be a good hub for various side quests that take you all around the wastes right? Nope, besides the main quest there is only three quests that you can get there. One being a WoW style kill X amount of these creatures. Another taking you to Arefu, which only has a single quest to do there. And the last is the Atom bomb one. This was my main problem for this game and most games that badthesda make. They create an interesting environment only to force the player to create an experience instead of supplying one for them. I don't want to make up quests in my head for my character, I wanted to see Bethesda fill the game with interesting characters and interactions, which it did not. That is what is lacking in the game and why in my opinion it isn't a good RPG at all.
Did you even play the game? Ok the main quest thread is lacking a bit but there was nothing wrong with the side quests, and there were dozens of side quests in megaton. Besides, its not like your feet are bolted to the floor you can just go to other areas and find more quests, and the game is fairly rammed with them if you just look.

I'll be the first to admit that FO3 wasn't perfect and that it lacked the humour and atmosphere of the originals but it still is a good RPG i'm afraid; if you want a recent example of a bad RPG just check out Dragon age. Sounds to me like you just don't like sandbox games, and bear in mind FO1 and FO2 were not sandbox so there was bound to be qualitative differences plus different weighting of quests, in FO1 and FO2 the areas were quest hubs but in FO3 the quests are mainly in the towns but also spread all over the sandbox like butter on bread.
 

Flames66

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Aug 22, 2009
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Nanissimov said:
Okay i got Fallout 3 GOTYE on Saturday, i sat down to play and i quite liked it, today i turned on my Xbox 360, played the game for a good hour and finished it, i was in shock, i reloaded my last save game to see if there wasn't some sort of glitch that finished the game early... I could not believe the game was this short, i heard people saying they sunk some 200 hours into the game (Without having the DLC's installed, which i did not start yet) but i was level 13/20 and finished it, perhaps it was because i skipped what ever mission i could and my speech skill was so high i got out of doing some of the main quest
Now you see that is the problem, you skipped most of the game in order to "beat" it. Take your time to enjoy the experience.
 

Netrigan

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Sep 29, 2010
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Straying Bullet said:
DaemonicShadow said:
Your main problem, in my opinion, is that you got it on a console. I've always thought that the console versions of Fallout games are sub-par to the PC version. Especially when the PC versions served with a heavy helping of mods.
Or you know, go out and explore the Wasteland. Mods always help Bethseda games but don't label it as a 'main problem' because he got it on the console.

Either way, I got well 20+ hours in the game and I just recently hit Rivet City. Can someone tell me what the end quest is so I can save in advance? Thanks.
It's called "Take It Back!" and it starts at the Citadel. As long as you don't enter the Jefferson Memorial after the main assault, you're fine. Without spoiling things, there's absolutely no way you can mistake this fight for any other as it involves a certain mechanical device that's pretty frakkin' awesome.

You've got about six missions between you and it.