I never finished the main quest in Fallout or Oblivion (and they're two of my favourite games.) The fun part is picking a direction, walking and seeing what nastys or missions pop up
Way too many cut-and-past locations in Fallout 3 and not nearly enough settlements. By the end, I was just exploring to say I had been there. Point Lookout was perhaps my biggest disappointment though. I was jazzed that they had created a fair number of new locations in a DLC, but few of the non-quest locations had anything of interest. Although I think it had the best main story, especially the trippy bobblehead level.theSovietConnection said:Compared to the way New Vegas handles the Mojave, I find that 3 could have used a lot more in the way of NPCs and settlements. To me, the DC Wasteland just feels, well, dead, and not in a way I enjoyed. New Vegas manages to acheive a desolate feel without it feeling as dead as 3. I quite enjoy stumbling upon the prospectors, or the various settlements. I just found that it managed to be post-apocalyptic without being lonely, if that makes any sense to anyone.
- Oh, I see what you did there with your ZP quotes.Nanissimov said:i was in shock, i reloaded my last save game to see if there wasn't some sort of glitch that finished the game early...
That doesn't even make sense? My message went through twice.Wiezzen said:You're just mad because he's right.baddude1337 said:Second Post fail.
Nanissimov said:if i can do it in some 15 hours, that's sad...
Wiezzen said:Aww shit, I thought you were referring to the second post in this thread. The one about how the PC version of Fallout 3 is superior to the console version.[/quotebaddude1337 said:That doesn't even make sense? My message went through twice.Wiezzen said:You're just mad because he's right.baddude1337 said:Second Post fail.
Oh right lol. I have it on 360 personally but my computer would never be able to run it.![]()
That statement is a joke to me. The biggest problem I had with this game is the writing. There IS NOT a million side quests to do in it. In fact, there isn't that many side quests at all. New Reno from Fallout 2 had more to do for side quests than the entire Fallout 3 game. The thing that Fallout 3 is lacking is writing. The main plot was short and poorly written. The appeal, if any, of the game is that you can freely explore the wastes. While some people have fun wandering around doing nothing and exploring broken buildings void of any real character interaction, I enjoy having meaning in my actions.eggy32 said:Did you just not notice the millions of side quests there were?
Two problems:Nanissimov said:
Did you even play the game? Ok the main quest thread is lacking a bit but there was nothing wrong with the side quests, and there were dozens of side quests in megaton. Besides, its not like your feet are bolted to the floor you can just go to other areas and find more quests, and the game is fairly rammed with them if you just look.Juggern4ut20 said:That statement is a joke to me. The biggest problem I had with this game is the writing. There IS NOT a million side quests to do in it. In fact, there isn't that many side quests at all. New Reno from Fallout 2 had more to do for side quests than the entire Fallout 3 game. The thing that Fallout 3 is lacking is writing. The main plot was short and poorly written. The appeal, if any, of the game is that you can freely explore the wastes. While some people have fun wandering around doing nothing and exploring broken buildings void of any real character interaction, I enjoy having meaning in my actions.
For instance, the first 'town' you come across is Megaton right? This should be a good hub for various side quests that take you all around the wastes right? Nope, besides the main quest there is only three quests that you can get there. One being a WoW style kill X amount of these creatures. Another taking you to Arefu, which only has a single quest to do there. And the last is the Atom bomb one. This was my main problem for this game and most games that badthesda make. They create an interesting environment only to force the player to create an experience instead of supplying one for them. I don't want to make up quests in my head for my character, I wanted to see Bethesda fill the game with interesting characters and interactions, which it did not. That is what is lacking in the game and why in my opinion it isn't a good RPG at all.
Now you see that is the problem, you skipped most of the game in order to "beat" it. Take your time to enjoy the experience.Nanissimov said:Okay i got Fallout 3 GOTYE on Saturday, i sat down to play and i quite liked it, today i turned on my Xbox 360, played the game for a good hour and finished it, i was in shock, i reloaded my last save game to see if there wasn't some sort of glitch that finished the game early... I could not believe the game was this short, i heard people saying they sunk some 200 hours into the game (Without having the DLC's installed, which i did not start yet) but i was level 13/20 and finished it, perhaps it was because i skipped what ever mission i could and my speech skill was so high i got out of doing some of the main quest
It's called "Take It Back!" and it starts at the Citadel. As long as you don't enter the Jefferson Memorial after the main assault, you're fine. Without spoiling things, there's absolutely no way you can mistake this fight for any other as it involves a certain mechanical device that's pretty frakkin' awesome.Straying Bullet said:Or you know, go out and explore the Wasteland. Mods always help Bethseda games but don't label it as a 'main problem' because he got it on the console.DaemonicShadow said:Your main problem, in my opinion, is that you got it on a console. I've always thought that the console versions of Fallout games are sub-par to the PC version. Especially when the PC versions served with a heavy helping of mods.
Either way, I got well 20+ hours in the game and I just recently hit Rivet City. Can someone tell me what the end quest is so I can save in advance? Thanks.