Am i the only one ?

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Zersy

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Nov 11, 2008
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Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Now I know you are just bad at game. You are telling me that you play a super-fast Scout that is really hard to miss, a giant and slow Heavy with a huge minigun and a stealthy Spy the same?

You probably don't know there are 3 types of Pyros out there...

1. Support - keeps enemies at bay on Defense maps, blows out grenades and rockets back at enemy.
2. Attack - focus on avoiding gunfire, then burning everything and forcing enemy to retreat.
3. Sneak attack - using the Backburner, sneak behind the enemies or ambush them to benefit from the 100% critical rate.

You also play different with a Sniper than any other class... What am I talking about - every class has a different style.

For example - what do you do if there's a Sentry behind a wall, hidden so your Heavy won't survive meeting him, Scout can't jump behind and kill, Soldier dies after shooting once? Use a Demoman. Put 5 stickies, boom. Or just 2 if there's a crit sticky. And Sentry (plus Engineer behind him) is no more.

Fail to do that and you'll see why you need a Demoman.

Not to mention that only an ubered Demoman and MAYBE a Pyro can clear out 3 sentries bunched up together.
it's not about there abilites it's about thier feel and the way die and kill that makes differance
 

Zersy

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Abedeus said:
UNKNOWNINCOGNITO said:
Wouldukindly said:
UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Are you saying you played as the Pyro and the Scout the same way? You're doing it wrong then...
no i'm saying that i never needed to change my style of play becuase they both do the same amount of damage and etc...

so i could play as the sniper and nothing would change

take MGO

for example

if you use the shotgun you can easliy rack up kills but change to something else then you have to be very skillful
You are joking or trolling?

So you are saying an Engineer without turret is as strong as a Soldier? Or that Scout is as strong as a Demoman?

Or that Spy is as healthy as Heavy is?
now you just confused me lol
 

Abedeus

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Sep 14, 2008
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UNKNOWNINCOGNITO said:
Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Now I know you are just bad at game. You are telling me that you play a super-fast Scout that is really hard to miss, a giant and slow Heavy with a huge minigun and a stealthy Spy the same?

You probably don't know there are 3 types of Pyros out there...

1. Support - keeps enemies at bay on Defense maps, blows out grenades and rockets back at enemy.
2. Attack - focus on avoiding gunfire, then burning everything and forcing enemy to retreat.
3. Sneak attack - using the Backburner, sneak behind the enemies or ambush them to benefit from the 100% critical rate.

You also play different with a Sniper than any other class... What am I talking about - every class has a different style.

For example - what do you do if there's a Sentry behind a wall, hidden so your Heavy won't survive meeting him, Scout can't jump behind and kill, Soldier dies after shooting once? Use a Demoman. Put 5 stickies, boom. Or just 2 if there's a crit sticky. And Sentry (plus Engineer behind him) is no more.

Fail to do that and you'll see why you need a Demoman.

Not to mention that only an ubered Demoman and MAYBE a Pyro can clear out 3 sentries bunched up together.]

it's not about there abilites it's about thier feel and the way die and kill that makes differance
You are wrong. It's their abilities, health and weapons that makes them different. Maybe you just play with your interface off.

now you just confused me lol
Not that I'm surprised. Seeing as you probably play a different game than we do.
 

Anstrup

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Dec 8, 2008
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TooManyToasters said:
UNKNOWNINCOGNITO said:
the classes were over balanced
...Huh? What do you mean by that? One of the reasons the game is so brilliant is because the classes are near-perfectly balanced.
EDIT: Am I the only one here who actually likes the 360 version...?
No good sir you are not. just to sad my Xbox feels discriminated or something by great games. Maybe it hates me.

And i agree, FPSes suck if weapons are over powered in any way.
 

Zersy

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Nov 11, 2008
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Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Now I know you are just bad at game. You are telling me that you play a super-fast Scout that is really hard to miss, a giant and slow Heavy with a huge minigun and a stealthy Spy the same?

You probably don't know there are 3 types of Pyros out there...

1. Support - keeps enemies at bay on Defense maps, blows out grenades and rockets back at enemy.
2. Attack - focus on avoiding gunfire, then burning everything and forcing enemy to retreat.
3. Sneak attack - using the Backburner, sneak behind the enemies or ambush them to benefit from the 100% critical rate.

You also play different with a Sniper than any other class... What am I talking about - every class has a different style.

For example - what do you do if there's a Sentry behind a wall, hidden so your Heavy won't survive meeting him, Scout can't jump behind and kill, Soldier dies after shooting once? Use a Demoman. Put 5 stickies, boom. Or just 2 if there's a crit sticky. And Sentry (plus Engineer behind him) is no more.

Fail to do that and you'll see why you need a Demoman.

Not to mention that only an ubered Demoman and MAYBE a Pyro can clear out 3 sentries bunched up together.
it's not about there abilites it's about thier feel and the way die and kill that makes differance
You are wrong. It's their abilities, health and weapons that makes them different. Maybe you just play with your interface off.
i find it so funny that the speed of our replies to each other is equal to a debate on MSN lol lol
 

Abedeus

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Sep 14, 2008
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UNKNOWNINCOGNITO said:
Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Now I know you are just bad at game. You are telling me that you play a super-fast Scout that is really hard to miss, a giant and slow Heavy with a huge minigun and a stealthy Spy the same?

You probably don't know there are 3 types of Pyros out there...

1. Support - keeps enemies at bay on Defense maps, blows out grenades and rockets back at enemy.
2. Attack - focus on avoiding gunfire, then burning everything and forcing enemy to retreat.
3. Sneak attack - using the Backburner, sneak behind the enemies or ambush them to benefit from the 100% critical rate.

You also play different with a Sniper than any other class... What am I talking about - every class has a different style.

For example - what do you do if there's a Sentry behind a wall, hidden so your Heavy won't survive meeting him, Scout can't jump behind and kill, Soldier dies after shooting once? Use a Demoman. Put 5 stickies, boom. Or just 2 if there's a crit sticky. And Sentry (plus Engineer behind him) is no more.

Fail to do that and you'll see why you need a Demoman.

Not to mention that only an ubered Demoman and MAYBE a Pyro can clear out 3 sentries bunched up together.
it's not about there abilites it's about thier feel and the way die and kill that makes differance
You are wrong. It's their abilities, health and weapons that makes them different. Maybe you just play with your interface off.
i find it so funny that the speed of our replies to each other is equal to a debate on MSN lol lol
And with this post you have added absolutely nothing to the discussion.


Maybe go and see some gameplay videos of "how to play" before lying that every class feels and plays the same.
 

Zersy

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Nov 11, 2008
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Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Now I know you are just bad at game. You are telling me that you play a super-fast Scout that is really hard to miss, a giant and slow Heavy with a huge minigun and a stealthy Spy the same?

You probably don't know there are 3 types of Pyros out there...

1. Support - keeps enemies at bay on Defense maps, blows out grenades and rockets back at enemy.
2. Attack - focus on avoiding gunfire, then burning everything and forcing enemy to retreat.
3. Sneak attack - using the Backburner, sneak behind the enemies or ambush them to benefit from the 100% critical rate.

You also play different with a Sniper than any other class... What am I talking about - every class has a different style.

For example - what do you do if there's a Sentry behind a wall, hidden so your Heavy won't survive meeting him, Scout can't jump behind and kill, Soldier dies after shooting once? Use a Demoman. Put 5 stickies, boom. Or just 2 if there's a crit sticky. And Sentry (plus Engineer behind him) is no more.

Fail to do that and you'll see why you need a Demoman.

Not to mention that only an ubered Demoman and MAYBE a Pyro can clear out 3 sentries bunched up together.
it's not about there abilites it's about thier feel and the way die and kill that makes differance
You are wrong. It's their abilities, health and weapons that makes them different. Maybe you just play with your interface off.
i find it so funny that the speed of our replies to each other is equal to a debate on MSN lol lol
And with this post you have added absolutely nothing to the discussion.


Maybe go and see some gameplay videos of "how to play" before lying that every class feels and plays the same.
hey chill it only a opinion how does ones opinion change facts ??

if you were a True gamer then you wouldn't care and just enjoy the great game
 

Zersy

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Nov 11, 2008
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ElArabDeMagnifico said:
AHHHH! Escapians not liking TF2....I feel so awkward.
LMFAO Escapian's

I am so gonna start using and saying that !!!
 

Lord George

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Aug 25, 2008
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I like it because not only is it fun in general but it also has so much diversity, I can play it like a normal FPS with the heavy, just mowing down everything, or play it as an engineer finding the best spots to build and always on the look out for spies, the demoman for clever ambushing techniques and the spy which turns the game into an intense stealth game, darting from foe to foe, weighing up the risks of stabbing an engie with the risk he'll know I'm about when he respawns. Perfect for someone with a low attention span
 

oktalist

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Feb 16, 2009
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AgentNein said:
Someone explain to me how 'fun' can be an illusion?
Sounds like what happens to me when I play strategy games. I spend hours, maybe days constructing the ultimate defensive base, having loads of fun, and then get bored of it and realise it's not real and I should be doing something more constructive with my time :)
 

new_age_reject

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Dec 28, 2008
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Play it on the PC.
You will enjoy it then.
Also, it is not a death match type of game, TEAM Fortress, you need to get tactical and play with you team mates.
 

Jarc42

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Feb 26, 2009
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new_age_reject said:
Play it on the PC.
You will enjoy it then.
100% agree. Originally played it on 360, got bored, now play it on PC. Much better.
 

oliveira8

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Feb 2, 2009
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UNKNOWNINCOGNITO said:
Abedeus said:
Kalezian said:
Team Fortress 2 is pretty bad, everything is TOO balanced. my only regret in that game is not having TF 1 anymore.....
How is too much balance a bad thing?!

It's like complaining that your pizza is just the right size, your tea just sweet enough, coffee is not weak and not strong - just right.

Every game wants to be balanced and TF2 achieved it. Or maybe you just enjoy exploiting overpowered weapons/skills?
when things are too balanced it means that there's no point having classes since nothing is higher nor lower in effective ness

look at Killzone 2 everything is OVER POWERED but this add's so much to the fun because every class and badge has a job

while in TF2 it didn't matter who you pick because your always gonna play the same
plus it makes the game less fun when things are balanced

when i played as Pyro i found out that i could be playing as scout and it won't make a differeance because they were SO Balanced that you might as well call them clones

if i choose a different class i expect it to change my style of play

not just change how i look
Boy you have no idea how TF2 works...Having overpowered classes=Lots of people playing the OP classes few playing the other. Balanced classes=People play the class they like more or the one that brings more to the team in that particular moment.

And while TF2 is one of the easiest multiplayer FPS to pick up and have a high score(unless you pick Spy) it rewards more the player for playing as a team then in *insert multiplayer FPS* were everyone is fragging the hell out of each other.