Am i the only person that understands MGS's story?

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No-Superman10

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Sep 6, 2008
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In the threads that involve discussion of plots and the like i have noted a number of posts of people saying that MGS is "Impossible to understand" and "Needlessly complicated" and others saying that they "Didn't even try to get it"

My question is this: Why?

I understand the MGS plot perfectly and I have only watched about 1/3 cutscenes in the entire series, so why is it so hard for people to just work it out?
 
Jul 22, 2009
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Well I haven't played MGS1 or 4.

So I don't know what the deal is with Snake from MGS3 and Snake from MGS2... that confuses me.
 

SniperMacFox

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Jun 26, 2009
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No, you're just the only person who will admit to understanding the MGS story.

Having not played the game I can't really talk myself, but I think that there is actually a lot of people who do understand the game's complex storyline whilst others skimmed over main story points by missing one of the games.
 

Radeonx

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Apr 26, 2009
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I get the gist of it, but I missed out on a couple of the games, so I find that my ignorance is pretty valid.
 

irishdude

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Feb 4, 2009
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i understand it really well, feel like i could answer any Question on the mgs story!!
 

Cherry Cola

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Jun 26, 2009
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I don't believe you when you say you've watched 1/3 of the cutscenes in the entire series and then claim to understand everything.

I've played all the games, so I understand it, but still, either you have read up on MGS through the internet along with those 1/3 of the cutscenes, or I think you're lying.
 

SmilingKitsune

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Dec 16, 2008
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I quite like MGS as a whole, and loved the first one, but to be honest I think the whole series is very poorly written and in dire need of editing. The story is all that complicated, it's just badly told.
Seriously, those games could make toasting bread sound complicated.
 

Webb5432

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Jul 21, 2009
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Ok. I have only played MGS3 and MGS4, so I don't get the whole thing (I kinda wiki'd the rest), but I will say that I never really bothered to get it. Also, I think some of the things in the series were just bad story telling.

Yep, you heard me. No, do not start crying, I am stating my opinion and bashing and whining will not cause me to change or open my eyes.

You are probably not the only one, just one of the few. I played 3 and 4 and never skipped a scene. And I will say this: screw the storytelling and design of this series!

The first two missions in MGS4 were awesome. Large areas with lots of bad guys, hi-tech gadgets, and it challenged me to think about stealth. However, by the third level, half of it was a rail shooter. The level in the snow base was only interesting when you fought Vamp, and the carrier mission, while climactic, was no good to me. And turning the game into a fight scene at the end without any controls? WTF!?!

Anyway, what I disliked was the ending. Don't get me wrong, I love twist endings in movies. In fact, I love the Saw movies for the twist at the end. And yes, MGS3 and 4 do pretty much the same thing. But there is a difference.


In Saw, the directors got the twists right (except six, I still don't get that one). To me, it did the twists right because of camera positioning. Ever seen Saw 3, maybe Saw 2? Well, I loved the little flashback scenes. But I love how all they did was show you things you had already seen, and then panned the camera a few meters to the side, or let the shot linger a moment longer so you saw some important plot device that was hidden just off camera earlier. Oh, and if a good guy is found out to be actually bad, they didn't make him sympathetic in the first place. You were horrified because other characters you knew were now in danger.

When you boil it down, the twists were good because the audience could relate to it. If you sat through the movie, the twist made sense because it showed you what you had already seen, and then changed the angle to put it in new light. Good characters being bad? It was ok because we had already seen what they could do and had not started to cheer them on just yet. And if we did, there was always someone else for our sympathies to side with.


*SPOILER WARNING*

MGS pisses me off because at the end, it has someone tell you everything you knew originally was wrong. I was pissed! I felt like I was a puppet! The whole time I was doing this, I had come to believe in my mission, hate the bad guys, love the good guys, I had no problem kicking Liquid Ocelot's ass. The day was saved, I was satisfied, and I could move on with my life. Sure, a good guy may have died. Maybe my character was emotionally hurt, but it was still good at that point.

I don't want some character to then turn to me at the very end and say that I had just killed my foster mother not because she was evil, but because it was a PR stunt. I don't want to know that I was set up not to kill a man because he was evil, but because I was gaining someone else entry to the hi-tech doohickey.

In Saw, you never felt like a puppet. Information was witheld to keep you guessing, but you could still see hints throughout the movie. In MGS, there is nothing. No hints, just witheld information. Everything you believed was a lie and I hated the game for that.

Oh, and I feel like being rude, so I'll say this. The final cutscene in MGS4 is an old man blatantly telling you all this for an HOUR. And he is supposed to be dying. It is the only instense in my life where I wanted a character to die so he would shut up.


So, no, you are not the only one who gets the story. It's just that some people were upset.
 

poiuppx

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Nov 17, 2009
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You're not the only one who got the story. The problem is, the story is... dense. Ignoring the fact it stretches over several decades and dives headfirst into elements of science, history, and philosophy that are outrightly headscratching at times. This is made worse by the regular use of viewpoint characters who are misinformed or outrightly lying; it's only by MGS4 we get exact closure on many of these topics, and even then elements brought up are outrightly contradicted by events from previous games, or even from MGS4 itself! Then again, this likely is intentional; no one in this mess knew all the answers for certain, and many of those who could have clarified what any of this means are dead, and sadly, The Sorrow seems to have packed up shop after MGS3, so we can't get an answer out of those folks.

I do agree that the core story is logical, once you have the details. But Kojima clearly expected a lot from his audience in that they'd stick with him until they had said details, over four different consoles of games no less (PSX, PS2, PS3, and the PSP, and this is assuming you gathered the story of Metal Gear 1 & 2 from the events and dialogue in MGS; otherwise, you'd need to start even further back...). In light of that, it makes sense some folks might get tripped up in the process.
 

Judgement101

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Mar 29, 2010
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*Flashback*NO you are NEVER the ONLY one!*end flashback*

Sorry, I doubt you are the ONLY one but I has no clue wtf was happening.
 

thirdsonsaburo

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Apr 10, 2010
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You might be lying- who knows. Maybe you're an agent of the La-li-lu-le-los.

Specifically, do you understand the ending of MGS2? That's the test of a true fan.
 

Quadnike

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Feb 2, 2009
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Webb5432 said:
Ok. I have only played MGS3 and MGS4, so I don't get the whole thing (I kinda wiki'd the rest), but I will say that I never really bothered to get it. Also, I think some of the things in the series were just bad story telling.

Yep, you heard me. No, do not start crying, I am stating my opinion and bashing and whining will not cause me to change or open my eyes.

You are probably not the only one, just one of the few. I played 3 and 4 and never skipped a scene. And I will say this: screw the storytelling and design of this series!

The first two missions in MGS4 were awesome. Large areas with lots of bad guys, hi-tech gadgets, and it challenged me to think about stealth. However, by the third level, half of it was a rail shooter. The level in the snow base was only interesting when you fought Vamp, and the carrier mission, while climactic, was no good to me. And turning the game into a fight scene at the end without any controls? WTF!?!

Anyway, what I disliked was the ending. Don't get me wrong, I love twist endings in movies. In fact, I love the Saw movies for the twist at the end. And yes, MGS3 and 4 do pretty much the same thing. But there is a difference.


In Saw, the directors got the twists right (except six, I still don't get that one). To me, it did the twists right because of camera positioning. Ever seen Saw 3, maybe Saw 2? Well, I loved the little flashback scenes. But I love how all they did was show you things you had already seen, and then panned the camera a few meters to the side, or let the shot linger a moment longer so you saw some important plot device that was hidden just off camera earlier. Oh, and if a good guy is found out to be actually bad, they didn't make him sympathetic in the first place. You were horrified because other characters you knew were now in danger.

When you boil it down, the twists were good because the audience could relate to it. If you sat through the movie, the twist made sense because it showed you what you had already seen, and then changed the angle to put it in new light. Good characters being bad? It was ok because we had already seen what they could do and had not started to cheer them on just yet. And if we did, there was always someone else for our sympathies to side with.


*SPOILER WARNING*

MGS pisses me off because at the end, it has someone tell you everything you knew originally was wrong. I was pissed! I felt like I was a puppet! The whole time I was doing this, I had come to believe in my mission, hate the bad guys, love the good guys, I had no problem kicking Liquid Ocelot's ass. The day was saved, I was satisfied, and I could move on with my life. Sure, a good guy may have died. Maybe my character was emotionally hurt, but it was still good at that point.

I don't want some character to then turn to me at the very end and say that I had just killed my foster mother not because she was evil, but because it was a PR stunt. I don't want to know that I was set up not to kill a man because he was evil, but because I was gaining someone else entry to the hi-tech doohickey.

In Saw, you never felt like a puppet. Information was witheld to keep you guessing, but you could still see hints throughout the movie. In MGS, there is nothing. No hints, just witheld information. Everything you believed was a lie and I hated the game for that.

Oh, and I feel like being rude, so I'll say this. The final cutscene in MGS4 is an old man blatantly telling you all this for an HOUR. And he is supposed to be dying. It is the only instense in my life where I wanted a character to die so he would shut up.


So, no, you are not the only one who gets the story. It's just that some people were upset.
The level in the snow,Shadow Moses.The place is in the first MGS and i think it was pretty cool to see it redone and stuff but i also found it depressing of how dead it was since there isn't any soldiers around unlike the first one. I've had to play the games more then once to fully understand it and ive been on the wiki and looked up stuff and it didn't really think it had a plot twist tbh not in the 4th anyway
 

Korten12

Now I want ma...!
Aug 26, 2009
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Hubilub said:
I don't believe you when you say you've watched 1/3 of the cutscenes in the entire series and then claim to understand everything.

I've played all the games, so I understand it, but still, either you have read up on MGS through the internet along with those 1/3 of the cutscenes, or I think you're lying.
thats what I thought when I read that.