Anyway, now that that's out of the way... the actual update.
So, when we last left off, Geralt just had pre-battle sex. Good enough. So, onto the battle. Which basically amounted to fighting the usual group of soldiers twice, and then fighting some tougher soldiers. Fair enough. And the female Knight got shot to death with an arrow. Is it Tourviel who gets shot if you're with the Order?
Victory is had - onward to the swamp. Where... a Rose Knight pops up to help kill some archspores. Um, okay? Not sure what his deal is. I was expecting to have to fight him, but he just buggered off.
Whatever. I escort the elves to the Druid cave. Good enough - I have some stuff for the Druids anyway.
After that, I take another fetch-quest item to its recipient and bump into Velarand. He wants to show me the tomb where Adda sleeps during the day. Fair enough. I'm supposed to look for evidence or something. I quickly explore the dungeon (it's daylight and no monsters attack me) looting some stuff for the armor quest. I also find that evidence, so I head back to the front to tell Velrand and... and the fucker locked me in! The game says I should "return" after dusk, but since I'm trapped... I guess I'll just use that campfire to rest until then?
Remembering the short story, I'm supposed to remain in the tomb near the coffin until morning. ... can I just choose to meditate at the fire for 24 hours and auto-cure her? If not, this is going to be a LONG aside trapped in here.
I save, just in case that is an option, and then rest until dusk. I walk in and stand next to the coffin.
....
....
And after an in-game hour, some candles get lit.
....
....
....
Is Adda ever showing up?
I save again, just in case I have to remain RIGHT next to the coffin, and head back towards the campfire to try that "resting until morning" thing. And Adda shows up as soon as I try to leave the room! Ah, she was waiting for that. I wonder if I can get to the campfire. I try to, but a "you failed" cutscene plays and Adda turns aruond to lurk near her coffin. I head b ack in and she attacks me, but I'm not sure if I've totally screwed it up or not, so I just reload to a moment ago. Good thing I saved first.
This time, after activating Adda, I turn around and... run in circles around her coffin.
Wow, I really hope this works.
And then, I get a cutscene where one of the candles goes out and it seems to have some sort of affect on Adda. Huh. So this is what I'm supposed to do then?
I continue running in circles, all the while humming Yakety Sax. Yes, now in addition to being Mr. Bean, Geralt is apparently Benny Hill.
This continues for a while. Geralt comments that it's almost dawn. Say WHAT?! I check the time and... shit, time has indeed advanced. Much, MUCH faster than normal. I see - the quest is being nice to me. This would have been remarkably shitty if I'd had to spend the usual time-ratio doing this, so I'm glad the creators weren't dicks. Anyway, I keep running in circles and finally the last candle goes out, a cutscene plays, Geralt says it's dawn, and Adda turns back into a Princess. With clothing on, I see.
Remembering the short story where she attacked Geralt while in human form, I save again. Just to be safe. I then wait a few minutes and then go talk to her. And she's normal - no attacking Geralt. I escort her outside and the door is no longer locked. Outside, Geralt yells at Velerad for me - thank you Geralt - and accepts a fancy sword as payment for saving the princess. It... has the same damage as my other nifty sword. But a higher percent chance of some status effects, so I swap it in for my main.
Too bad I can't put my other sword in STORAGE. **massive bitterness** Instead I drop my Order sword that I was planning to sell to the blacksmith and carry my wyvern sword in the second slot.
Well then, that was eventful. I wasn't expecting to save Adda that quickly.
Oh - another fun point. Because I can't leave Old Vizima, I can't complete the Adda quest either. Grr.
Anyway, now at last I can go get Raven's armor! I head to the Old Mines first, kill some spiders, and use fire, fire, and air to teleport myself to a secondary area. I fight some critters and proceed through a surprisingly short dungeon to pick up the doo-dad. Yay! Now for armor bits.
Outside, I head to Raven's tomb. This area is kind of hard to navigate through, and I have not been attacked by ANY good enemies - just slug men and various minor undead. Everything is 1xp - not worth killing, particularly with my anti-drowner (and apparently anti-drowned dead) amulet. I just run past. I haven't seen any archspores since the cutscene earlier, and no spiders at all. Boring.
I get to the tomb and use a wind spell to blow open a collapsed passage and let some guy out. He was treasure hunting. I advise that he should leave. He does so. Now... time to rock. I switch back to fire and head in.
After a couple of Fleders, I hit a room full of Wraiths. And... they're scared of me! I got an anti-wraith amulet last chapter a that I equipped.
And it's a good thing I did, because this dungeon has a TON of wraiths. And I wreck them, because none of them will attack me. The main problem is that they flee, so I have to trap them against a wall to really be able to attack properly. So much Death Dust. So much.
I eventually get to the plot icon where there's a Flender and a Basilisk. Worth 1500xp! Sweet. Also, I find Ravan's armor bits and an inscription. Yay!
There's another branch to the dungeon, so I head that way and kill more Wraiths and Flenders. And I find another piece of armor and a meteor sword that I can't carry because I'm already full up on swords. **sigh**
Horrah!
I head out (killing a few respawns) and run through the swamp, ignoring enemies, to get back to town. I head directly to the Blacksmith (enjoying the new, open main street) and get him working on the armor. Then I head to Kalkstine and sell him some death dust. He only wants the 10 from the quest, sadly - I have plenty more, and it isn't very useful. I sell him some other stuff too since I can't store it. **grr**
I missed the merc captain, so I head back to him and drop off two quests. Yay Xp and cash. And a book for some reason. I take it back to the Blacksmith (who buys books for some reason). He's finished the armor! I love how "tomorrow" means "three hours". And I get my new armor! And my 1000 gold armor falls on the floor where I can't pick it up or sell it. **sigh**
Raven's armor is pretty neat. It has slightly better DR than I had before, and it increases my Endurance and Sign Intensity. It's Raven's armor of Elves, if that means anything. Does it change depending on who I support?
Having completed all major quests, I attempt to do some minor ones. I sell teeth to the dentist, then head back into the swamp. I check out mine again, but only spiders have respawned. I check out Raven's tomb and EVERYTHING respawned, so I wreck my way through all those wraiths, flenders, and that basilisk again for massive XP. Then I go box an old man and takes his tooth.
I'd like to mention something. It seems to me that the boxing minigame is broken. Badly broken. I found during the inn matches that if I just clicked constantly, I would win all matches, no matter the skill of my opponent. It is slower with the old man "best boxer in the world" but it still works. Actually, I found that if I clicked on him more slowly, his HP dropped faster.
Unable to find anything else to do, I headed back to town and sold his tooth. And I headed to Kalkstine's to sell 30 flender fangs. Say that three times fast.
And that's kinda where I am. I can't finish the Dentist or Kalkstein's last quests because I can't access my storage. The only trackable quest in my Journal is the Old Manor.
Did I really just finish this whole chapter in two days?