Update: Chapter 2 Questing
This is really two updates in one. For various reasons, I didn't actually update yesterday, so now there's quite a backlog of gameplay to talk about.
So, the town. First things first, I took some time to run around the town, exploring, looting houses and checking out the shops. A mysterious merchant has some very nice looking swords and armor - stuff that makes my current equipment look like crap. I'm tempted... but then, I'm also a miser and don't want to spend money unless I have to.
One thing I kinda liked about the previous game - the upgrades were usually pretty obvious, and pretty clearly superior to the other options available. This game, on the other hand, just loves handing out all sorts of different equipment. Thus, I am unsure if I should spend money on upgrading or not.
While I'm exploring, I stumble upon some dice players. So I play dice. I win one, but the next guy is insanely lucky - one time I have two pair at the midpoint, and he pulls a full house out of NOTHING. After four attempts, I give up.
I continue exploring the town, looting whatever I can. Eventually I end up in a castle thing and accidentally stumble on the plot. Oopsie. I thought the plot was deeper in the Inn. Ah well.
So, there's a council meeting going on. Military talk. Ivo Elfnik gets volunteered to be archers to defend the walled city. Awesome.
And then someone poisons Jeanne! No! Quick, give her one of my mongoose potions - they resist poison 200000%!
But no, using something practical like that won't help. Apparently we need a really complicated spell to do this. We need Immortals, Rose of Remembrance, Royal Blood, and a Magical Artifact. To get the Rose, we need to find Triss. Sounds good to me.
Also, there's talk of lifting the curse. I need some objects of Hatred to do so (I can't remember if I learned this now or later, so sorry if this is out of sequence).
The game spits me out outside Philipa's house, and she has guards who won't let me in. Since Triss's quest (and the magical Artifact quest) requires talking to her, I go with the Immortals instead. I don't pursue Royal blood yet because, well, we have a prince in the building and I figure he'll do.
First off, I need to talk to Zoltan. So I head to the inn, pausing to do a quick fist-fighting championship. I beat the current champ, and then some noble comes over and wants to beat me, so I kick his ass. He threatens vengeance, and I get a quest about it. Neat?
I talk to Zoltan, and he tells me about the dwarven mines. Which are closed due to monsters infestation. After getting the mines opened up, we head in to the mines. The unlit mines. I'm accompanied by Zoltan and two of his friends. Which... well, cluster fuck is the word that leaps to mind. One NPC ally is helpful, because they serve as an additional target and help me flank enemies. Three NPCs just get in my way and make it hard to target enemies when I'm blocked by a wall of Dwarf.
Anyway, we head in and encounter Rot Fiends. Who fucking EXPLODE when you kill them. Bleck. Also, there's a meter filling up below my HP. At this point, having only just taken the ability that gave me adrenaline, I didn't know what it was and thought it was a poison meter. ^^;; So I got rather panicked when I kept getting poisoned after fighting the Rot fiends... not realizing that I was actually building up to a limit break.
Of course, now I know that. But at the time I was very alarmed.
Anyway, I light lanterns and fight rotfiends. Yes, I could have used a cat potion, but then I'd have had to look through my dwarven companions, and that just wasn't appealing.
I find a locked room and can't get in. I also use bombs I created last chapter to blow up more undead tunnels.
This leads eventually to the room with the final undead tunnel, the immortals, and big-ass undead guy. Holy crap. This proved to be a close battle as he hit like a fucking freight train and his minions kept blind-siding me. Eventually I took them out first so I could concentrate on the big guy. As always, my dwarven companions were no help.
Anyway, having killed and looted the big guy, I then picked an Immortal. Quest Updated. ... I then picked another dozen Immortals for crafting purposes. And blew up the tunnel. Also, I found a key on the last dead dwarf.
Back to the locked room for loot!
Outside, I collect my reward for the rotfiend quest and then head back to Phillipa to turn in the Immortals.
I get there and a cut scene starts. Geralt walks in on Philipa getting a massage from her apprentice. Apparently the apprentice is "leashed" to her - she can tap Phillipa's magic to practice with.
... this is the lesbian character you guys mentioned before, isn't it? I'm disappointed - I was hoping for Saskia (and yes, I will call her by her name from now on, the Jeanne joke is over. Still gonna refer to Iorveth by other names though, as calling him Ivo, Igor, and Odin still amuses me).
Anywho, I can now talk to Phillipa about Triss and Magical Artifacts. And several other things, including warning her about some of the stuff I learned last chapter.
That done, I head out to find Triss, since obviously that should be my first priority. Not only does she have the Rose, but she's my love interest and I don't want to make sure she's okay.
After learning about Triss's encounter with a Troll, I head out of the city. On my way, I find a shop and an elf woman. Apparently she's one of the three elf women I rescued at the end of the previous chapter. And she wants sex. Well, how can I say no to that?
Afterwards, she gives me a key. Which I use on the door next to her house and it takes me to a field near another door that I can't open. Okay. It also brings me out near where Triss is supposed to be. I mistake the route and end up fighting a ton of harpies and hitting a dead end (and a chest I can't open, and some weird glowing rocks). I backtrack and talk to a man who wants harpy feathers. Okay - I sell them to him. Now he wants MORE feathers. I up the rate, but he wants 60 of the damn things.
Speaking of harpies, killing the ones earlier allowed me to "research" the harpy job, and I'm supposed to make harpy traps. Later, when I went to do this, I saw that it requires silver. WTF?! Silver is rare and expensive (at this point in the game). I've killed hundreds of harpies (not yet, but later) do I really need to waste money on traps when I've killed literally hundreds of harpies?!
Anyway, back to Triss. I take the other route and this way is more agreeable. I find the troll. The troll... is sad. His wife left him. Since he saved Triss's life, I don't kill him, and offer to help him. So now I need to save his wife to get Triss's scarf for Phillipa's spell.
I head off up the new path, killing harpies on the way for more feathers, and eventually come across some mercs killing a she-troll. I tell them to stop, they refuse, so it's time for Steel Sword Action.
An ass-kicking ensues, but they surrender before I kill anyone. Aww... I wanted to loot them. I convince them to turn themselves in to my people and they piss off. Then I convince the She-troll to return to her husband. Back at the Troll lair, the troll thanks me and the she-troll gives me Triss's scarf. Finally!
Okay, back to Phillipa. I save in town and sell some random crap and then save again before heading in to see Philipa. I give her Triss's scarf and - suddenly - the peasants revolt.
And one of my quests is marked as Failed. WTF?!
I pause the game and learn after a google search that the Triss quest moves the plot forward, and several quests will be instantly failed if not finished. Well fuck. ... okay fine.
I reload my game and DON'T go talk to Philipa. **sigh** Instead, I switch to a murder investigation. Because I REALLY want to be solving random crimes and NOT rescuing my lover. Grr.
To be Continued, in Part 2.