I'd like the animations and character movements to be more fluid and diverse. During cutscenes and in combat, I'd like to say that this improved immensely in between Mass Effect 1 and Mass Effect 2, but I still feel we could do better.sumanoskae said:I'm now officially going through the forums and asking permission to post stand out(IMO) ideas in the OP, giving credit to the ideas creator, of course. If there's any chance in hell that Bioware will actually see this, then I want it to be as good as possible. If you would like your idea in the front, write it out well and let me know(NOTE: I'll only be able to post so much in a span of time, so the response too a request may take a while. This is also still my personal letter, so I probably won't post things that I strongly disagree with. I encourage you to do that yourself in your own forum)
Cutscenes already look amazing. I can't think of anything I'd adjust, save for the strange looking drinks and the way they're poured/drank.
In combat I think we can spice it up. I'd love to run from cover to cover, and see Shepard fire his pistol one-handed while he's moving. Or even instead of being able to no-scope, having Shepard hold his rifle in his left hand by the receiver and quick-draw his sidearm with his right hand.
I think each individual motion should look fluid and natural instead of static and rehearsed.
If you agree with what I've said here, please include it.