gl1koz3 said:
Proton Packmule said:
gl1koz3 said:
All I have to say: fuck feedback. You never please everyone.
And a game is not a washing machine... but streamline too much and it turns into one.
On the first point, maybe you can't please everyone, but if everyone has a handful of cash does it not make sense to please as many as you can? I think within the op's wall of text there were some sound ideas, and judging by the responses, i'm not the only one.
On the second point, huh?
All just one point, actually.
Those who gave their cash can be considered already pleased. Why would you give cash to something that won't please you, anyway?
Now, fans of the original go and buy a sequel, but it turns out to be entirely different. This is your suggestion at work here. Cash flow guaranteed, but the conflicting inputs of your experiences in the first game and 180 degree marketing campaigns for the sequel are reasons why people still go buy the next game and get disappointed. Yes, new people buy it, too. So they double their money.
What I've seen as a pattern, is that they "listen to fans" and change (streamline) all the possible things. A washing machine is very streamlined. You don't play it. You load it, push START and go watch the TV. This level of no-skill-requirement is what I was referring to. And people will always complain that they need this or the other stuff to be as easy as a washing machine. This fine, as I just don't play these things. But what Bioware does here is lure the original fanbase into sequels that they won't quite like. Why can't they just keep the established stuff. It's the lazy washing machine users who are complaining. And you weren't selling one.
Well i'm complaining and it's not because it's too complex.
Me2 was a crappy, watered down version of the first game which had amazing potential.
The characters were literally the ONLY thing keeping me playing it.
The plot was completely incohoerent in regards to the first game,my favourite class was useless and broken. the cover system was woefully problematic, they got rid of nearly every single rpg element in the game. Even the levelling up system was story progressed and didn't ammount to actually acquiring the right amount of experience.
Only being able to level up at the end of a mission, what the hell was the point of that?
Medigel had a cooldown? yeah.. that made sense because apparently it's a biotic power now...
What was wrong with the overheating system in 1? they scrapped it and brought in ammo again? that totally wasn't a dick move...
Let me make this clear... the inventory system and the Mako were both brilliant frigging ideas, just poorly executed, and require some tweaking. Not to be removed from the entire frigging game grid...
I'm complaining that they dumbed down the sequel, not that they need to streamline it. It's too streamline and can't really be considered an RPG anymore. It's just a generic third person shooter in the same vein as Gears of war, except Gears of War actually had a working cover system...
-End Rant-
-Tabs<3-