And the best in-game music is in...

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Irriduccibilli

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Jun 15, 2010
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Alright, so i'm going to say something completely different that what has already been said. Have you ever sat down and actually listen to the music from Unreal Tournament 3? Many might not even notice the music, they are too busy fighting, but just try and listen to this. I'm giving two examples because the music vary so much in the game.




The thing that makes theese themes so great is because they fit so damn well to the maps, and combined with hectic battles and far out weapons = epic winning.
Unreal Tournament 1999 = Awesome. My all time favourite
Unreal Tournament 2003 = Borefest. Why would you give the playes so much healt, it really ruined it. Only good thing was that we got more assault maps, but combined with the broken gameplay... not good... and what the hell was up with the adrenaline powers?
Unreal Tournament 3 = Ok game, bit more in style with UT99, but why would you try to add a serious story to the game, it really didnt work out well. Where's the tournament in this Unreal Tournament? Where's the bastard Xan? Also, the shiny graphics and detail are really distracting, and the gameplay arent as fluid as in UT99... and goddammit, where's my Ripper? The most awesome weapon ever to exist in a game
 

XDravond

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Mar 30, 2011
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Captain Underbeard said:
XDravond said:
I think the game developers doesn't put to much effort into getting the music to fit in to the gameplay most it seems just generic but i guess it is really hard to make good music that at the same time fits the players actions... But i guess Hl2 Ep2 is one of the better o and shadow of the colossus ;-)
I'm making my own game at the moment, and I can tell you it's so hard to know exactly what kind of music to use. Music was one of the first things I wanted to design, as great sound design is such a win, but it's so hard to know what will fit before you playtest - but once you playtest, it can take quite a while for the custom sound to be ready...
Just read through my comment probably sounds better if I wrote -"enough effort into it" :-D,
much because some annoying player won't bee moving in the direction the designer wanted because the player's to busy watching that flower to long or something and then break that perfect transition you've worked so hard to make sound nice...
All respect to the sound designers that doesn't just loop the same track through a "level". Wouldn't want to be music director for a game ;-)
 

Reaper195

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Jul 5, 2009
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As much as the series seems to have sunk since anything after Halo 3, the music has always been great. Especially Reach's piano work.

Captain Underbeard said:
There's been good in-game music - the GTA games are particular highlights, especially Vice City.
I think I preferred the talk-shows than the music, but the GTA radio stations have always been awesome.
 

Captain Underbeard

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Mar 8, 2011
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XDravond said:
Captain Underbeard said:
XDravond said:
I think the game developers doesn't put to much effort into getting the music to fit in to the gameplay most it seems just generic but i guess it is really hard to make good music that at the same time fits the players actions... But i guess Hl2 Ep2 is one of the better o and shadow of the colossus ;-)
I'm making my own game at the moment, and I can tell you it's so hard to know exactly what kind of music to use. Music was one of the first things I wanted to design, as great sound design is such a win, but it's so hard to know what will fit before you playtest - but once you playtest, it can take quite a while for the custom sound to be ready...
Just read through my comment probably sounds better if I wrote -"enough effort into it" :-D,
much because some annoying player won't bee moving in the direction the designer wanted because the player's to busy watching that flower to long or something and then break that perfect transition you've worked so hard to make sound nice...
All respect to the sound designers that doesn't just loop the same track through a "level". Wouldn't want to be music director for a game ;-)
Actually, making a looping track that works perfectly is like the nirvana of sound designers in games! If you can make a looping track that works on all occassions, you've done it lol. Sorry, that's not much of a reply

Reaper195 said:
As much as the series seems to have sunk since anything after Halo 3, the music has always been great. Especially Reach's piano work.

Captain Underbeard said:
There's been good in-game music - the GTA games are particular highlights, especially Vice City.
I think I preferred the talk-shows than the music, but the GTA radio stations have always been awesome.
The 80s music in Vice City was awesome, but the talk shows are the highlight. I love how I popped in and out of listening to them, like I would in real life
 

Casimir_Effect

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Aug 26, 2010
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Halo: ODST had a great soundtrack. Still my favourite Halo game to solo but least favourite to coop.

Mass Effect 2 also has an incredible soundtrack, as does The Witcher 2.

Like normal music, game OSTs are something which no one should only have a single favourite of. If I'm in an electronic mood, ME2 wins it; but in a neo-classical/jazz mood I would go with ODST; and then if I felt the need for more folky classical I'd put on the Assassins of Kings soundtrack.

It all depends on mood.
 

binvjoh

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Sep 27, 2010
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<url=http://www.youtube.com/watch?v=nBPK_oXeJgA>I'm afraid I win.

It's so awesome that the rule about no ambient soundtracks doesn't apply.
 

XDravond

Something something....
Mar 30, 2011
356
0
0
Captain Underbeard said:
XDravond said:
Captain Underbeard said:
XDravond said:
I think the game developers doesn't put to much effort into getting the music to fit in to the gameplay most it seems just generic but i guess it is really hard to make good music that at the same time fits the players actions... But i guess Hl2 Ep2 is one of the better o and shadow of the colossus ;-)
I'm making my own game at the moment, and I can tell you it's so hard to know exactly what kind of music to use. Music was one of the first things I wanted to design, as great sound design is such a win, but it's so hard to know what will fit before you playtest - but once you playtest, it can take quite a while for the custom sound to be ready...
Just read through my comment probably sounds better if I wrote -"enough effort into it" :-D,
much because some annoying player won't bee moving in the direction the designer wanted because the player's to busy watching that flower to long or something and then break that perfect transition you've worked so hard to make sound nice...
All respect to the sound designers that doesn't just loop the same track through a "level". Wouldn't want to be music director for a game ;-)
Actually, making a looping track that works perfectly is like the nirvana of sound designers in games! If you can make a looping track that works on all occassions, you've done it lol. Sorry, that's not much of a reply
Haha o yes making a looped track that works perfect would probably be one of the greatest achievement ever! It's just that tiny problem it probably wont "just work" all the time, well I guess it depends on game your making..

O well its a bit to late should stop commenting this late write to many "wrong" sentences :p And yes it's late in Europe now...
 

Zarkov

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Mar 26, 2010
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synobal said:
Morrowind.
Completely agreed. Actually, any of the TES games Morrowind+ have awesome themes/soundtracks.
I wouldn't doubt that Skyrim would be any different than the last two in being epic.
Hell, the trailer debuts the theme and it sounds amazing.
 

bakan

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Jun 17, 2011
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Recent game I played was Nier and the music was pretty cool, here is one of the themes:
http://www.youtube.com/watch?v=AlJwMFznF9I

Another one I am playing at the moment is Gitaroo Man:
http://www.youtube.com/watch?v=4Wiu8nWMb04

Well, and probably a lot of Final Fantasy soundtracks and many more - there're just so much great soundtracks for a lot of games
 

Captain Underbeard

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Mar 8, 2011
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XDravond said:
Haha o yes making a looped track that works perfect would probably be one of the greatest achievement ever! It's just that tiny problem it probably wont "just work" all the time, well I guess it depends on game your making..

O well its a bit to late should stop commenting this late write to many "wrong" sentences :p And yes it's late in Europe now...
Actually, on the last game I made it did work more or less perfectly. But it was a short-played, one screen game. Still, :-D

And yeah, my gf is forcing me to bed lol.

Before I go, since this page has gone off-topic anyway, I'll say Sonic 3 has one of the best soundtracks I've heard. Just the whole thing is awesome.

 

someonehairy-ish

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Mar 15, 2009
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The Halo games actually have a very good score, one area where they definately did deserve the amount of hype. Fable (3? Maybe 1? Maybe all 3, been ages since i played em) had a good sountrack.
Silent Hill.
Fallout and ES Morrowid and Oblivion. Also Bioshock.

(I'm not going with your rule of it having to be things the characters *would* hear because most characters should not realistically hear any music half the time.)
 

Javarock

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Feb 11, 2011
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Has to be the bards tale... What other games have this?


Or...


Sorry I couldn't get the in-game singing, As It was of terrible quilty...