Y'know, I'm trying to figure out where you got stuck, but that's such a good description of over half the game I'm totally stumped!Vrach said:Yeah, I'm feeling you there, I've complained as much myself. I actually stopped playing the campaign (something that rarely happens for me) midway cause I got to a point where a combination of that and a bug (more like shitty 'event' timing actually) just stopped me. You get into a position where you have enemies at both the front and the sides, your own team mates die and they don't respawn until you walk forward for a while. Problem is, walking into the trigger area means walking into a hailstorm of bullets and even after that, the mobs are far happier shooting at you and they have a combination of uncanny awareness (able to sense me flanking them and see me through bushes) and ridiculous precision, which, coupled with the fact there's ~5 of them and none of them are interested in my team mates unless I'm in cover, means I get my ass shot to hell every time I lift my head up.
I tried to get through a number of times, but in the end decided it wasn't worth the fucking headache, the multiplayer is far more fun and there's still a lot for me to do in it in terms of progress (leveling/unlocking/etc.)
As far as MP goes, I think long term players benefit from levelling systems as it always gives them something to strive and work for, but I can see how more short term or casual players are better served by a Halo style system that gives immediate access to all the good toys. Personally I'm in the former camp, and one the things I really liked about MW2 was the Prestige system that allowed players who had maxed out to voluntarily wipe their progress and start again from Private. Has B3 got anything similar, or do you just max out and that's it you're done?