SUPA FRANKY said:
MysticSlayer said:
SUPA FRANKY said:
Well, you can really make anything seem like an object if you try hard enough. Te shopkeepers in games like Skyrim or Resident Evil have no other purpose but to sell you loot. The enemies you murder in droves have no other purpose but being hacked into pieces for slaughter.
Even if you could argue that a male storekeeper is just an object for the player to interact with, is that the only, or at least predominant, way in which players interact with non-enemy male NPCs?
Preety much yea, alot of them have to look for you for guidance in order to complete quest and usually have no initiative to just do it themselves. Their bodies tend to be left in the street as if they are trash ( at least on PC)
Are you talking about Skyrim? I wasn't trying to target that game specifically. I was just pointing out its use of resources compared to other games and how that does a lot to avoid problems with objectification. Sure, most characters give you quests to do things that they can't do on their own and can be killed if you desire, but at the same time, they have well-defined lives (for which shopkeeping is just a job), characteristics, and sometimes even deep backstories. In the case of the female characters, even the most sexualized ones aren't just there to be looked at and won for completing an object, but the also have those same personalities and lives that actual people do. Yeah, the game may not go as deep as could on everything, but it at least makes a noticeable effort.
Like I said earlier, that's what separates the object from the character. If the NPC has some actual personality (outside of "I'm so sexy!" or pure blandness), history, and/or life outside of what they mean to the player (whether shown or heavily implied), then they cease to simply be an object. They are, as far as the game world is concerned, actual people despite what the player may do to them. And again, I understand that we can't do that to every NPC while still keeping a sense of scale in-tact (e.g. Skyrim's cities feel underpopulated at times), but in the grand scheme of the world, having a diverse cast, including of gender, of personalized NPCs can go a long way to actually making women seem less like objects in the world and more like people.