Annoying Dragon Age Features, Gameplay, ect.

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Vet2501

Mighty Morphin' Power Ranger
Nov 9, 2009
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I had no problems with loading times but I have heard of others that did. An update was released for the PC version recently in preparation for the Awakening which is also meant to solve this loading time problem.
 

TheSupremeForce

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Jul 19, 2009
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I liked the combat in Dragon Age. It felt like I had more melee options for a warrior type than I had in say NWN/NWN2.

My enjoyment was probably also aided by the fact that I didn't encounter any of the annoying bugs that have inflicted others (increasingly long load times, etc).
 

UPRC

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Mar 5, 2010
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Furburt said:
Actually, thinking about it, I can't find a single thing wrong with that game. No real innovation, but perfection of a formula that's been going since Baldurs Gate.
Ditto. I can't really fault Dragon Age for anything except for the fact that I wish that gameplay was a little more open world or less linear.
 

Echo136

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Feb 22, 2010
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Pretty much the entire combat system. It was too difficult, I died a lot on normal difficulty and had to switch to easy mode just to keep moving along, and half way through the game it became extremely stale. I didnt even feel like finishing it and Im probably 3 hours from the end.
 

axle 19

Bearer of the Necronomicon
Aug 2, 2008
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14 hours in and I havent found anything really wrong with the game other than the fact that my character is apparently mute.
 

UPRC

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Mar 5, 2010
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Desert Tiger said:
One sentence.

"Can I get you a ladder... so you can get off my back?"

*Facepalm*
Come now, it's actually so bad that it's funny!
 

soul_rune1984

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Mar 7, 2008
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The ending was very dull (well, it is if your character lives) I spent all that time running around gathering an army I didn't even need, convinced Alistair to have sex with someone he despises so that nobody has to die and then I end up chatting up my friends to say farewell and good luck. Just to sit and read (small print) about what happens to them why not some sort cutscenes. Audio and video glitches too. Would have liked a Dalish/apostate mage option and human commoner origin.
 

Trebort

Duke of Cheesecake
Feb 25, 2010
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My biggest problem with Dragonage is how long I spend looking at loading screens. My computer is brilliant, they should not take this long. Also, now I have played it once, I need a fast travel option, having to run everywhere at the painfully slow speed your avatar moves at is distressing to my very soul.
 

Jandau

Smug Platypus
Dec 19, 2008
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1. Loading times are not a problem. A memory leak in the game is the problem. If your loading times start dragging on, exit the game and restart it. It should be fixed.

2. Combat is great. I can understand that people used to simpler mechanics (single-character RPGs, Oblivion, many JRPGs) can feel overwhelmed, but that simply means you should adapt and learn a new style of gameplay instead of bitching about it. Also, it might simply not be your cup of tea. This doesn't make it bad, it simply means your tastes lie elsewhere.

3. As for the fact that the protagonist is a mute, I'd say that's prefferable than having one male and one female voice and no choice in the matter. The number of possible characters that one can create is fairly large and it wouldn't make sense for a grizzled, bearded dwarven warrior to have the same voice as a young, fresh-faced elven mage.

Overall, I'd say that Dragon Age is a perfect example of what happens when a game isn't too dumbed-down for the mainstream - people ***** when most of their problems are under the "Learn to play" category.
 

Jennacide

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Dec 6, 2007
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The only real issue was the cause of the loading screen times, the horrible black hole of a memory leak the game suffered. Well, that and it was about appealing to look at as paint drying. At least in that aspect I'm a gameplay tard and no amount of lazy and/or boring graphics will deter me if the game is well assembled and fun to play.
 

anian

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Sep 10, 2008
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Now I haven't finished the game yet, but what is annoying from the start is the camera, if you pull it up and away (to an rts kind of view), I am not able to move it as far as enemies have missles/magic range. So an enemy might shoot at me and I have to zoom in and find the enemy, which is 50:50 that I can even see it from some branch or something getting in the way...that was the most annoying part.
Another thing that made things difficult - often, if I overlooked a character for a second, it would cast a spell/attack that just wasn't right for the situation and would be more effective in another sequence but if I clicked on it - it would not be used but was spent and had to recharge - what the hell!?

Also the specialty (shapeshifter, paladin etc.), I had points that I couldn't use, for example Morgana was the teacher but even if my realtion was peeked, she still wouldn't teach me shape shifting. On that note, changing companion so when I do run into some character I don't lose realtionship points is kinda annoying...although "realistic" sort of.

As mentioned - difficulty spikes. Lots of battle results come out of sheer luck and more than once I was running around so my mana charges up, because as a mage I'm pretty much f-ed without it. Sometimes I could lure enemies into a tight spot (like a doorway), put a rouge and warrior to hold them off while I do my spellcasting...except that the bloody AI is hard to control as hell.
 

JMeganSnow

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Aug 27, 2008
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funksobeefy said:
I dot like how the characters went all hunched backed when in combat mode. What? did conventional tactics at the time say that gorilla arms were the best way to fight darkspawn?
This. It was so annoying, also, that your character would do this weird slow-motion waddle whenever you had to charge across a room to get to the next mob, but the MOBS would just RUN. That, and watching Sten swinging his sword around as though it were a golf club was pretty amusing. Did he learn how to fight from Tiger Woods?

I didn't mind the loading screens so much (although I thought having to blood-drop my way across the map over and over was tedious), but I found it annoying that many of the abilities, particularly for Rogues and Warriors, were essentially useless. I'm sorry, but "automatic crit, but the attack is 50% slower than normal attacks" is not a valuable combat investment, especially when crits don't do a great deal more damage than normal attacks. Waste of time.

There needed to be more combo effects for rogues and fighters. They also needed a generic tactic for "turn off all your modal abilities when combat ends". It was nice that you could specify things to do when enemies had a high armor rating, but they needed one for what to do when you're MISSING the enemy a lot. That, and the gear was boring. They needed more special abilities like "reduces cooldown on abilities".

A lot of it felt like a good start, but there just wasn't ENOUGH depth of anything.
 

cronos2546

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Mar 10, 2010
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reg42 said:
What system are you on?
I was playing on the XBox 360 version.

Joe1897 said:
well the only annoying feature i had with Dragon Age was a glitch that prevented me from completing the game :(
http://social.bioware.com/forum/1/topic/67/index/387925/1#711718
I had never heard anything about being unable to complete the game, although I could definitely see how the game's story could lead to problems with that (such a linear ending: everyone has to finish the game exactly the same way.)

Jandau said:
3. As for the fact that the protagonist is a mute, I'd say that's prefferable than having one male and one female voice and no choice in the matter. The number of possible characters that one can create is fairly large and it wouldn't make sense for a grizzled, bearded dwarven warrior to have the same voice as a young, fresh-faced elven mage.

Overall, I'd say that Dragon Age is a perfect example of what happens when a game isn't too dumbed-down for the mainstream - people ***** when most of their problems are under the "Learn to play" category.
I thought that the mute thing was kind of weird too. I believe that one had the choice of voice at the beginning of the game, and I feel that if they limited the number of voices that one could choose (Instead of 6 options for each race and gender, why not two or even one for each race and gender. Of course, that might be a little ambitious and expensive, but the developer might be able to hire 1 voice actor who could do 3 different voices?

As to the dumbed-down part, I don't remember any tutorial of any kind, but those little pop-up things and information in your codex. I don't think that it would have been beyond the developers to include a couple of codexes (among the thousands and thousands that they wrote) detailing how to effectively use the tactics system.

A lot of people have mentioned how they wanted more class specializations, and I agree: the 4 specializations were a little too weak, and kind of silly. How does Alistair talking to me teach me how to cleanse mana with the power of my faith? I really liked Oblivion where you could join clans (well, four clans or something like that?) and I think they could have done alot of that with Dragon Age: Your Dwarf (or any character really, if you read their info) could have joined Legion of the Dead and gone on some crazy suicide mission and surived and eventually become head Dead person, or your Elf could have joined the clan and become chieftan, or you could have joined any number of the 4-5 blood mage groups that you meet and kill throughout the story and do some quests for them and eventually become their boss. (That's another gripe too: did every blood mage make a deal with a demon? Why is it that I have to enter the after-life and make a bargain, while the other 500 blood mages were able to find a scroll for it?)
 

veloper

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Jan 20, 2009
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So nobody even mentioned the stupid looting mechanic yet.

Pickpocketing and picking chests never yields anything you actually want, other than to sell.
The artifacts in the game that are underwhelming. Almost everything is completely useless by the time you get it, so even the item level scaling is flawed.

It would have made atleast more sense if you could take those cheap weapons from the corpses of your enemies, instead of getting stupid random items and wasting time, going through containers for more trash.
 

Jenova65

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Oct 3, 2009
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I play on the 360 and didn't suffer the loading time issues you had, and as PP's have said it is a great game and I have no quibbles with it, it is just a really fun game with lots of humour and an all round good time!
 

Walkchalk

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Nov 9, 2009
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The only thing I really didnt like was the dwarves voices. The voice ascting for them was great but I expected them to sound more gruff, with a different accent. Once I got used to it though I did notice they had a mildly different accent from the rest of the world, so it was more of a minor annoyance than a problem.