Let's see...
Non-linear game environments with extremely linear objectives.
They're kinda missing the point on this one. The whole point of a non-linear world is to have a million things to do. When you only have one mission marker on the map...it gets a bit dull.
Also, "traps" in multiplayer FPSes. Quicktip: THEY NEVER WORK.
Non-linear game environments with extremely linear objectives.
They're kinda missing the point on this one. The whole point of a non-linear world is to have a million things to do. When you only have one mission marker on the map...it gets a bit dull.
Also, "traps" in multiplayer FPSes. Quicktip: THEY NEVER WORK.