Detours... I don't mind fetch quests, but those "Oh no the bridge fell down, so I'll have to journey through the nine circles of hell to get to my destination." moments (eg. golden sun) just piss me off.
I don't think anyone targeted JRPGs particularly, but rather JRPGs with extreme level-grinding in them. This is an MMORPG element a lot of JRPGs "secretly" insert into the games just to increase play-time. I love many of the JRPGs made, from Chrono Trigger to FF to Suikoden, but level-grinding is the root of all evil IMO. I stop playing games immediately if it starts to introduce this element. I could probably write a 406 pages long essay about this subject, and how much i hate it, but be thankful, i won't.Melty Blood said:Why's everyone picking on Jrpgs?
How I hated this when I used to play online mp in Empire Earth... When I had played what to me was quite fast and had, to me, quickly gotten up a couple of ages and started training my swordsmen, 90% of the time I was suddenly attacked by giant armies that were at least 3-4 ages above me... And every time I shouted at the sceen in desperation and wondered where the hell their resourced had come from... I hardly had enough to build a small force as my stuff went to the overly expensive age upgrades...Fatalis67 said:RTS: Amazingly fast obsessive players that have 100 heavy infantry when you've barely built your first gold mine.
Step on a claymore in CoD4 and say thatKatana314 said:Also, "traps" in multiplayer FPSes. Quicktip: THEY NEVER WORK.
Word. Worst sinner is all d&d based games IMO. I have learnt the d&d system now, but that is absofuckinglutely not with any help from the creators of the games... It is due to the neverwinter nights wiki. Seeing as BioWare has several million dollars a year in revenue, and the wiki is a voluntary project, this is extremely disappointing. Is it that much to ask that you tell us what the game actually does?Uhhh, is this a good sword?
Any RPG that mentions stats, but neglects to inform us what our own stats are. Which is better? A +2 damage sword, or a +5% crit sword? How am I supposed to know if I don't know what my damage or crit-chance is? Is +5 defence a lot? What exactly does +6% dexterity do for me? If you're defining weapons in statictics, then at least inform us what our own stats are, and how they work, or we still can't make a good choice.
Related:
Math genius statistics.
Lets see, 142 rounds per minute, 6 to 14 damage per shot, +12% damage, +7% fire damage, 17% critical hit chance for 150% normal damage means how much damage per second again?
don't computers exist to do the math for us? If you're giving this in-depth on weapon properties, why not give the average damage per time again? (looking at Hellgate London). Of course, you can't rely on the "more expensive = better" idea anymore, because of magic abilities shewing the prices.
It's especially annoying when you get weapon speeds as Fast,Medium,Slow. Is a 5-12 damage fast weapon better or worse then a 6-14 medium weapon?
I beg to differ, good sir.Alcari said:Claymores, landmines and the like in multiplayer FPS.
Sure, they may sound like a good idea to secure an area, but it's not fun to constantly run into claymores, and they require NO skill to use.
Well, yeah. Since you've, you know, beaten the game and everything.weirdaljedifan2 said:After you beat the final boss in an RPG, excluding Pokemon, there is usually nothing to do.