Allow me to point out the obvious.CyberAkuma post=9.71565.729651 said:it goes against everything that the Jedi Knight-franchaise stood for.
Which was...exactly what was promised. The force unleashed is the games name for gods sake.In Force Unleashed the player can cut hordes of enemies in half with minimal effort and blow up machines with a few easy button presses.
Yes, i play some quite regularly.Games that actually required you to THINK?
What the heck does consolized even mean, I'm guessing "designed for consoles." which i can't see how that's a bad thing. it prevents developers from taking the easy way out because of the sheer number of buttons and customization of control offered by pcs.Force Unleashed is so consolized in every worse aspect. The fact that they didn't port this for PC and went console exclusive should suffice to further strengthen my statement.
Strictly speaking, the main character isn't a sith. he is darth vaders apprentice. But there can only be two sith.Also, what the hell is up with the characters name? StarKiller? What the hell happened to the Darth WhateverEvilName set up the Siths always use?
Fair enough, although I believe push was lightsided for balances purposes in Jedi Knight. Still I like taking Katarn's view on it that it's all in usage and intent rather than the power's origin.Amnestic post=9.71565.749883 said:Use lightning to power up a life support machine which keeps twenty soldiers alive.Now, something like Lightning is pure Darkside, and something like healing is pure lightside.
Use healing to heal a Sith Lord who then goes on to commit countless acts of cruelty.
;D Nothing is as simple as all that. I still maintain that the 'telekinetic' powers are neutral though.
I've always been of the understanding that while Force Lightning was always associated with the Sith because of the catastrophic damage it can cause it was in actuality a neutral elemental Force ability. As such there have been Jedi who have used the power, notably Plo Koon who called it Force Judgement. Also the point about it being used to power a medical machine is a good one.AceDiamond post=9.71565.751830 said:Fair enough, although I believe push was lightsided for balances purposes in Jedi Knight. Still I like taking Katarn's view on it that it's all in usage and intent rather than the power's origin.Amnestic post=9.71565.749883 said:Use lightning to power up a life support machine which keeps twenty soldiers alive.Now, something like Lightning is pure Darkside, and something like healing is pure lightside.
Use healing to heal a Sith Lord who then goes on to commit countless acts of cruelty.
;D Nothing is as simple as all that. I still maintain that the 'telekinetic' powers are neutral though.
So yes, I was talking out my butt when I said push and grip were light side powers instead of universal.
I wonder if the lightning shield counts though, not in its upgraded forms that zap people but just in its first form as something purely defensive. Of course there are other force shield powers that I think are light-side...
Yes! "Don't cheapen this..."brabz post=9.71565.729806 said:Shame to hear largely negative reviews about the game. I enjoyed the demo, and will probably pick up a copy at some point in the next month or so.
A complete aside, but does anyone else think about "Spaced" when they hear TFU...The Fuckest Uppest.
As others in the thread have said, there are two endings to this game, determined by a binary choice you make right at the end. Both endings are actually fairly good, in a Star Wars kind of way.Emperor Inferno post=9.71565.752398 said:I only just read the first post, but I already have a comment. You said that one of the game's problems is that the story is completely linear. Well, is that really a bad thing? Look at it this way. It seems almost every Star Wars game has branching story these days and lets you choose, at least to some degree between light or dark. But with so many games, and not just Star Wars (Bioshock, etc.) doing that, hasn't it become kind of generic? I mean, everybody's doing it nowadays, and sometimes it's just not necessary.
That's the theoretical point, but in practice it doesn't always pan out. You feel powerful against the disposable storm troopers, but as they get upgraded to include shields of force resistance, stun guns, and bullshit robots you feel distinctly less powerful than you did at the beginning of the game. Also, all the really cool stuff you can do is done via QTE. Also also, a few of the QTEs tend to repeat themselves.... a lot. Also also also, this game has managed to make pulling a Star Destroyer out of the sky not only a non-epic experience, but in fact a terribly boring and stupid one that you can't wait to get over with.Emperor Inferno post=9.71565.752398 said:Another thing. The whole point of the game is that you're this incredibly powerful specimen, isn't it? I haven't played it, yet, but sometimes I love to go into a game and just be all-powerful, be it through cheat codes or getting to a really high level and then going to a low difficulty part of the game. The point of gaming is having fun. It doesn't necessarily have to be hard to be fun. I personally can't wait to get Force Unleashed and kick some ass with the Dark Side.
Force Crush of KotOR2 I can't find a 'Light' application for. I'm not sure if it's just a really upgraded version of telekinesis to crush someone or if it's something else, but I can't see anyway it can be used as anything except a dark-side power.Also moves like Force Push are of course not Light Side powers but they were probably relegated as such (along with Lightning being Dark Side) in video games for balance purposes. I can actually only think of one Force Power off the top of my head that the other side strictly cannot do (That being Force Light) I could very well be wrong.