I'd disagree with this. Sure, you could hide in crouds of people but it was not at all a prominent part of the gameplay. Heck, stealth itself was not a prominent part of the gameplay at all and you couldn't even make it to be - pretty much all assassination missions were with you having to fight a ton of dudes because you were spotted.bastardofmelbourne said:The original game was pretty creative, in its rethinking of the concept of "stealth" to include hiding in crowds of peopleFox12 said:But the original game was such a bastion of creativity, how could this happen?
The only semblance of "stealth" is that you can rin away from the guards and hide. Even then a lot of times you just have to kill the guards in order to evade them, because running is so annoying.
I'd disagree with that, too. The combat was simply obnoxious. You either have to parry to kill (what you need to do the majority of the time) or catch a lucky break and have somebody fall, so you can stab them. Even then, you have to swap to the hidden blade to do that, which is very timing sensitive.bastardofmelbourne said:robust combat mechanics
Another disagreement - AC2 improved pretty much every aspect of the previous game - you could outrun guards more easily, since they would only run in a given area, combat was improved (although it was still on the bad side), you had more stealth options, and you also had more options of dealing with targets. On top of the gameplay mechanics, the story was quite more prominent than the barebones one in AC1.bastardofmelbourne said:The sequel didn't add anything new aside from better filler and the ability to skip cutscenes, but it was much better received as a result of that