Another way to award killstreaks in FPS's

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TheKruzdawg

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Apr 28, 2010
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tk809 said:
TheKruzdawg said:
Cherry Cola said:
TheKruzdawg said:
C95J said:
Personally I am fine with the way killstreaks are earned in Black Ops. Especially since killstreaks don't stack so you have to work to get the killstreaks.
What do you mean they don't stack? Do you mean that you can't earn towards the next killstreak using kills from a previous killstreak?
That's generally what everyone means when they say that killstreaks don't stack.
Oh. Ok. Well then not stacking is a great thing. Although I still feel like some people get them way too often.
You're talking about the people who play night and day to get 10 accounts to 15th prestige.
Yeah I don't like those people. There was one match where I'm pretty sure it was 1 guy spawning chopper gunners every chance he could. He had over 100 kills by the time the match was over. It was super frustrating and my friends and I almost left.
 

Phlakes

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Crysis 2 almost got it perfect. Having to collect something from enemies you kill is good and prevents camping, but they should have it so the things you collect are spent when you use a kill streak. So if (I'll be using CoD kill streaks here because I remember them) you get three to use a UAV, you can use those three and call it in, or try to save up until you have enough to get a mortar strike or a chopper, but of course if you die you lose them all.. So you have to actually think, and there'll be less people getting three kill streaks in one life.

tk809 said:
We play to win and do it by any means necessary.
Yeah, you do know it's just a game right? I'm not going to judge, because I don't know you, but that sounds like the wannabe MLG CoD addicted meatheads you see all over Youtube, trying to start up commentary channels.

Again, I'm not saying you're like that, but that's just what it sounds like.
 

tk809

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Jul 18, 2011
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TheKruzdawg said:
tk809 said:
TheKruzdawg said:
Cherry Cola said:
TheKruzdawg said:
C95J said:
Personally I am fine with the way killstreaks are earned in Black Ops. Especially since killstreaks don't stack so you have to work to get the killstreaks.
What do you mean they don't stack? Do you mean that you can't earn towards the next killstreak using kills from a previous killstreak?
That's generally what everyone means when they say that killstreaks don't stack.
Oh. Ok. Well then not stacking is a great thing. Although I still feel like some people get them way too often.
You're talking about the people who play night and day to get 10 accounts to 15th prestige.
Yeah I don't like those people. There was one match where I'm pretty sure it was 1 guy spawning chopper gunners every chance he could. He had over 100 kills by the time the match was over. It was super frustrating and my friends and I almost left.
There life, or lack there of, is interlinked with call of duty and when most of us have either gone outside or moved on to BF3 he will still be playing COD in his bedroom with some cheatoes on his stomach.
 

MiracleOfSound

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Jan 3, 2009
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C95J said:
Personally I am fine with the way killstreaks are earned in Black Ops. Especially since killstreaks don't stack so you have to work to get the killstreaks.
Killstreaks in COD only make sense in TDM. In objective games no-one plays the objective because they're too busy buildings streaks.

I wish they would award streaks for capping and defending flags, not just getting kills.
 

TheKruzdawg

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tk809 said:
There life, or lack there of, is interlinked with call of duty and when most of us have either gone outside or moved on to BF3 he will still be playing COD in his bedroom with some cheatoes on his stomach.
I enjoy CoD well enough as a diversion or a way to mess around with my friends (using pythons and nova gas for an entire match and we actually won).

I'm not into it that hardcore. I've had the game since Christmas and I think I'm on prestige level 3. I mostly use it a stress relief (usually) so I can shoot people without actually killing someone.

EDIT: That last sentence sounded kind of creepy after I typed it. I'm mostly normal, I swear :)
 

C95J

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Apr 10, 2010
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MiracleOfSound said:
C95J said:
Personally I am fine with the way killstreaks are earned in Black Ops. Especially since killstreaks don't stack so you have to work to get the killstreaks.
Killstreaks in COD only make sense in TDM. In objective games no-one plays the objective because they're too busy buildings streaks.

I wish they would award streaks for capping and defending flags, not just getting kills.
It's different for me, I find myself defending the flags more in domination, or the bombs in demolition, because lots of people are coming in to try and play the objective. I always get more kills this way.
 

Cherry Cola

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Jun 26, 2009
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MiracleOfSound said:
tk809 said:
We play to win and do it by any means necessary.
I would never feel good about winning a match by using Second Chance.
No matter how cool your songs are, I'd still teabag you if you went Second Chance in the same lobby as me.
TheKruzdawg said:
Yeah I don't like those people.
Your phrasing makes it sound like you think being great at Call of Duty makes you a despicable person. I'd use the phrase "those people" against Ghost bitches, but not players that are actually skilled.

I'd hate to see how you'd react to a face-off with TheMarkOfJ.
 

TheKruzdawg

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Cherry Cola said:
TheKruzdawg said:
Yeah I don't like those people.
Your phrasing makes it sound like you think being great at Call of Duty makes you a despicable person. I'd use the phrase "those people" against Ghost bitches, but not players that are actually skilled.

I'd hate to see how you'd react to a face-off with TheMarkOfJ.
I was referring to people like this person I faced recently who kept spawning attack helicopters whenever possible. Made it literally impossible to walk out of a building without getting shot. I'm also not a fan of the Famas in general, ergo not the biggest fan of people who use the gun. But that one guy...

Edit: Now that I think about it, that name seems familiar... I might have fought him at some point.
 

Blazing Steel

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TheKruzdawg said:
Yeah I don't like those people. There was one match where I'm pretty sure it was 1 guy spawning chopper gunners every chance he could. He had over 100 kills by the time the match was over. It was super frustrating and my friends and I almost left.
What only 100? Really thats not that much. I think about 100 is the normal kind of score for someone doing well in Demolition or Domination.

Killstreaks are there to reward the people doing well. I'm all for it. They are designed for use in a teamdeath matches where objectives aren't involed. I think if exp from playing the objective is balanced to equate to what you would get from killstreaks then I believe you'ld see more people playing the objective. For killstreaks, in COD for example objective points should be increased and killstreaks nerfed a bit. Black Ops was a step forward, but I think theres more to be done. Kinda off topic now...

OT: Yes, all your actions should contribute to rewards (see: Homefront) but then we need a new name because think about it, they're not really killstreaks anymore, are they?

EDIT: Limiting rewards? Bleh don't like that idea. If I do well I like to be rewarded not rationed.
 

TheKruzdawg

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Blazing Steel said:
What only 100? Really thats not that much. I think about 100 is the normal kind of score for someone doing well in Demolition or Domination.
Well I've never seen anyone score that high before. I've seen in the 70s before, but that was a new high (and low for me).
 

Booze Zombie

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I'd like if killstreaks work like real world support, the highest ranked person is the one calling in the shots and no matter how awesome you are, sometimes you can't get assistance when you need it.

It'd add a certain level of value to tactical timing when using artillery and the like.
 

Roserari

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Jul 11, 2011
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I think that Killstreads should only award items that DON'T influence the balance of the game. Like skins for your character, your guns or random encounters that you can trigger (for example, an alien flying overhead dropping weapons. Which would basically be like M4's or AK's with different skins)
 

Zipa

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Dec 19, 2010
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tk809 said:
Cherry Cola said:
tk809 said:
Cherry Cola said:
tk809 said:
TheKruzdawg said:
Cherry Cola said:
TheKruzdawg said:
C95J said:
Personally I am fine with the way killstreaks are earned in Black Ops. Especially since killstreaks don't stack so you have to work to get the killstreaks.
What do you mean they don't stack? Do you mean that you can't earn towards the next killstreak using kills from a previous killstreak?
That's generally what everyone means when they say that killstreaks don't stack.
Oh. Ok. Well then not stacking is a great thing. Although I still feel like some people get them way too often.
You're talking about the people who play night and day to get 10 accounts to 15th prestige.
It's not that hard to get dogs in Blops though.

Ghost Pro with Silenced Galil, Motion Detector and Second Chance Pro! Also known as BEAST mode.
I have to play my mp5 with rapid+acog, crossbow, semtex, nova, claymore, second chance, scavenger and warlord. Good for rambo and brief sniping.
I was actually being ironic when I called the previous set-up a beast class. In truth, I hate all things Ghost and Second Chance.

I am disappoint.
We play to win and do it by any means necessary.
Until some arsehole like me has hacker pro so doesn't show up on your sensor and just knifes you ol.

And yeah I say don't bother will killstreaks, people are more interesting in getting them than playinging objectively, it just promotes crap like spawn trapping.
I much prefer battlefield because there is less of that sort of crap going on.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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C95J said:
It's different for me, I find myself defending the flags more in domination, or the bombs in demolition, because lots of people are coming in to try and play the objective. I always get more kills this way.
That's exactly my point. Many people play 'defensively' to build their streaks and defending objectives is far easier than taking them. All you have to do is camp.

I sometimes feel very lonely on that B Flag or planting the bomb.
 

tealc25

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May 16, 2011
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Two ways killstreaks could be improved.

1) tied into the objective of the match. playing capture the flag. What if when your team got the enemies flag you were awarded a kill streak, or when you return the your teams flag, pop killstreak. tying the killstreaks to the objectives would go a long way to fostering teamwork.
- Problem 1: This plan gives killstreaks to the winners more times than not. Causing a steamroller effect were the losing team can't make a comeback.

2) Now the second way to do killstreaks would be to have them on the map as control points. First team to get to the killstreak is awarded it (battlefield 2 did this with artillery if my memories still works). This style of killstreak can radically change the battlefield as teams run around fighting for these advantages.
- Problem 1: doesn't help to much in fostering teamwork. Skilled people still just run around scooping up killstreaks.
- Problem 2: If location fixed, encourages camping. If location random, best plan is to spread team around which causes problem 1.

In short the current solution is the best for introducing killstreaks in a method that doesn't effect the overall gameplay and balance to much.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Cherry Cola said:
No matter how cool your songs are, I'd still teabag you if you went Second Chance in the same lobby as me.
Funny you mention that because I've just finished a song about teabagging team-mates who use Second Chance. (I really have, by the way)
 

C95J

I plan to live forever.
Apr 10, 2010
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MiracleOfSound said:
C95J said:
It's different for me, I find myself defending the flags more in domination, or the bombs in demolition, because lots of people are coming in to try and play the objective. I always get more kills this way.
That's exactly my point. Many people play 'defensively' to build their streaks and defending objectives is far easier than taking them. All you have to do is camp.

I sometimes feel very lonely on that B Flag or planting the bomb.
My strategy for Domination is take A(or C) then run and constantly try to take B. When B is taken just keep switching between B and the other flag, so eventually we will win the game :)

In games like Demolition obviously I will attack when needed, and defend when needed. I run a 3, 5, 7 (or 8) killstreak setup anyway, so I never get tempted to be selfish when I am 2 kills off a Chopper Gunner.
 

Katana314

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Some people seem to misunderstand that not ALL games are trying to go for the "team-based combat", or "tactical" appeal. Call of Duty is about getting lots of kills, and that's about it. It's like building up your Whatever Meter in a fighting game. It's a simple system, which is why it doesn't need any of the complex versions people are suggesting. Crysis 2's dogtag system is interesting, but finnicky in that it involves finding a tiny object in the middle of intense combat; in some ways, distracting from what you want the game to be about.

I wouldn't expect other games to go for the killstreak system as much as they do; in non-deathmatch-themed games, they don't fit. And even in Call of Duty, they've struck a balance where the rewards are usually somewhat defeatable. (And if they're not, usually someone who could get that many kills was going to win by a landslide anyway)
 

gigastrike

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Jul 13, 2008
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I sometimes think about this and I always wonder why good players are rewarded by being made better. It's like the game is saying "so you're already dominating the other team? Well, here's a new weapon that will allow you to dominate the other team even more!" I try to think of a reward other than becoming more powerful, but, if anything, it would have to be some score or title that reflects the skill that you've proven that you have. Never a more tangible one like a helicopter that makes the game even harder for the team that's already having a hard time.

I swear, killstreaks are right up there on my list of worst gameplay concepts of the modern era. Right under moral choice.