Hobonicus said:I think the thing about fighting games is that they aren't really up to par with the gameplay depth provided by other genres, but they're still compared as equal to those other genres. I've played plenty before, even own a few of the classics, but I'm fairly anti-fighting.
Memorizing combos on a 2d or semi-3d plane is basically all you got. It's a system that can be fun for a bit but gets shallow quickly. Fighting games generally have a similar level of depth to racing, puzzle, or on rails shooting games. They can be fun, but they're mostly built on one core mechanic and how much you can master that one mechanic. This is partly why games like Super Smash Bros or Mario Kart sell really well for their genre, because there's more to them than something that feels like it should have cost 50 cents at an arcade.
And before someone says "depth? lol. what about shooters?" at least in shooters you have a sense of immersion and spatial awareness, which are more far important than you may think. Fighting games can certainly be fun (especially with friends), but the fighting genre just isn't usually on the same level as other games. There isn't much beyond a single mechanic.
You seem to have a lot of misinformation right up there.
First and foremost, I don't know what fighting games you've been playing but any half-way-decent fighter made in the last 10 or so years has infinite more depth when played on a high level than any current shooter. You talk about spatial awareness? How about being aware of that, all of your extremities, the way your extremities shift in fractions of a second and using all this information to decide what series of button presses to input, all in under half a second. This is the experience of playing a fighting game and you can't really comprehend it if you deem it inferior to those other genres.
Combos are just a fraction of the game btw. Combos are the moves you do AFTER having connected the initiating hit. How to do that, then which combo to do, all depending on spacing and timing and a thousand other factos, all shifting depending on your game-plan and there always being space for just a bit more improvement...you can't really surpass that in any other gaming genre out there.