Any stubborn anti-fighting game players out there?

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Dreiko_v1legacy

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ImBigBob said:
I'm trying to get my friends interested in playing Mortal Kombat, but they insist that all fighting games (except for Smash Bros) sucks. To be fair, I think there are a ton of problems with the genre, but if anything, MK does away with most of them. I try to tell them that the game's controls are a hell of a lot easier to learn than Street Fighter or Blazblue or whatever, and that there's a ton of personality in the game that makes it enjoyable long before we have the control scheme down. And the story mode is supposedly really good, but their response is "I don't play fighting games for the story, durrrr". You don't play fighting games, period! And we play single-player games together all the time, so what's the problem? Argh.

Fighting games have been so inaccessible for so long that when a game like Mortal Kombat comes out, people STILL don't want to play it. What's up with that?

Mortal Kombat is terrible though, it's good that they're not reintroduced into the genre from that game.


If something like Blazblue doesn't cause those people to salivate with excitement (beginner mode for easy execution of moves if you suck, multiple hour long tutorials teaching you everything you need to know, 20+ hours of storymode, the most unique and full of personality chars in any fighter ever except maybe Guilty Gear (though GG's were more one-dimensional)) then fighting games are simply not for them and they should focus on other genres.
 

Nieroshai

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My fiancee hates them for the simple reason that she doesn't know how to block and always gets owned because of it.
 

Twilight_guy

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The problem with fighting games is the same problem with JRPGs. Lots of stereotypes and hate flinging have prejudiced people's opinions. Just sit them them down and play the damn game and tell them "play for 10 minutes and if don't like it then we can do something else".
 

JasonBurnout16

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I've never enjoyed fighting games. To me, a game where random button pressing can beat skill and knowledge just destroys any element of fun for me.

Plus blocks/counters never seem to work and I just find them, in essence, boring and repetitive.
 

Gudrests

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I dont like them very much, idk what it is but I can never pull off combos, and then I slow down and I pull them off. Confuses the shit out of me. Am I doing them too quickly?? But I like SSB better because less combos and more of combining moves together..if that makes sense
 

Onyx Oblivion

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I'm just a stubborn anti-RTS player.

To me, a game where just mass unit rushes can beat skill and knowledge just destroys any amount of fun for me.

Plus leader powers never seem to work and I just find them, in essence, boring and repetitive.

I play Blazblue because Tager means that I don't need to learn combos, I just destroy 2/3rd of your health in one carefully timed throw.
 

suitepee7

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i'm not too keen on fighting games myself. i mean, they're fun, and they're fun with friends etc, but i can never see the price being justified. i don't think they have enough to keep me playing for enough time to justify the price =\

Twilight_guy said:
The problem with fighting games is the same problem with JRPGs. Lots of stereotypes and hate flinging have prejudiced people's opinions. Just sit them them down and play the damn game and tell them "play for 10 minutes and if don't like it then we can do something else".
sorry but i have the opposite effect. i will enjoy the hell outta them for 10 minutes, maybe an hour or two. then the fun just ends for me. its the same thing, over and over and over and over and over and over and over...
 

-Seraph-

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JasonBurnout16 said:
I've never enjoyed fighting games. To me, a game where random button pressing can beat skill and knowledge just destroys any element of fun for me.

Plus blocks/counters never seem to work and I just find them, in essence, boring and repetitive.
Then you are playing the WRONG fighting games...or people. That terrible misconception needs to die because no matter how much someone button mashes, they will NEVER win a match against someone who even only has basic skills down. Maybe win a lucky round, but that shit about button mashing = win is a big fat load.

OP: They're not a genre for everyone, and you have to put some effort into being good at them. That alone can be a big intimidating factor for many people as some just wanna jump in and play. It's sort of like the RTS genre, you can just randomly start pressing shit, but if you wanna get things down you need to sit your ass down and take some time to learn the game. I personally like the "tough up or GTFO" barrier of fighting games, it promotes people to either strive for improvement, and weeds out the weaklings lol.
 

Dreiko_v1legacy

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JasonBurnout16 said:
I've never enjoyed fighting games. To me, a game where random button pressing can beat skill and knowledge just destroys any element of fun for me.

Plus blocks/counters never seem to work and I just find them, in essence, boring and repetitive.
Trust me, you can't beat anyone with skill if you just press random buttons, if you do beat someone, that someone sucks just as much as you do, thus you didn't beat anyone who had real skill.


They never "seem" to work because you do them badly, the game's not at fault if you can't play it well enough. Just take your time in the training mode till you make them work.
suitepee7 said:
i'm not too keen on fighting games myself. i mean, they're fun, and they're fun with friends etc, but i can never see the price being justified. i don't think they have enough to keep me playing for enough time to justify the price =\
Would 600 hours be enough time for you? Cause that's about half the time I've put into blazblue in the last 2ish years. How much money would you pay for that much time? How much time do you even get out of your other $60 games anyways? I can't see you playing most average games more than 200 hours total in the entire time you own them.
 

Fetzenfisch

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I just get bored with them very fast.
In the end you end up with the same fighters in the ever same locations spamming the same techniques and contertechniques that seem effective.
I played the hell out of tekken3 but that time is over now.
 

Warforger

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ImBigBob said:
I'm trying to get my friends interested in playing Mortal Kombat, but they insist that all fighting games (except for Smash Bros) sucks. To be fair, I think there are a ton of problems with the genre, but if anything, MK does away with most of them. I try to tell them that the game's controls are a hell of a lot easier to learn than Street Fighter or Blazblue or whatever, and that there's a ton of personality in the game that makes it enjoyable long before we have the control scheme down. And the story mode is supposedly really good, but their response is "I don't play fighting games for the story, durrrr". You don't play fighting games, period! And we play single-player games together all the time, so what's the problem? Argh.

Fighting games have been so inaccessible for so long that when a game like Mortal Kombat comes out, people STILL don't want to play it. What's up with that?
What? Like Yahtzee said, they seem to be just one aspect of a game taken out and turned into a fullscale game, I think of the same of racing games ever since Sandbox's have turned out good races as well. I guess they might be fun or whatever, but is there any drawback to going into a full 3d arena rather then 2d?
 

Wilbot666

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I hadn't played any fighting games for ages until a friend bought me Marvel vs Capcom 3 for my birthday recently. Now I'm hooked again (I blame Dante). I'd love to have a crack at Mortal Kombat but unfortunately our ignorant, R18+ game-hating government banned it here in Australia. And yes, I know I could import but have always been a little dodgy about doing so.
 

Coldster

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Yes, I'm one of them. Although there are some exceptions like the Super Smash Bros games and Soul Caliber 2 when I was still playing Gamecube. There is a few reasons I don't like them:

1. For most of them, you can be beat by someone mashing buttons

2. Most are very repetitive and get boring quickly

3. There is usually a really cheap move and/or character

4. The characters in the games (other than SSB) are usually not the ones I'm interested in (i.e. Mortal Kombat, Marvelvs.Capcom, etc)

Now, don't read me the wrong way, fighting games are a great fun, but its just not my thing. The only reason I like SSB is because I know the characters and I have a brother to play with for two player (well not anymore as he is in college and I havn't played SSBB in at least a year).
 

Onyx Oblivion

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Warforger said:
but is there any drawback to going into a full 3d arena rather then 2d?
Plenty. Most of them involving camera issues. Fast, agile characters can run circles around you forcing you to maintain your focus purely on the right stick, meaning there is a delay between reaching for the attack buttons from the stick. Multi-directional blocking would needlessly complicated controls, since a lot of defense actions use very simple hold-back to block so that it can be accomplished instantly.

And a block that just auto-blocks all directions would just suck.

It's make the strategic high-middle-low attack blocking harder to do, too, due to a less focused camera angle. The necessary meters in the corners of the screen could hide opponents in a full 3D field, etc.
 

-Seraph-

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Onyx Oblivion said:
Warforger said:
but is there any drawback to going into a full 3d arena rather then 2d?
Plenty. Most of them involving camera issues. Fast, agile characters can run circles around you forcing you to maintain your focus purely on the right stick, meaning there is a delay between reaching for the attack buttons from the stick. Multi-directional blocking would needlessly complicated controls, since a lot of defense actions use very simple hold-back to block so that it can be accomplished instantly.

And a block that just auto-blocks all directions would just suck.

It's make the strategic high-middle-low attack blocking harder to do, too, due to a less focused camera angle. The necessary meters in the corners of the screen could hide opponents in a full 3D field, etc.
Dissidia overcame a lot of those problems, and what I've seen from the latest Naruto games show they can work fine enough. Camera issues are solved by a smart auto lock on system thus leaving your hands free for movement and attacking. Blocking works with an auto camera be blcking in the same direction of the opponent when you press the block button. Meters could be transparent or just small enough to not matter, ect..

Cameras and devising a workable combat control scheme are the biggest issues. For cameras you gotta worry about stage geometry getting in the way, but that's when you include the option to manually adjust the camera when you want. Controls are different as well because you can't use the old school 2D layout so devising a workable combat control scheme is the biggest issue.

3D fighters are not as complicated to make as some may think, it's just that no one really makes em because you really have to tamper with some of the established conventions of the 2D fighter.
 

Onyx Oblivion

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-Seraph- said:
Onyx Oblivion said:
Warforger said:
but is there any drawback to going into a full 3d arena rather then 2d?
Plenty. Most of them involving camera issues. Fast, agile characters can run circles around you forcing you to maintain your focus purely on the right stick, meaning there is a delay between reaching for the attack buttons from the stick. Multi-directional blocking would needlessly complicated controls, since a lot of defense actions use very simple hold-back to block so that it can be accomplished instantly.

And a block that just auto-blocks all directions would just suck.

It's make the strategic high-middle-low attack blocking harder to do, too, due to a less focused camera angle. The necessary meters in the corners of the screen could hide opponents in a full 3D field, etc.
Dissidia overcame a lot of those problems, and what I've seen from the latest Naruto games show they can work fine enough. 3D fighters inherently work on a different framework than that of 2D fighters so the two can't really compare. 3D fighters can easily work, but the control and battle scheme has to be approached at a whole different level that you can't really use traditional 2D fighter conventions...or most of em.
Yeah. I played Dissidia. It worked rather well for what it was, but classic style fighting could never transfer well, sadly. You know, quarter-circle inputs, etc.

It basically becomes a different genre.

Which isn't a bad thing. I have to get Duodecim soon...
 

JUMBO PALACE

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DJDarque said:
Because I am no good at them whatsoever.
That's my problem. It's not fun to get my ass handed to me all the time.

I'm thinking about getting MK though. I've been told it's really accessible.
 

-Seraph-

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Onyx Oblivion said:
-Seraph- said:
Onyx Oblivion said:
Warforger said:
but is there any drawback to going into a full 3d arena rather then 2d?
Plenty. Most of them involving camera issues. Fast, agile characters can run circles around you forcing you to maintain your focus purely on the right stick, meaning there is a delay between reaching for the attack buttons from the stick. Multi-directional blocking would needlessly complicated controls, since a lot of defense actions use very simple hold-back to block so that it can be accomplished instantly.

And a block that just auto-blocks all directions would just suck.

It's make the strategic high-middle-low attack blocking harder to do, too, due to a less focused camera angle. The necessary meters in the corners of the screen could hide opponents in a full 3D field, etc.
Dissidia overcame a lot of those problems, and what I've seen from the latest Naruto games show they can work fine enough. 3D fighters inherently work on a different framework than that of 2D fighters so the two can't really compare. 3D fighters can easily work, but the control and battle scheme has to be approached at a whole different level that you can't really use traditional 2D fighter conventions...or most of em.
Yeah. I played Dissidia. It worked rather well for what it was, but classic style fighting could never transfer well, sadly. You know, quarter-circle inputs, etc.

It basically becomes a different genre.

Which isn't a bad thing. I have to get Duodecim soon...
Well yea, it's just a sub-genre just like with RPGs. 3D fighters have a lot of potential to work, just no one makes em. Like I said in my altered version of my post, you pretty much gotta build the combat controls from the ground up as you really can't use those standard 2D controls like quarter circles and dragon punches.
 

thejackyl

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I'm not a fan of fighting games. Something about how when I first started playing Street Fighter 2, Killer Instinct, and Mortal Kombat 2/3 how the victor was always decided by whose thumbs had the more convincing epilepsy.

That said, I wont write off fighting games as bad game design, or bad games, period. I just know that they aren't for me.
 

RaikuFA

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some people who are really into fighting game are extremly strict about whos playing as who and what stradegy they use it can turn away newer players. me and my friend try and prevent that