Any stubborn anti-fighting game players out there?

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Lullabye

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I love fighting games. Easily one of if not my absolute favorite genres. Spectacle of teh fight and whatnot. Gotta say though, if your new to fighting games, start off with games like Super Smash bros and Street Fighter. Work your way up to Tekken and DBZ.
On Dissidia:
It didnt have a revolutionary new fighting system. It was actually inspired from a game we all love. Specifically a certain fight in that game.
Kingdom Hearts.
Sephiroth.
 

Caligulove

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I'm not entirely anti-fighting game, although I find them harder to play through for long periods of time and learn all the intricacies of 'mastering' a combat system in the games. I'm entertained and I might go through some kind of story mode for a bit but there's not enough to keep me interested in to keep playing and unlocking stuff, etc etc.

I just find it too repetitive. There's always a bit of repetition to a lot of games out there, but it's the same reason that I can never get into MMOs is that it's too similar and not enough changing to keep me coming back and wanting to play more- especially if I have no one to play against.

Although, I've probably played more of the recent Mortal Kombat reboot than any other fighter (at least in single player) in the last few years- and that's pretty much all because of the Story mode that was actually done surprisingly well done and engaging on some occasions. Definitely liked having very few, if any loading screens during said story. Surprisingly good voice work to what I expected, too.

...wish I could have killed Baraka, though. That guy was just a joke by the end of the game, felt bad for him.. never won a single fight
 

Dfskelleton

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I play fighting games with my friends all the time. The only sucky thing is that I'm usually the one who brings [insert fighting game here] over to [insert friend name here]'s house, and either I'm really, really good at Mortal Kombat (the fighting game I usually bring), or all of my freinds are bad at it.
Oh, and if you want your friends to try it, just show them how badass it is. The thing about Mortal Kombat is that if you play it once, you either despise it and will never touch it again, or you'll love it and be addicted to it for a few weeks. Actually, that goes for most fighting games, but Mortal Kombat especially.
Then again, how could you hate a yellow clad ninja with a kunai on a chain that is prone to yelling "GET OVER HERE!" and pulling his mask off to reveal that he has a flaming skull for a head, and then giving his opponet a pre-mortem cremation?
 

Katana314

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When I sit down to play a game, I don't say "Hmm. I feel like having fun 2 weeks from now when I've learned the basic strategies of the first character." It's usually now or never.

What's worse, fighting games don't keep so much consistency in how you play between two games. So just because you were awesome at FistPuncher 12, you'll be horrible the moment FistPuncher 13 comes out.
 

spartan231490

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ImBigBob said:
I'm trying to get my friends interested in playing Mortal Kombat, but they insist that all fighting games (except for Smash Bros) sucks. To be fair, I think there are a ton of problems with the genre, but if anything, MK does away with most of them. I try to tell them that the game's controls are a hell of a lot easier to learn than Street Fighter or Blazblue or whatever, and that there's a ton of personality in the game that makes it enjoyable long before we have the control scheme down. And the story mode is supposedly really good, but their response is "I don't play fighting games for the story, durrrr". You don't play fighting games, period! And we play single-player games together all the time, so what's the problem? Argh.

Fighting games have been so inaccessible for so long that when a game like Mortal Kombat comes out, people STILL don't want to play it. What's up with that?
I don't like them. The controls are too complicated, and even when they aren't, the little f-er on screen either gets a different set of instructions than the ones I send, or he's too fricking stupid to understand them.
 

omega 616

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Sixcess said:
Way too many button combos to remember, especially when button mashing will get you through most things, and then in story mode there's always a boss who comes along and trounces you with cheap unblockable attacks anyway. Haven't there been a couple of threads about MK doing exactly this?

The only fighting game I've ever really enjoyed was Bushido Blade on the PS1 - quite probably because it totally departed from most of the standard mechanics of fighting games.
I assume your familier with muscle memory, thats what happens when you get good at fighting games or even play them enough.

You think "I want to do scorpians chain move to get him closer" and you just do it, sure you have to put a bit of time in but you just have to take it one step at a time.
 

Funky Flump

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I love fighting games, the idea of "I can become good at this over time!" gives me something to work at and makes me feel good when I can pull of a combo!
 

Aura Guardian

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I love fighting games. Beating someone or getting beat is a good feeling. Making players ragequit is a bonus
Right Gigaguy64?
 

HHKelevra

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Sixcess said:
Way too many button combos to remember, especially when button mashing will get you through most things, and then in story mode there's always a boss who comes along and trounces you with cheap unblockable attacks anyway. Haven't there been a couple of threads about MK doing exactly this?
Really? I've only had MK9 for about 3 days and I've already got down the basic combos and special moves for most of the characters. It's really simple to figure out. And I haven't played an MK game (or ANY other fighting game) since MK4 on the PS1.

For me, it's all about finding your niche. You don't HAVE to master every character if you don't want to. Within an hour of first starting up the game, I found out that I played best using either Johnny Cage or Scorpion, so that's who I stuck with. I also learned that I absolutely suck ass playing as Kano, Jax, or Sector, so I just don't use them. Easier than remembering 28+ characters' entire movelist. If you do get stumped, you can just bring up all of the combos and attacks from the pause menu.

As far as button-mashing goes, that can probably get you far in a singleplayer match against AI, but anybody with even basic knowledge of the4 game can tear you to shreds.

Shao Kahn is the cheapest boss ever, though. Point goes to you.
 

lovest harding

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No matter the fighting game, it's still about combination moves. Moves I can't do. It takes forever to learn how to do fast enough to be effective in combat, and still, odds are, when fighting against a real person you won't be able to get the combination off. It's a waste to me.

Also, there's a huge difference in player ability. There are only three levels of ability that I've ever seen:
Know what you're doing and are too good to fight fairly against those with less ability.
Don't know what you're doing so you'll die a lot.
Don't know what you're doing, but can get damn lucky pushing a lot of buttons.

It's a plain skill game.
I don't like that. I like story driven games. I like games that can give me an edge even if I suck at them. I like fun games. And since I don't have fun studying button combinations and trying to pull them off before an opponent kills you, there's no reason to play against real people.

That's just how I feel.
I do have a few fighting games, but I only play by myself. xD
 

Lord Beautiful

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Shame that there aren't more people interested in fighting games. Some of my fonder memories involve myself, my brother, and Tekken. He used Lei, and I used Yoshimitsu. Good times.
 

Kadoodle

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The genre is OKAY. I wouldn't buy the average fighter just for the hell of it. The only reason I'd buy MK9 is for the epic fatalities, and I need a good co-op game. Then again, just bought Portal 2.
 

Jack Cheal

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the thing with fighting games is that the strategy of mash button until enemy's nipples cave in is rarely abandoned because it is an easy win for very little work, it works in the same way as noob tubing in FPSs, or rushing in RTSs, its easy, its simple, it works, so you do it. so there's no drive to learn all the combos or whatnot, because in an FPS, you can find people who know how to beat noob tubers, and you have to adapt to learn how to fight without it, and in RTSs you find people who are good at defending against rushes, so you adapt, whereas in fighting games, most people, even those who can do the bloody awesome cake batter shuffle drageon kick, are defenseless against a person mashing the punch button, so there is no need for adaption, no drive to improve, and eventually games become boring when you just end up trading blows like a couple liquored up boxers.


Incidentally, i think extra credits did a video on this at some point, i think it was the skinner box one? I can't remember, but they explain it better than I could hope to.
 

Dreiko_v1legacy

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lovest harding said:
No matter the fighting game, it's still about combination moves. Moves I can't do. It takes forever to learn how to do fast enough to be effective in combat, and still, odds are, when fighting against a real person you won't be able to get the combination off. It's a waste to me.

Also, there's a huge difference in player ability. There are only three levels of ability that I've ever seen:
Know what you're doing and are too good to fight fairly against those with less ability.
Don't know what you're doing so you'll die a lot.
Don't know what you're doing, but can get damn lucky pushing a lot of buttons.

It's a plain skill game.
I don't like that. I like story driven games. I like games that can give me an edge even if I suck at them. I like fun games. And since I don't have fun studying button combinations and trying to pull them off before an opponent kills you, there's no reason to play against real people.

That's just how I feel.
I do have a few fighting games, but I only play by myself. xD

What do you mean "fairly"? What's unfair about dominating your foe as much as is appropriate considering your difference in skill?


What is the point of having an edge you did nothing to obtain anyways. Isn't it utterly meaningless when who you defeat could be defeated no matter what you did or how much you sucked. Doesn't it carry more meaning to know that you need to have skill to win, when you do in fact win?
Jack Cheal said:
the thing with fighting games is that the strategy of mash button until enemy's nipples cave in is rarely abandoned because it is an easy win for very little work, it works in the same way as noob tubing in FPSs, or rushing in RTSs, its easy, its simple, it works, so you do it. so there's no drive to learn all the combos or whatnot, because in an FPS, you can find people who know how to beat noob tubers, and you have to adapt to learn how to fight without it, and in RTSs you find people who are good at defending against rushes, so you adapt, whereas in fighting games, most people, even those who can do the bloody awesome cake batter shuffle drageon kick, are defenseless against a person mashing the punch button, so there is no need for adaption, no drive to improve, and eventually games become boring when you just end up trading blows like a couple liquored up boxers.


Incidentally, i think extra credits did a video on this at some point, i think it was the skinner box one? I can't remember, but they explain it better than I could hope to.
That's false, only against people who don't know how to play the game do random buttons equal combos in skill.


In every fighter worth it's salt, the masher will always get destroyed by the skilled foe.
 

Dogstile

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justnotcricket said:
The only real case where I'm a stubborn anti-fighting game person is that I WILL NOT play fighting games seriously against my partner =P Guys get too competitive and either end up pissed off that you beat them (bless them), or get really aggressive and gloaty when they win..
This. This even applies to myself.

If I lose, I feel like utter crap. Its like i've just lost an actual fight, minus the face pain. I don't want to play after my first loss, where in a game like guitar hero or mass effect I can be all "Ah, just messed up, whoops! Silly me ^_^".

Whereas if I win, i'm a sarcastic bastard about it. I don't like what fighting games do to my psyche, but I don't like it.

So maybe thats why people don't play fighting games. They might get the same feeling as me.

Granted, I now kick ass in street fighter and I love that game to bits, but thats purely because I win now. I hated it when I started.
 

Davey Woo

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I quite like fighting games, though I'm never really too good at them.
I can never be bothered to properly learn the moves of any characters, so after years of having the game I'll still be pretty much button mashing.

I did however pick up Soul Calbiur 4 recently, and I really like it, mainly because none of the characters have 100+ moves like in other fighting games, and the combos are easy to learn and pull off.
 

JohnnyDelRay

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Just_A_Glitch said:
Sixcess said:
The only fighting game I've ever really enjoyed was Bushido Blade on the PS1 - quite probably because it totally departed from most of the standard mechanics of fighting games.
I fucking LOVED Bushido Blade. I think it was probably the game that got me into the fighting game genre. I'd kill for a remake of that, preferably multi-platform as I don't have a PS3.
Hehe, another plug for Bushido Blade, here's a toast to a remake one day! Best 3D sword fighting game out there, still. Out of the 2D ones, I think Last Blade series just take the cake, enjoyed them a crapload more than Samurai Showdowns, or anything else out there, that game is just perfection. Characters, angles of gameplay, everything, although the 2nd one had a bit insane difficulty curve on the last boss...spent too many hours and quarters on the bastard, curse him.

I like the fighting genre, and I've dabbled in almost every corner of it, from Fatal Fury and Street Fighter back in the day. I'll admit, playing SF on various controls can get quite frustrating, esp without arcade stick, that's why I kind of shy away from them on consoles. But ROMs on the computer, where you can do dragon punch with fwd->dwn->fwd works unbelievably well and reliable, to the point where it feels like a handicap. But it's so darn good feeling when the character actually *does* what you want them to for once.

I liked the MK series up until number 4 (PS2), and then it got into all the complex sequences of button presses and different stances that each character got too different and dynamic. Which is fine, if you have time to learn/memorize them all, but it's what actually got me out of the series because I didn't have the time or patience.

I tried the Tekken and DOA and a bunch of other modern 3D fighters with my friends, but the cheap spam combos and button mashing threw me off a bit too. Tekken at least you can find a way to counter them usually, but most of the time I just get put on my ass. I loved Blaz Blue, finished the single player with about 3 characters now, am still yet to play it with a friend though.
 

Hobonicus

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I think the thing about fighting games is that they aren't really up to par with the gameplay depth provided by other genres, but they're still compared as equal to those other genres. I've played plenty before, even own a few of the classics, but I'm fairly anti-fighting.

Memorizing combos on a 2d or semi-3d plane is basically all you got. It's a system that can be fun for a bit but gets shallow quickly. Fighting games generally have a similar level of depth to racing, puzzle, or on rails shooting games. They can be fun, but they're mostly built on one core mechanic and how much you can master that one mechanic. This is partly why games like Super Smash Bros or Mario Kart sell really well for their genre, because there's more to them than something that feels like it should have cost 50 cents at an arcade.

And before someone says "depth? lol. what about shooters?" at least in shooters you have a sense of immersion and spatial awareness, which are more far important than you may think. Fighting games can certainly be fun (especially with friends), but the fighting genre just isn't usually on the same level as other games. There isn't much beyond a single mechanic.