The complex combo strings and Witch Time.Thaluikhain said:Out of interest, what did you like about Bayonetta's combat? Wasn't fussed on that myself.
That game has probably the deepest system out of them all but you have to delve into it almost like you're playing a fighting game cause it's pretty deep, it's also really flashy and out there too, it has the most imaginative style of attacks.Thaluikhain said:Out of interest, what did you like about Bayonetta's combat? Wasn't fussed on that myself.
Dreiko said:There was this ps3 game based on journey to the west that was kinda like this, not nearly as deep as the japanese games though.
Ninja Theory's Heavenly Sword is a far better combat game than their Journey to the West, which is an action-adventure game that focus isn't really on its combat system.Worgen said:Oh yeah, Journey to the West, that game has similar combat and its pretty awesome.
Phoenixmgs" post="9.1057666.24326641 said:The God of Wars are like baby's first hack and slash.
Nope, that title goes to DmC (2013). At least the God of War games were actually challenging on the default difficulty. I say this, and I was not that in to God of War aside from the first twoEven then I'm stretching it with II at least. The only reason I played it was because I went over to a friend of my brother's., and the fourth mainline entry. When you have things like color coded enemies (lazy palette swaps) that can only be killed by specific weapons. We're getting in to Simon says territory. Use red weapon to kill red enemy, or use blue/white weapon to kill blue enemy. It limits the combat potential and forces the player to play in a stricter, not as expressive way. This was fixed in the PC version (by fan mods) & by Itsuno and his team in the DE version. Which most of the ideas they took from fans anyway.
Phoenixmgs" post="9.1057666.24326641 said:Ninja Theory's Heavenly Sword is a far better combat game than their Journey to the West, which is an action-adventure game that focus isn't really on its combat system. True, but Journey to the West had a better story. It's kinda hard to care in HS when the opening more or less makes what happened a forgone conclusion. If we're talking Ninja Theory's gameplay in action games it's: DmC (2013)> Heavenly Sword > Hellblade > JothW. DmC more or less uses a more "advanced" version of HS's stance system. Right down to the trigger button changing stances. Yet the stance systems in DMC3-5 Balrog has a punch and kick mode, while King Cerberus has ice, fire, and lightning stances, Transformers: Devastation (vehicle mode) blows any of Ninja Theory's stances out of the water.
OP mentions combat similar to Bayonetta, DMC and Ninja Gaiden, and your answer is Horizon: Zero Dawn over God of War? Neither is really in the same ballpark but H:ZD is literally void of strategy, especially against humanoids. It?s literally just spamming the powerful spear attack. The only thing that makes the combat great is the different ranged weapons and traps which share more in common with Monster Hunter or even The Evil Within than hack n slash.Phoenixmgs said:The God of Wars are like baby's first hack and slash. If you're looking for something on par or close to on par with those top tier action games, you just aren't going to find any made by western studios. There's some really solid action games made in the west but nothing that has depth that the aforementioned titles. Horizon Zero Dawn has great combat, it's not super deep, but it's real smooth giving quite a few options to the player. Outside of Dragon's Dogma, Kingdoms of Amalur has the best RPG combat out there. Heavenly Sword is like God of War but better, the combat is interesting and stance-based but again, no Bayonetta. The only games that are, in a sense, possibly on par with those Japanese action games is probably the Dishonored series, the ridiculous shit you can do in those games takes both extreme creativity by the player and extreme execution. Just Youtube search Dishonored + StealthGamerBR.
.Dreiko said:There was this ps3 game based on journey to the west that was kinda like this, not nearly as deep as the japanese games though.Ninja Theory's Heavenly Sword is a far better combat game than their Journey to the West, which is an action-adventure game that focus isn't really on its combat systemWorgen said:Oh yeah, Journey to the West, that game has similar combat and its pretty awesome.
CoCage said:Phoenixmgs said:The God of Wars are like baby's first hack and slash.
Nope, that title goes to DmC (2013). At least the God of War games were actually challenging on the default difficulty. I say this, and I was not that in to God of War aside from the first twoEven then I'm stretching it with II at least. The only reason I played it was because I went over to a friend of my brother's., and the fourth mainline entry. When you have things like color coded enemies (lazy palette swaps) that can only be killed by specific weapons. We're getting in to Simon says territory. Use red weapon to kill red enemy, or use blue/white weapon to kill blue enemy. It limits the combat potential and forces the player to play in a stricter, not as expressive way. This was fixed in the PC version (by fan mods) & by Itsuno and his team in the DE version. Which most of the ideas they took from fans anyway.
Huh? Square>Square>Triangle beats everything in GOW, even the highest difficulty. The only hard fight is the clone battle at the end. DmC is probably better than Heavenly Sword in combat, I only played the demo for DmC. Heavenly Sword is way better than GOW though. I did enjoy HS more then JttW, I felt the opening of HS worked as it was the "how/journey" that works vs knowing that it happened.Phoenixmgs said:Ninja Theory's Heavenly Sword is a far better combat game than their Journey to the West, which is an action-adventure game that focus isn't really on its combat system. True, but Journey to the West had a better story. It's kinda hard to care in HS when the opening more or less makes what happened a forgone conclusion. If we're talking Ninja Theory's gameplay in action games it's: DmC (2013)> Heavenly Sword > Hellblade > JothW. DmC more or less uses a more "advanced" version of HS's stance system. Right down to the trigger button changing stances. Yet the stance systems in DMC3-5 Balrog has a punch and kick mode, while King Cerberus has ice, fire, and lightning stances, Transformers: Devastation (vehicle mode) blows any of Ninja Theory's stances out of the water.
I was mentioning the best western combat systems as there's nothing that compares to DMC, Bayo, etc. I mentioned Dishonored because that just might scratch the itch of player creativity and technical execution that the aforementioned games require at the highest levels even though it's very far from a spectacle fighter. Horizon does have better combat than GOW IMO, the combat system has just the right properties to it that you can literally choreograph your fights (with robo-dinos, not humans) and then execute your plan (which I did myself in Horizon) while Monster Hunter actually lacks those properties (as its status effect buildup is invisible to the player while Horizon is not). Again, Horizon scratches some of DMC/Bayo's itches, obviously not all of them. If you just wanna juggle enemies (albeit greatly watered down), GOW has that but that's really it.hanselthecaretaker said:OP mentions combat similar to Bayonetta, DMC and Ninja Gaiden, and your answer is Horizon: Zero Dawn over God of War? Neither is really in the same ballpark but H:ZD is literally void of strategy, especially against humanoids. It?s literally just spamming the powerful spear attack. The only thing that makes the combat great is the different ranged weapons and traps which share more in common with Monster Hunter or even The Evil Within than hack n slash.
The Square>Square>Triangle really only works on I & II, and sometimes III. Good luck trying to pull that off in IV. God of War as a whole or individually is still harder than vanilla DmC. Two words: "Devil Trigger".Phoenixmgs said:Huh? Square>Square>Triangle beats everything in GOW, even the highest difficulty. The only hard fight is the clone battle at the end. DmC is probably better than Heavenly Sword in combat, I only played the demo for DmC. Heavenly Sword is way better than GOW though. I did enjoy HS more then JttW, I felt the opening of HS worked as it was the "how/journey" that works vs knowing that it happened.
Before that, it was DMC clones, and then God of War happened. The first game in response to DMC, but make it more brutal and edgy. At least the modern interpretation to Greek mythos up to that point. Before, that most modern media either made Greek mythology either lighter and softer, kiddiefied it, or out removed the more messed up stories in the myths.CaitSeith said:Yes, God of War (the first one). After launch, every action game tried to copy the combat style.
Like I said, I really haven't played DmC, it seemed like a more advanced HS and it better/should have had a better combat system just due to it being part of the DMC franchise. I was obviously talking about classic GOW with square>square>triangle. Oh, and my mistake, that basic combo does [https://www.youtube.com/watch?v=8Ji08mlMyhA] beat the clone fight too (on God mode). Nu-GOW isn't very good, it does all the little things [https://www.youtube.com/watch?v=IERHMMXeshc] so poorly with stuff like Kratos and enemies literally skating across the environment (aka Move Assist) to land hits (@ 10:40 on linked video). Santa Monica is only good at graphical feats, they suck at making well executed game systems (as nu-GOW had the potential to be great) and that their only good game was the game Jaffe directed. And there's bunch of cheap shit you can do as I totally wasn't coming back to areas because I was underleveled (that shit doesn't belong in a hack and slash / spectacle fighter) and I easily found cheap shit to kill high leveled enemies like shooting enemies as they jumped platforms to insta-kill them.CoCage said:The Square>Square>Triangle really only works on I & II, and sometimes III. Good luck trying to pull that off in IV. God of War as a whole or individually is still harder than vanilla DmC. Two words: "Devil Trigger".Phoenixmgs said:Huh? Square>Square>Triangle beats everything in GOW, even the highest difficulty. The only hard fight is the clone battle at the end. DmC is probably better than Heavenly Sword in combat, I only played the demo for DmC. Heavenly Sword is way better than GOW though. I did enjoy HS more then JttW, I felt the opening of HS worked as it was the "how/journey" that works vs knowing that it happened.
More broken than two squares and a triangle. These are bosses on Dante Must Die Mode! Jump cancelling is super busted, and Aquila's Triangle (Y), Triangle(Y), (pause) Triangle (Y) makes Krato's bread and butter combo looks like it takes maximum effort and skill by comparison.
The key words are should have more advanced combat, but that depends on what games you comparing to DmC. If it's to most Western action games, DMC2 Ninja Gaiden 3, yes. DmC is superior to them. But to classic God of War, not really. Unless you're talking about the Definitive Edition, but that's unfair as DE is a fix it game. I will admit this: DmC has the best pacing compared to any God of War games. DmC's combat falters to all of the other DMCs except two. And definitely falters compared to most of the Platinum's action games. I am already aware of God of War IV's faults with enemy sliding/skating. A problem, but nowhere near as a problem with Ninja Gaiden II's glitchy mess, and highly cheap enemies. At least GoW IV gives you a chance. The combat is not perfect and can use improvements, but it's satisfying to attack, land a parry, or even perform witch time if you have the proper amulet equipped. Check out combo videos from SmvR on YouTube. This person has done combo videos I never thought possible.Phoenixmgs said:Like I said, I really haven't played DmC, it seemed like a more advanced HS and it better/should have had a better combat system just due to it being part of the DMC franchise. I was obviously talking about classic GOW with square>square>triangle. Oh, and my mistake, that basic combo does [https://www.youtube.com/watch?v=8Ji08mlMyhA] beat the clone fight too (on God mode). Nu-GOW isn't very good, it does all the little things [https://www.youtube.com/watch?v=IERHMMXeshc] so poorly with stuff like Kratos and enemies literally skating across the environment (aka Move Assist) to land hits (@ 10:40 on linked video). Santa Monica is only good at graphical feats, they suck at making well executed game systems (as nu-GOW had the potential to be great) and that their only good game was the game Jaffe directed. And there's bunch of cheap shit you can do as I totally wasn't coming back to areas because I was underleveled (that shit doesn't belong in a hack and slash / spectacle fighter) and I easily found cheap shit to kill high leveled enemies like shooting enemies as they jumped platforms to insta-kill them.
Because God of War took elements from Devil May Cry. Not the first to do so, but one of the most popular for a reason. The other reason is because certain gamers and "critics" (YouTube or otherwise) want to boast their "Street Cred" and say how X games is better than Y, cuz Z. Or brag about how this game is more challenging than the other game's difficulty. People are always going to compare and contrast, for better or worse. The matter is how each person handles the situation. Some of its critical thought, other times it boils down to elitist bullshit.hanselthecaretaker said:Never understood the incessant need for direct comparison of these very different games.