I love how the Zelda games are set up. The formula is still fun for me, no matter the game. Case in point, I just started playing Oracle of Ages again a couple days ago, and it is still really fun.
Twilight Princess was a great game, but I felt the touch of stagnation creeping around the edges.donquixote said:How innovative, as opposed to 'refined', is the Legend of Zelda series? Comparing it to, say, the Final Fantasy series, is there really any difference beyond the genre (action/adventure to RPG) and number of titles?
Will you miss the last Zelda ever (of this style that is) or are you already looking forward to new game play mechanics? Do you think Twilight Princess is a genre killer?
You're kidding, right?donquixote said:How innovative, as opposed to 'refined', is the Legend of Zelda series? Comparing it to, say, the Final Fantasy series, is there really any difference beyond the genre (action/adventure to RPG) and number of titles?
Will you miss the last Zelda ever (of this style that is) or are you already looking forward to new game play mechanics? Do you think Twilight Princess is a genre killer?
Heretic, you don't belong here.HunkWatson said:I've never played the Zelda series.
Uhm. . . This. Although I've been larking about for about 50 of my playing hours, most of which was spent going "Look at me! I'm using a sword on my horse, take that, Ocarina!" And I'm actually looking forward to whatever will draw me into the next game, and wondering if they'll make any more minor changes that will cause me to spurt cola out of my nose in rage (Change it to 5 hearts for a slot, will you?!)Russ Pitts said:I am not, nor will I ever be. I can understand why it feels boring to people who play the continually updated FF games, or the neverending stream of innovative RPGs coming from Japan, but comparing Zelda to these games is like comparing Tolstoy to Steinbeck. You can hack at that comparison all day and not get anywhere.
Instead of tired and uninspiring, I find the games' similarity to be welcoming and reassuring. Rupies do this, hearts do this ... got it. There's no learning curve, and when something new does rear its head, it's exciting and fun. Twilight Princess has some of the most inspired level design I've seen (along with some of the most punishing). I'm over 70 hours in and I'm enjoying every minute of it.
I've heard the following criticism of SF novels, that they require too large an investment of time just to figure out what the hell is going on, what planet we're on, and who the "Zargwolfers" are. I don't share this concern, but it is nice to find a good, long series of books, where each story builds on the last, and the Zargwolfers get to explore their true depth of character. Zelda is the game version of this.
I wouldn't call any Zelda a genre-killer, because I'm really not sure what genre they are. Sure, you can name your character, but you're not role-playing. Link rarely participates in the story except to build bridges and kill things, but it's a bit deeper than a typical action game. I think it'd be most correct to call it the genre of Zelda and leave it at that.
Take a look at Sonic.sokka14 said:i know this is sacrilege, but i wanna see link talk.
I think you meant Majora's Mask.WanderFreak said:Short answer: yes
Long answer: yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees
Wind Waker was a break from the tradition. A different style, a different sort of world, a different method of moving about, different types of characters. The whole thing felt fresh, like a nice ocean breeze.
But then it fell back into its old routines. They can tweak the formula, but unless they pull a Wind Waker all the new Zelda games are just that: tweaks to the formula.
Link finds sword, kills Ganon, rescues Zelda. Rinse, repeat.
The "Formula" is getting massively old.donquixote said:How innovative, as opposed to 'refined', is the Legend of Zelda series? Comparing it to, say, the Final Fantasy series, is there really any difference beyond the genre (action/adventure to RPG) and number of titles?
Will you miss the last Zelda ever (of this style that is) or are you already looking forward to new game play mechanics? Do you think Twilight Princess is a genre killer?
No, he meant Wind Waker. For me, the bright, colourful, breezy atmosphere of WW was what Zelda should've always been about. Many 'hardcore' fans of Zelda dislike the game, because it was a departure, but it's respected by non-fans for that very reason.I think you meant Majora's Mask.
And we still haven't seen a sword on any of the latest Zelda footage.Random argument man said:Alright, instead of a bow, we'll have a gun! Instead of a hookshot, we'll have the spy-kit 3000!Grype said:One thing needs to change to bring it up to date. FOR ONCE CHANGE THE GODDAMN ITEMS
Its always the boomerang, hookshot, bowandarrow formula
It doesn't look like a Zelda game already with just 2 minor changes.
Agreed..They found a successful formula..so they are gonna keep it along those lines... i haven't played TP.. so i cant really.. have an opinion towards that...probably should get on that...Bongo Bill said:They pretty much use a formula for everything but the story. Even the radical departures (Majora's Mask, namely) are still based around the original model of quest-dungeon-item-boss. And why not? It produces some very compelling results, and is a solid framework for puzzle-based progression.
yea.. i would also like to hear maybe a word from him at some point... other then the groans and moans and screams..... but then again.. it might get annoying at some point..RandomShinigami said:On a side note, it seems Link DOES talk to the other characters, its just we don't "hear" him. it kinda leaves you to imagine what he is saying as you interact, something very amusing to me.