Name: Sarah Mancini
Age: 23
Gender: Female
Race: Human
Class: Warrior
Specializations: Reaver
Abilities: A skilled archer, Sarah relies on her deft hands and incredible accuracy to dominate the battlefield. With a range of nearly 300 yards, nearly every arrow she lets loose will bury itself into a foe's chest, neck, or head, their barbed shafts dealing massive amounts of damage.
Although she prefers to deal death from afar, Sarah is far from helpless when it comes to close combat. However, it would be incorrect to say she was skilled with a blade, despite a greatsword being one of her main weapons; her attacks are clunky and obvious, guided by bestial instinct as opposed to training, and as a result are quite easy to block. Of course, even if her attacks are blocked, it hardly matters. The absolute force with which she attacks is more than capable of cleaving through shields and armor. If you ever need to find Sarah on the battlefield, look for the mist of blood and severed limbs. She's somewhere in the middle of it.
Outside of combat, Sarah has very few talents that manage to stick out. She is a passable cook, thanks mostly to her knowledge of herbs and spices, and is used to surviving off the fat of the land, but that's about it.
Weapons: The first of Sarah's weapons is her longbow, a massive shaft of yew almost as tall as its owner. Though it is a few years old, with various nicks and dents covering most of its length, careful maintenance has kept the bow in top condition. A quiver, kept well stocked with arrows, is slung over Sarah's shoulder.
Sarah also wields an enormous greatsword, a chunk of steel nearly five feet long and weighing six pounds. Though newer than her bow, the sword is in noticeably worse shape; its blade is marred by countless chips, is stained by rust, and shows signs of going dull. Unless she is in the middle of a melee, the sword is always sheathed across Sarah's back.
Appearance: Standing at 5' 8" and weighing a mere 170 pounds, Sarah often fails to strike an imposing figure. Her dull brown, lifeless hair tends to hang awkwardly in front her eye, forcing the girl to constantly fiddle with her bangs. A single ice-blue orb peeks out from behind the muddy curtain, glimmering with thought and shyness. A long scar, faded from age, runs down the right side of her face, stretching from her forehead to her chin and running through her eye socket. Although she tries to hide them, her teeth are noticeably sharper than the average human's, a side-effect of her joining.
Surprising for one of her profession, Sarah's body is a far cry from the burly, muscled forms of her fellow warriors. Her arms are certainly strong enough to pull a bowstring and swing a sword, but they are more akin to the thin, lithe limbs of an acrobat than those of a fighter. The same is true for the rest of her frame; though you'd be hard pressed to find an ounce of fat anywhere on her, you also wouldn't find anything to indicate anything more than average strength. You would, however, find another obtrusive scar on her right forearm.
When not in her armor, Sarah is normally clad in a simple, light-blue dress, worn over a white blouse and brown leggings. A pair of leather shoes protect her feet from the elements. A plain necklace, comprised of crude, iron links, adorns her neck and a black eye-patch covers the upper-right corner of her face. Finally, her right arm is shrouded in bandages.
When travelling or fighting, however, Sarah wears her trusty armaments with pride. Although her hands and joints are left unguarded, to better wield her bow and facilitate movement, respectively, the rest of Sarah's body is covered by chain mail, providing her with a sturdy and reasonably mobile defense. A half helm protects her head but leaves her sight and hearing unimpeded.
Personality: At heart, Sarah is a friendly, if shy, girl. Cheerful to an almost annoying degree and more than a little gullible, she enjoys exchanging pleasantries with just about anyone, be they soldier or villager, human or elf or dwarf or Qunari. A bit too willing to help people out, she often allows herself to be talked into the short end of a deal.
To Sarah, there is a certain peacefulness to simply engaging in everyday life; this is the main reason she practices her, admittedly not that great, cooking with such enthusiasm. If her lifestyle left her with any free time, she'd likely pick up sewing or some other form of crafting, anything that could allow her to feel a degree of normalcy. However, at the same time, she will resent anyone who questions her combat capabilities; insult her skills as a warrior at your own peril.
Though she respects the Chantry and firmly believes in the Maker, Sarah has never really taken the time to learn Andraste's teachings; she's even tried to forget everything she learned as a child. While part of this is due to her inability to read, the other, more prevalent, reason is that she simply believes she should not. No matter how much she wants to lie to herself, Sarah knows that she's something less than human. She is a monster, a horror motivated solely by bloodlust and frenzy, an abomination in the eyes of the Maker and those who serve Him.
However, even a monster can be blessed with a purpose. Sarah fights to eradicate other monsters from the face of the earth, be they villains seeking to prey on the weak, wildlife that has acquired a taste for human flesh, or the Darkspawn. In Sarah's mind, these disgusting creatures are even less worthy of life than she is, and she will do all in her power to ensure that they do not possess it for too much longer.
Of course, all of this fades away when she enters the battlefield.
Sarah acts in one of two ways when fighting. There is her "archer" personality, cold, cunning, and capable of killing without hesitation. And then there's her... other personality. She doesn't like to talk about it much. Or at all, really.
Bio: The daughter of a simple farmer, Sarah was born and raised in a small village to the west of Lothering. A rural place, the village boasted a tiny populace and plenty of crops and livestock, but little in the way of defenders or protection. Which was probably why it made such a tempting target for that band of marauders...
Sarah was only fourteen when bandits razed her village, destroying any chance she might have had at a normal, let alone happy, childhood. The attack was vicious, lightning fast, and utterly without mercy. Those who tried to fight back were cut down without hesitation, those who tried to flee were skewered by arrows, those who tried to surrender were beaten and raped before being executed. In a single night, everything that the young girl knew was destroyed.
When the thieves finally departed, they left nothing but ruin in their wake. Homes were reduced to ash, crops and herds were stolen or destroyed, and the villagers themselves were slaughtered. There was only one survivor of the massacre: a young girl, bearing horrific wounds and missing an eye, who lay helpless upon the bloodstained ground.
Barely alive and unable to move, Sarah lay there for two days as her life drained away. With pain ravaging her body and her mind all but broken, the girl was truly upon death's door when a chance encounter occurred.
Sarah never saw the face of her savior; his ragged, dust-covered cloak saw to that. She never learned his name, his motives, or what he was doing in a ruined village such as this. But, until her dying day, she will never forget his voice.
With words as rich and soothing as chocolate, the stranger praised Sarah for her sheer will to live; it wasn't just anyone who could survive such devastating wounds. There was a slight lilt to his tone, almost as though he was laughing, when he asked her if she wanted to keep on living, or if she would be content to simply pass on. Afraid, she had not answered. Then, his words as cold as winter's ice, he asked if she wanted revenge upon those who had done this to her.
She managed to nod.
Though Sarah was still unable to see the man's face, she could tell he was smiling as he reached into his satchel. Through ears caked with blood and dirt, she heard the sound of a cork being popped. A vial pressed against her lips, and a thick liquid, smelling like rusty iron, poured into her throat. With the last of her strength, she swallowed.
The next week was little more than a blur. If she concentrates, Sarah can sometimes recall snippets of noise or a solitary image, such as the spine-tingling howl of a wolf or a splatter of crimson against a tree tunk. However, the one thing that she can remember with perfect clarity is the pain, the absolute agony, that pulsed throughout her entire body. It felt as though her blood had been replaced with oil and set ablaze, as though her flesh was being flayed from her bones, as though dozens of needles had been jammed into every one of her joints. It was horrible.
But she survived.
Somehow making her way to Lothering, Sarah was taken in and treated by the local Chantry, before they noticed there was something... off about the girl. Really, it was kind of obvious, what with her extreme hostility, her abnormally sharp teeth, and her bizarre preference for raw meat. Rather unsurprisingly, they planned to exorcise the girl. Undoubtedly they would have ended up killing Sarah, had she not caught wind of their plans and escaped.
Wandering about Ferelden, Sarah found herself drawn to scenes of battle and war. After scrounging about for a while, she managed to find herself a set ill-fitting armor and a bow which, thanks to her training with her father's old hunting bow, she could wield with some amount of skill. Calling herself a mercenary, Sarah traveled across the nation, earning her keep by fighting off bandits, monsters, and, when the Blight came, Darkspawn. She became a thing of terror on the battlefield, either shooting her enemies down from afar or slaughtering them en mass.
It was little wonder, considering how close Sarah kept to the battlefield, that she eventually drew the attention of one Fen Arsan. When offered a chance to join the Grey Wardens, Sarah, while not exactly jumping at the opportunity, did eventually accept. The Wardens were, after all, well known for dealing with threats to the general populace, and who knew? Maybe they would be able to find a way to put her bloodlust to good use.