So, let's see, it's another B-cell thread with the theme of "I don't like x, discuss," but with only the veneer of wanting discussion at all.
But fine, I'll play:
B-Cell said:
This was the game back in 1999 that play exactly like COD (or even worse id say) and any other modern millitary shooter. then we look into deeper history of millitary based shooters either they set in WW2 or set in modern warfare they become stale very quickly especially we compare them to Sci fi FPS, old school shooters and FPS/RPG hybrids.
I'm pretty sure the "Doom clones" got stale as well. As did the "Mario clones." And the "GTA clones." And the...well, you get the idea. Maybe.
B-Cell said:
hopefully this gen we will have more old school shooters like they were on PC in late 90s. and success of Doom will lead to make FPS genre great again.
"Making x great again" is a recipe for not being taken seriously. There's a reason why more people laugh at Trump then laugh with him. Also, Doom. The second reboot in its series. Regardless of what quality Doom actually has, that's not much to be proud of.
B-Cell said:
EA originally reboot MOH to modern times just to compete with COD but series bombed so hard that EA has to abondon the franchise and shift focus toward battlefield.
Wrong on one count, in that MoH 2010 isn't a reboot, it's in the same continuity as the original games (one of the characters is implied to be Patterson's descendant).
B-Cell said:
Hopefully success of Doom change the landscape for FPS genre as ID software revolutionize FPS genre back then too. Doom just released. next is Quake Reboot. do it ID.
Or they could...I dunno...make Quake 5?
Quake, from a storyline perspective, is laughable, and the only continuous storyline is that of the strogg. You might as well make Quake 5 and have them do whatever. It's different from something like MoH 2010, because every game in the series shares the same continuity, even if the games are fairly isolated from one another in terms of plot.
MysticSlayer said:
I'm sure fans of the genre would only recognize the 1999 Medal of Honor as an influential classic to military shooters, but it would hardly be considered the best, especially after Allied Assault nearly unanimously took over as the best Medal of Honor game.
*Raises hand and declares Frontline to be best MoH game, closely followed by Pacific Assault* (Allied Assault comes in at #3 though).
Gethsemani said:
The answer is no. The reason we saw loads of WW2-themed shooters in the late-90's and early-00's is because WW2 was in vogue in mainstream culture at the time. The 50 year anniversary of the end of WW2 and movies like Saving Private Ryan, The Thin Red Line and Enemy at the Gates pushed WW2 into the mind of the general public and it stayed there thanks to shows like Band of Brothers. The video game industry just capitalized on this by making games that followed this general trend in society (hence why MoH:AA mimicked SPR and CoD EatG/BoB). By the mid-00's the war on terrorism and US war efforts in Afghanistan and Iraq were on everyone's mind instead and the games industry followed suit, starting with MW4, where the Marine sections are basically Not-Iraq. This was a thing up until the mid-10's, and now science fiction is the new cool.
Pretty much agree with everything you say there. Have a cookie.
That said, I was into sci-fi FPS "before it was cool" (Halo, Killzone, etc.), so, um, there. I feel it also signifies my personal choice. Usually I say clear of MMS/WWII FPS because sci-fi is my jam, and I highly value story. Does that mean those games are bad, just because of personal preference? No. The MoH games I played were all good (bar Breakthrough), and I loved playing Battlefield 2 back in the day.
Gethsemani said:
1. The general narrative structure of letting you follow two different people in reaching the same goal. Different character was a thing since CoD1, but MW was the first time they shared a story other then "kill axis dudes".
2. The AC-130 sequence was truly groundbreaking and paved the way for every single game with aspirations having a "pilot the support vehicle"-section. At the time it had never been done before and the seamless transition between gunship and soldier on the ground just made it all the more effective.
3. The post-nuclear detonation scene was one of the first times a FPS killed off a protagonist in the middle of the storyline without the player having any chance to stop it. It also set the bar for "shocking death scenes from player perspective", something that later CoDs (and many other games) would abuse the hell out of.
4. Most missions varied their fighting distances tremendously. The assault on the Russian village or the lead up to the AC-130 section are great examples of this, where you move between houses and long/medium range firefights dominate, then you fight short range in the houses and the game keeps mixing it up like that.
5. The game tapped into the contemporary "War on Terrorism" and instability in Russia to deliver a storyline that was grounded in a real world that people could recognize. The story was also, at the same time, a clever subversion of the "evil arabs"-archtype.
I could go on, but just those five points alone should be enough for any game to prove its' merits.
EDIT: Not to mention how its' multiplayer innovations of load outs and kill streaks would go on to become such an industry standard that even the DOOM reboot got in on it.
Have another cookie.
In seriousness, I haven't played CoD 4, but based on reviews it got, I can respect it. For anyone who hasn't seen it, I highly reccomend watching Noah Gervais's CoD retrospective, how he discusses not only the gameplay of each CoD game, but also the themes. No surprise that in terms of themes, CoD 4 was the high point for him. It's why that, while I have little interest in CoD or MMS games myself, it would be disingenuous to dismiss them out of hand.
B-Cell said:
But my friend, it was not "innovative" in a good way as it take FPS genre backward and focus more on Multiplayer. all points you mentioned reflect cutscenes rather than gameplay. most important thing in FPS is level design and shooting while level design are non existance there. and entire game was full on rail. I was never super impressed with original COD but modern warfare quickly become most overrated game of all time tied with GTA series.
But my friend, it was not "innovative" in a good way as it take FPS genre backward and focus more on Multiplayer. all points you mentioned reflect cutscenes rather than gameplay. most important thing in FPS is level design and shooting while level design are non existance there. and entire game was full on rail. I was never super impressed with original COD but modern warfare quickly become most overrated game of all time tied with GTA series.
No cookie for you.
Okay, we get it, you don't care about story or multiplayer in FPS, if not in general. That's fine. I don't care that much about multiplayer in FPS either, bar a few exceptions. That doesn't mean that a game doesn't deserve merit - it's like me calling TF2 or Quake 3 "bad" because they're multiplayer only, and therefore not in my realm of interest. Anyone with any understanding of fiction and/or politics could appreciate that regardless of how CoD plays, the fact that it touched on these things at all and executed them the way they did (e.g. the nuke scene) is worthy of merit. That's not to say that previous FPS games didn't tell stories, but I can't think of one before CoD 4 that tapped into the War on Terror so effectively in terms of how it reflected the darker side of patriotism and the risks of military intervention in the 21st century.
B-Cell said:
Doom and Deus Ex MD are alone the reason why 2016 will be best year since 1998.
One reboot, one sequel. Yay. Consider that 1998 gave us, among other things, Half-Life and StarCraft. First installments of their series, one revolutionizing storytelling in FPS, the other how RTS games functioned from that point on and kickstarting e-sports. Even if the Doom game plays excellently, it's not doing anything new.