Yeah, pretty much every RTS is a mix of Strategy, Tactics, and Interface/Control skill.
Of course Starcraft 2 has Strategy involved, but it is has a higher percentage of these other elements: Tactical play, like knowing what to do to get the most out of Unit X vs Unit Y and selecting and issuing commands to your units very fast.
Certainly strategy/tactics come into play in FPS games as well, but generally the skill in moving & aiming is more of a factor.
In my opinion, I like RTS my games with more emphasis on Strategy, where the decisions matter more than the clicking speed and reaction time. I prefer Total War games, Ground Control 2, Rise of Nations, Total Annihilation/Supreme Commander to Warcraft & Starcraft because I think there's a little more emphasis on strategy.
Of course Starcraft 2 has Strategy involved, but it is has a higher percentage of these other elements: Tactical play, like knowing what to do to get the most out of Unit X vs Unit Y and selecting and issuing commands to your units very fast.
Certainly strategy/tactics come into play in FPS games as well, but generally the skill in moving & aiming is more of a factor.
In my opinion, I like RTS my games with more emphasis on Strategy, where the decisions matter more than the clicking speed and reaction time. I prefer Total War games, Ground Control 2, Rise of Nations, Total Annihilation/Supreme Commander to Warcraft & Starcraft because I think there's a little more emphasis on strategy.