Kpt._Rob said:
Thank you for automatically assuming I was trying to rag on the Wii, because really there's nothing I enjoy more than being the dick who starts a flame war. I was talking about the endless stream of quick cash-in third party games. All the "Carnival Games" nonsense type stuff that's just a bunch of packaged mini-games.
Secondly, literature and music are already established art forms, gaming is still trying to be established. My point was simply that when people hear literature they think of the classics and the genuinely good literature because it's an established form. But when people who aren't gamers hear the word "videogame" in their heads it's pong with better graphics, it's still the same pointless time waster. If the goal is to shift the paradigm so that when people hear the word "videogame" they do think of the good games, then the casual game phenomena can be damaging because it encourages thinking of games as just "games" as opposed to thinking of games as an artistic medium.
And all that is not to say that I don't enjoy some casual games myself, I love the guitar hero games, etc... But I also realize that they can be damaging to gaming's image in a time when it would be possible for gaming to shift from "games" to "artform," a shift that I believe is important if gamers don't want to forever be viewed as they are today.
Sorry, but you should have specified what Wii games you were referring to.
As for games as an artistic medium, which do you think are more art, games with high production values or games that carry out their creator´s intentions? Because a game can only be art if their creator intended it to be art.
And sorry (again) for asking, but do you remember a game called PN03? One of the main complaints many people had with that game, was that it required a certain rhythm in order to move and attack that felt very forced and unnatural, and when someone asked Shinji Mikami (it´s designer) why did he used those game mechanics, he simply responded; [I/]that´s how I wanted it to be[/I]. He didn´t care if the game was fun or not, his artistic vision was more important than that, which is one thing people often forget when they say they want video games to become art, is that art is something personal.
And imagine what would happend if games became something like Dada or experimental films, wouldn´t that be more harmful to video games than games that are just trying to be fun?