The whole 'Casual vs Hardcore' saga is giving me a headache...
One one side of many we have gamers from 'ye golden age' complaining about new gamers,
some from the last age weaned on the PSX or PS2 era, and the PC crowd.
Regardless where you started, personally I started in the last category, with the early PCs like the Commodore and Atari, the arcades, and the Intellivision and 2600.
Games are still more complicated and involving than those days, hell even Tetris was considered state of the art in it's time.
Also, keep well in mind that many of the big names in games are in their 40s+ now as well, most others have been inspired by these earlier 'pioneers' to the industry.
The problem doesn't lie with the casual, the hardcore, or any other group people like to adhere themselves to, it lies with more than that.
The problem with most games of today is multifold, stemming from their audiences, to the market, and to what makes the most money...among other things.
Many of todays games are called 'quality' though that can be applied rather loosely in reality.
I notice many games are of 'a' quality, that being Production Quality.
they look good, sound good, and many play rather good (not all by far). Though it can be said they lack something, and for some, not. Some are cookie cutter, cut from a similar cloth to too many other games, simply swapping palettes and names, though very much the same game. Little is made to create a mythos to the game or make it stand out all it's own.
IE; same game, different visuals.
The others try to be unique, maybe better, but fall prey to trying to compete with the sales of the 'easier to make' games, leaving them a little less than the first conception led anyone to believe.
Now before I get carried away...
People buy these games.
They generate profit.
Thus, developers who have a more corporate standing tend to try and see how much they can save on time and expenses and still make the same fortune. Yet, people still buy the games, complain about them, and buy the next one regardless of earlier complaints.
There is no diversity to blame inherantly, it's all about the money.
Why spend 9 digits to make a 15 hour game that'll make back nearly the same, when you can make a 10 hour game spending 8 digits and get 9 in return.
Games today are easier, the arty label is thrown in often, usually when a game is little more than an interactive movie, mainly because this makes money.
The only thing changed are expectations. That games need to be more diffcult and expansive.
Don't get me wrong...I WANT a game that's longer, more challenging, and requires more than 5 braincells to understand. Just may not see it until someone makes it, or one of the like-minded makes one themselves. That being said, there's a difference between a game that is a challenge, and a game that is an experience. The former can be a puzzle game just as well as a simulation of war, where the latter can be something engrossing enough to keep your ass glued to a seat and hands to controlling implements for long enough to finish the thing.
Otherwise, we'll keep having the games that require little else than to point and shoot for 5 minutes to solve a problem, simply because everyone will keep buying it. Rather than the games that keep your thoughts drifting back to it's intricacies and atmosphere because of it's sheer engrossing immersion.
Which are more expensive to make.