Okay, I can not for the life of me imagine how one gets lost in the Normandy or in HL2's train yard. The Normandy is so damned tiny, and pretty much all of Half-Life 2 is designed in a way that makes you find the right path even when it gives you an illusion of multiple choices.
For Fallout 3 and Rivet City (oh, I remember wandering down the side of the river/coastline/whatever, exploring... good times), I don't see how anyone who actually observes his or her surroundings could miss the button to have that bridge extended. Not exactly the most puzzling part of the game.
ethaninja said:
Cliff_m85 said:
I argue that most people play games to get away from strenuous thinking.
Exactly. Isn't that why they made Doom?
Doom? You mean that game with an overabundance of dark mazes, key hunting, and the occasional switch puzzle?
As much as the genre has evolved in the last 15 years, Doom really involved more thinking and justifiable difficulty than a lot of the current mainstream titles.