Yes. There is a lot to it when making a game, but make no mistake that polishing the graphics makes it take much more time. I'm on the edge though about it as a whole.
I enjoy the occasional eye-candy here and there. Crysis didn't wow me. I guess it should of, as it does to many, but it's not like I won't admit when something does look very nice. It does, but I am more likely to give an eye to something that's artistically pleasing rather than just looking nice.
Graphics don't make a game for me, especially considering how apathetic I am when it comes to titles coming out anymore, all while residing in my corner of retro games and poor hardware. Perhaps I'm just not spoiled enough. I do not own a console from this gen (unless the DS counts, but I only got that last month). My computer sucks. Perhaps it's because I can't actually experience playing games as they are now. But that's no excuse for how gameplay is often thrown to the side, extremely short, or buggy. So much work goes into polishing these games to look nice, yet a lot of other things that are much more important are often ignored. Not due to graphics as a whole, but it helps.
Graphics aren't killing the game industry. It's just making developers lazy. There is less you need to focus on when beautiful graphics will excuse the game a lot of the time. Also, multiplayer. If you really want to shift blame to something about game length and horrible campaigns, it's all because of multiplayer.
I enjoy the occasional eye-candy here and there. Crysis didn't wow me. I guess it should of, as it does to many, but it's not like I won't admit when something does look very nice. It does, but I am more likely to give an eye to something that's artistically pleasing rather than just looking nice.
Graphics don't make a game for me, especially considering how apathetic I am when it comes to titles coming out anymore, all while residing in my corner of retro games and poor hardware. Perhaps I'm just not spoiled enough. I do not own a console from this gen (unless the DS counts, but I only got that last month). My computer sucks. Perhaps it's because I can't actually experience playing games as they are now. But that's no excuse for how gameplay is often thrown to the side, extremely short, or buggy. So much work goes into polishing these games to look nice, yet a lot of other things that are much more important are often ignored. Not due to graphics as a whole, but it helps.
Graphics aren't killing the game industry. It's just making developers lazy. There is less you need to focus on when beautiful graphics will excuse the game a lot of the time. Also, multiplayer. If you really want to shift blame to something about game length and horrible campaigns, it's all because of multiplayer.