It still makes no sense.Codgo said:I just did.Vlane said:No you can't.Codgo said:You could almost call MGS4 a JRPG.
It still makes no sense.Codgo said:I just did.Vlane said:No you can't.Codgo said:You could almost call MGS4 a JRPG.
If you want to live in your dream world ok.Codgo said:Maybe.. just maybe it does.Vlane said:It still makes no sense.Codgo said:I just did.Vlane said:No you can't.Codgo said:You could almost call MGS4 a JRPG.
at least it makes more sense than calling Castlevania Judgment a JRPG.Vlane said:It still makes no sense.Codgo said:I just did.Vlane said:No you can't.Codgo said:You could almost call MGS4 a JRPG.
Yea one thing I found funny about everyone hating FF12's system is that it was done roughly a decade earlier in Star Ocean games and no one complained about those.Onmi said:Not to mention very hated the ungrateful fucks. Seriously I cried tears of joy when I saw that FFXIII was supposedly going to be similar to FFXII, because it is showing that square knows how to 'Evolve' which is good.SimpleReally said:Old FF games are turn based for the same reason the space bar (pause) is the most commonly used button in old PC RPGS: when your party with X number of individuals each with dozens of spells and items are fighting, its impossible to use your abilities to their full potential in real time
FF XII fixed that with the gambit system , that alone is a huge achievement that is very very underappreciated
I hate purists, I really do.
I thought it was a good system, but the game to me was pretty boring.-Seraph- said:Yea one thing I found funny about everyone hating FF12's system is that it was done roughly a decade earlier in Star Ocean games and no one complained about those.Onmi said:Not to mention very hated the ungrateful fucks. Seriously I cried tears of joy when I saw that FFXIII was supposedly going to be similar to FFXII, because it is showing that square knows how to 'Evolve' which is good.SimpleReally said:Old FF games are turn based for the same reason the space bar (pause) is the most commonly used button in old PC RPGS: when your party with X number of individuals each with dozens of spells and items are fighting, its impossible to use your abilities to their full potential in real time
FF XII fixed that with the gambit system , that alone is a huge achievement that is very very underappreciated
I hate purists, I really do.