Bubba Doongai said:
JesterRaiin said:
Bubba Doongai said:
- A world that changes drastically depending on your actions
How about a game with the storyline that doesn't care about player at all ?
Some events happen, because they happen, they can't be changed, prevented or slowed down.
Actions of player, his level or progress have no impact on them.
Player, exactly like everyone else in the game faces them and it's up to him how he react - will he go boldly, try and make a difference, hide in some vault or try to escape all problems. There's no main storyline focused on player - he is only one piece of bigger picture. No chosen one, no scion of angels and scourge of gods. Only simple person that can change his life.
I'm thinking about some fort or castle that prepares for the siege scenario ("Army of Darkness" anyone ?)
("Dead Island" flirted with this idea for a bit, however they failed)
I could see such a thing working as long as the player felt some level of achievement. I do like the exorcision of the 'chosen one' element. However, if the player's actions only have small impacts that revolve around themselves then I think it would be very important for the player to be invested in the character. That's another problem with RPGs, you can't really characterize someone who is supposed to be a blank slate for role-playing purposes and without that characterization then the player's investment in the character relies entirely upon themselves.
Hmmmmmmmmmmmmm... Achievement you say... You don't see how it may work...
It's because we got used to playing video games (and while at that - specific genres of such games) in this or that way. Pretty much every cRPGame makes us the godsend solution to problems that affect at least whole globe.
Let me elaborate on my "siege" scenario (i don't have anything in particular on my mind, i'm simply going with the flow)...
Please first read the "possibilities" part - it's vital for the rest of what i want to say.
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For example you're just some low-rank officer serving in some castle. The ruler of said castle acquired the information (and many Bothians died, ahem...) that his stronghold will be attacked pretty soon, however it's not 100% sure info. So, you may for example volunteer (via quick time event) to go and check if there are indeed some forces marching towards castle. Or, you may stay and try to help in preparing some defenses. Each scenario has different possibilities.
- You could simply ride to the point where supposed armies are and then try to run as hell back with the information. You may also try to infiltrate the enemy army and gain additional information.
- But you may want to visit some seer living in some dungeon near your castle. He can fall into some sort of trance and give you insight about true state of matters. It's no easy task to reach him, because the vault is populated by monsters and traps, but it's definitively faster.
But you've chosen to stay, weren't you ?
- So, which side you join, those who try to build defenses or those who chose to run away ? You created a talker character, so you'll have to play a part of mediator, demagogue, that either rally men to fight or convince them that's better to leave everything behind and go. But, here's the catch. You don't want
all citizens to share your point of view. Most people already decided - you're working with those still unconvinced.
- But wait, you are a warrior. Man, that changes the situation. You may want to change the attitude of this unconvinced minority, but you're better with training the little part of soldiers that will be responsible for defending some part of castle, let's say they will be waiting right behind the main gate, ready to kill those who enter. No, wait, you're an archer, so your and yours subordinates place is on the walls. Well, either way, you'll have good fun trying to gather your people (some want to run away), make them ready for slaughter.
- Ummm, what's that ? Yeah, there are additional forces that you can gather. Around the castle in the woods and mountains live some people. There, on the east lies three villages with crafty men. In the near forest the band of stealthy rogues have their camp. And it is said that near mountains, the giant going by name Bulg has his lair. You're sure you want to spend your time to acquire their help ? Well, it's worth the try.
Ummm... So, you want to leave. How could you ! But, uhhh, if it's your will, you can try to.
- So who you want to run with ? Oh, you have the family, wife, child, relatives, friends. But they aren't convinced. You must talk to some of them, make them believe in you and your agenda.
- And how do you think we should escape ? We need a plan, we can't go on foot. We need resources, protection. And do you think that our ruler will simply let us go ? It will be difficult. Difficult indeed...
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There you go. Achievements. Tadaaaaa, you acquired another one for your cause. Tadaaaaaaaa, you've found aditional equipment - fire arrows for your archers. Tadaaaaaaaaa, giant Bulg will come to aid in defending the castle. Tadaaaaaaaaa, you convinced the bandits to side with you. Tadaaaaaaa, you managed to talk Hrothgar out of drinking (he mourns his wife), grab his sword and become soldier once more. Tadaaaaaaaaa, on your way back from reconnaissance you managed to rescue a damsel in distress. Tadaaaa...
In the meantime world around you lives.
People do something, organize themselves. You may witness some events or no - if you're on the marketplace near the castle Friday/2 PM then you'll witness a soldier chasing a thief, but if you're somewhere else, this event won't be started.
I hope i cleared things a bit...
