xXxJessicaxXx said:
Lately I have noticed that female gamers are being discouraged for all sorts of reasons.
Assassins Creed 3 said that a female protagonist wouldn't fit into the period of the game (yet a Native American would be acceptable and wouldn't rouse suspicion wherever he went?).
The Witcher of course has Geralt whose misogyny is accepted because of the books. Meanwhile if developers made a Conan game would he be portrayed as a racist?
Kingdoms of Amalur treats the female character like she is a man (constant flirts from female characters) to the extent where she is forced to marry a women if she wants to complete a quest line, there is no option to just say 'No' and complete the quest that way.
Risen 2 has dismissed a playable female out of hand even though their protagonist is 'The nameless hero' and plenty of women were involved in piracy.
I don't mean to go into tin foil hat territory here but as someone who has been gaming for a very long time it almost feels like we are going backwards with gender acceptance in games (outside of Bioware.) and the mainstay excuse of devs seems to be that mistreatment of women is part of their universe or time period and so must be accepted out of hand. These are often in games where there are giant bug monsters or other fantastic occurrences.
Sometimes I wonder whether we will ever be accepted as part of gaming or the very excuse of 'men are our main demographic' is going to discourage women from playing games and therefore not allow the demographic to balance out.
I know that I'm in the minority here and I'm probably going to get shouted down pretty badly but please think about what it's like to grow up loving a past-time that no one seems to want you to be involved in.
Actively discouraged? No. But women definitely do not get much fan service from the video gaming industry (outside of Bioware, as you note), because of a (somewhat outdated) perception that young men still make up the vast majority of their target audience. I'm sure game developers and publishers would love for more women to come into the fold, but with few exceptions they haven't shown much marketing savvy in terms of making that happen. Many games are still aimed right at the pleasure centers of thirteen year old boys.
A few notes from your post...
1. I think a lot of times the lack of a female option, or the absence of quality dialogue that reflects and recognizes your choice of female as a protagonist, is just sloppy design. Adding a female option requires lots of extra writing, and extra voice acting, and a different model, potentially with different animations. Sometimes they just don't want to bother. Maybe they had a tight budget. Maybe they figure most of their target audience is male, and would prefer a male, so it's wasted time. I prefer a female protagonist in my games, so it's annoying to me as well when it happens. It's part of why I put off playing The Witcher as long as I did.
2. Regarding The Witcher, I don't find the game particularly sexist, nor do I find Geralt to be misogynistic. The women I've encountered in the game thus far...Shani, Triss...while poorly written and under developed, have demonstrated strong backbones and plenty of aptitude and agency. They seem like strong, competent women. This is the antithesis of sexism. There is plenty of PANDERING though, a lot of
highly juvenile sexualization of said women, the pinnacle of which is those hilariously skeevy trading cards. And Geralt, while not misogynistic, is definitely a lech. And a poorly written, poorly acted lech, so he comes off as tone deaf and creepy instead of charming. This is probably what you're reacting to.
3. I have to agree with the "excuse" that if sexism is part of a universe, it should be portrayed. There's a difference between a UNIVERSE being sexist, and a GAME being sexist. Mad Men might be the LEAST sexist show on television, but the characters and world its portraying are deeply sexist. A sexist world is actually a positive step, as long as it's handled and explored intelligently. Games can and should tackle challenging and divisive social and ethical issues. Fantasy games are dipping their toes into racism quite frequently these days, with mixed results...Sexism should be no different. What I want from the game is the ability to play, or meet, nuanced female characters who have volition and agency, and who aren't just there as props with tits. They don't have to be good people. They don't have to be wise or strong or heroic. I don't want a legion of Mary Sues. But I want them portrayed with the same complexity and respect that the male characters are. That's all I need. If they're treated badly in-universe because in-universe is, say, a fantasy realm modeled after feudal Europe, that's alright. That's world building.