Zhukov said:
Paradoxrifts said:
I recognise and sympathise with the original poster's frustration that more Action-RPGs don't do more to include the women who do enjoy them but not so much as to decree that henceforth all male player characters should be rendered down into boring, bland standardised unisex player wish-fulfillment vehicles.
Apart from the unisex part, they already are.
Any game with a central protagonist that the player does not get to name or choose the appearance of, who ends up being as interesting and engaging as a square plank of reconstituted plywood is simply suffering from a case of poor writing.
The difference is simple.
When character creation is left up to the player then every reasonable option that can be afforded should be implemented. There are a lot of good game design reasons to do this, but I think it should come down to simple human decency. The game developer is essentially leaving a section of the game constructed but unassembled because for some genres it just simply easier and more profitable to do it that way. The least they can do is make sure you've got as many choices as possible to pick from.
When game developers pre-generate a character for their audience then it is up to them to create a character and a game's worth of interactions that that character will have with the rest of the game that is compelling enough for gamers to care about.
Take the examples that the OP mentioned..
Assassin's Creed.
Miles Desmond might be in all of the Assasin's Creed games, but he he clearly is not the protagonist in any of them. He instead serves as a loose framing device to explore the stories of his far more interesting ancestors, Altaïr and Ezio respectively. Satisfactorily having Miles experience and deal with the memories of a maternal ancestor might dangerously flesh him out as a character, when his only purpose in any of the games is to act as the connective tissue that binds the franchise together.
It could be done I suppose, and it could be done well. Just not by Ubisoft. I just don't think they have the capacity to take it to that level and not make a complete ham of it.
The Witcher.
A solid textbook example of a company taking complete ownership of the character that the player will be guiding through the game, presenting all the choices that you get to make as choices that said character might or might not do. Role-playing game?
No, the Witcher games are instead Geralt of Rivia simulators. That might be a deal breaker for some people, but I draw the line between myself and people who then go on to say that I can't have Witcher gamers because they don't 'enjoy' them.
Kingdoms of Amalur.
As tempting as it would be to cajole someone for not wanting to play the 'icky' lesbian, I will write this down to the fact that 38 Studios was
founded by a baseball pitcher, they're a small company and they've just released their very first game.
Cut them some slack.