I followed SWTOR since it was announced. two of my favorite games of all time were KOTOR II and the original KOTOR to a lesser extent, and I was salivating over getting KOTOR III after so long. Every time I heard the devs talk about the emphasis on story, and the lack of grind, my brain would switch into super-excitement mode and I couldn't imagine waiting another 2-3 years for it to come out.
Then it came out.
I enjoyed the class quest for a while. about till level 30, but SWTOR is NOT KOTOR III. it is a game with some elements of an MMO, and some elements of a RPG, but the RPG elements are soulless, and the MMO elements do not mesh well with the RPG style story. For instance, boss fights will be the same all the way to level 50. There are the Caster elite bosses, and the melee elite bosses, and every boss is just the same generic elite with a different skin. You will handle each boss in the same damn way every time. And well, if you want to level solo, which you can do, you need to do EVERY SINGLE QUEST AND BONUS SERIES. if you skip even a few, you will be underleveled, and after 30 levels the novelty of the voice acting starts to fade. it's still interesting, but so many quests are almost identical.
Your companions could have been the focusing point though. They could have help the RPG aspects together, but...guess what? remember the amazing plot and character development in the KOTOR I & II? not there. there are conversations, don't get me wrong, but they are linear and shallow. You never get to know or identify with them like in the original KOTOR games. there are a couple quests that get unlocked by these conversations, but they're short, shallow, and...well...pointless.
as for dungeons? flashpoints as they're called in SWTOR. well...on my server, which had ques, getting a group together for one of them took upwards of 30m. and well...when three people have been spamming general chat for 30m to get two more people, one of them usually gets bored or has to leave and the search continues. the flashpoints weren't really worth it anyway, truth be told. the early flashpoints are great, and the late ones are great, but the ones in the middles are lackluster and disturbingly similar: go here. Kill mobs. kill a few bosses. use computer and decide whether to remotely do something evil or something nice. kill last boss. leave.
I think SWTOR will die. It could have been an amazing RPG, or it could have been a decent MMO. but instead it's a mediocre version of both. Personally, as an avid RPG and single player gamer, I can say it doesn't appeal to me in the long term.
And as a long time MMO player, I can say that It doesn't hold up to MMOs like LOTRO, WoW, or EQ and won't hold my interest.
(even though I couldn't care less about the MMO aspects of SWTOR really, I just wanted KOTOR III)
SWTOR broke my heart. IT's not a bad game, not by any means, but it is a overly hyped mediocre game. In my opinion, the devs flat out lied through their teeth or are just plain idiots when they claimed this would be an adequate KOTOR III for KOTOR fans.
EDIT: Lets not even get in to what the devs did to quite a few characters from the original games...if I had heard half of what they were doing with reven or HK when I was following it, I wouldn't have believed that the writers could be that foolish, but by the time I saw for myself, I was past caring.