I can't agree more. I was a huge fan of ES3 Morrowind but I was amid a major wow addiction when Oblivion was released. I had looked forward to Oblivion but I was too worried about gearing up to really get into the game.
MMO's are dangerous because they make use of ANY idle time, thus become a easy alternative to many things but in the end, all achievements are only virtual.
MMO's are dangerous because they make use of ANY idle time, thus become a easy alternative to many things but in the end, all achievements are only virtual.