Are story, plot and character necessary to make a good video game?

Recommended Videos

DementedSheep

New member
Jan 8, 2010
2,654
0
0
I like my games to have a good story and characters. It adds allot to how enjoyable the game is for me at least and is what will keep me interested in a franchise after I complete the game. I think games have allot of potential as a story telling medium and if a game doesn?t have a good story and/or characters unless t has really good and unique gameplay I will probably get bored of it fast.

Is it absolutely essential? No and sometimes I just want to play a game without having to think too much and the main appeal of games is still the challenge and gameplay. There is nothing wrong with the good old "here are some enemies now kill them in the most creative and fun way possible" or games like Mario and Tetris. Of course a bad plot in a game that actually seems to care about it and forces you to watch cut scenes and listen to bad VAing with horrible lines will damage a game just as horrible gameplay will kill a game with a good story.
So no, a good story is not essential for a good game. It is however essential for a epic game that is going to make you think after you put it down.
 

floppylobster

New member
Oct 22, 2008
1,528
0
0
Absolutely non-essential. Games can do what narrative does through different means. Any game that does otherwise, at the expense of the strength of the medium's strengths, is doing itself a disservice. Any gamer who tell you that story is essential has only been playing games for a few years.

I can think of few game designers who understand this more than Nintendo. Anyone who complains about Mario or Zelda always being the same are completely missing the point of game design and should probably become film critics instead. Even the best game stories will not survive a game that is not interesting to play.

Younger players tend to like stories because they get them motivated and invested in the game. As you get older this becomes less and less important and the enjoyment the game gives you becomes paramount.
 

Byere

New member
Jan 8, 2009
730
0
0
Simple answers.

Yes, yes and yes.

Without some kind of story, the game has no meaning. It doesn't neccessarily need a massive background story, just a baseline on what and/or why the game is happening. Plot can be put under the same reason, though some parts of the story and plot would differ.
As for character/s, again, they wouldn't need to be heavily detailed or anything, but knowing or seeing who or what you are can be good for the game.

My favourite example of minimalism in a game on these points would have to be Bubble Bobble.
The whole plot was you played as Bub or Bob. Two dinosaurs with the ability to shoot bubbles from their mouths. That was it. The only reason for them being in a 100-floor dungeon with hundreds of monsters in their way was to save their girlfriends.
Simple story, simple plot, simple characters and simple gameplay... yet one of the most well played and known games of its time (NES/Amiga/Atari/Commadore64)
 

Tibs

New member
Mar 23, 2011
273
0
0
For me, any single player is pretty boring for me in some genres and I really dont care about them. Bad Company 2, COD BO, Killzone 3, are examples of stories I dont care about, and also FPS.

However, games like Dragon Age Origins, Dragon Age 2 and Batman Arkham Asylum I needed a story to drive me through the SP because of the lack of multiplayer.

For me, single player is largely boring. I use it as a pasttime and nothing else, except SP only games. If a game has good multiplayer or is focused on it, that is what I care about. SP in a multiplayer based game is a drag for me without a good story.
 

Couch Radish

New member
Mar 28, 2011
180
0
0
It mostly depends on the type of game. Games like Tetris and Arakanoid don't need a story, and were never based on it.

And games do need a plot sometimes. It sets the story, what's happened, what will happen, and why you're involved.

Games that don't have a plot are sometimes designed so that the player himself/herself can make it herself. Like Minecraft for instance.
 

Heathrow

New member
Jul 2, 2009
455
0
0
Nazulu said:
I'm aware Super Metroid had a story but so little it could have been replaced with some awesome action scenes or something abstract, and I probably would enjoy the game more if it was something really clever.

SSB Melee is a special case, it's something very different taking fighting to a really interesting direction. There is a lot of depth in that game just adjusting to the game play. It's one of those games you have to experience for yourself. Besides, you can draw anyone in with atmosphere and fun challenges. I played the game for 7 years straight alone and with friends so it's done wonders for me.

To say it's impossible to make a great game without a story is just a lack of creativity to me, same with movies with no story and music with no lyrics (as someone said before).
Back story, like the text scrawl at the beginning of Super Metroid which sets up motivation and information relevant to the plot, is a narrative element but it is not in and of itself narrative.

The narrative in SM is all the events the player participates which describe how the plot/story takes place. The plot is the exact structure that the players actions create. The plot is still part of the narrative but so are all the times you jumped from one platform to another, fired your gun, fell into an acid pit, died to a boss or any other enemy and basically anything else in the game.

The plot of SM is the Hero's (Samus's) journey to rejoin a friend (Metroid baby). To complete this journey several tests of strength are required. And, in the end, the friend is found to be corrupted and he betrays the Hero only to later sacrifice himself in order to find redemption and help the Hero defeat the corrupting influence (Mother Brain). This plot is basic but resonant and it is clearly visible in the events of the game.

For a moment let's imagine Super Metroid with no narrative structure (and thus no plot) at all: For starters there could be no text scrawl at the beginning and so there would be no back story to the game, the events of SM would therefore have to stand on their own without support from other stories. This is not a deathtouch in and of itself but it does mean there are challenges for characterization. Without back story we don't know what the significance of the Metroid Baby is so it simply becomes a monster which attacks us and then helps us later.

Locations are concessions to narrative so we would have to remove all the settings from the game. No Space stations or planets, all events would take place in one large featureless room (even that might have narrative implications but if that is the case then I can think of no setting without narrative). In this room your featureless insert character would spend all their game time endlessly fighting waves of enemies and bosses with no discernible pattern or cause. And then the game would end abruptly and with no explanation.

Actually that game concept still has a rather large amount of narrative structure, in order to truly strip out all narrative architecture we'd have to remove every element of gameplay until nothing was left. After all: a man shoots a monster is still a very basic story. I could go into this in more detail but a post on why cognizance implies narration could grow out of hand quickly.

Regardless, I hope we can now clearly see the difference and overlaps between narrative (which includes most aspects of gameplay as well as narrative architectures such as back story) and story itself.



Briefly on SBros. You might have been particularly drawn to SSBM but I doubt this was the case for most people. My friends and I only ever played the games at parties or if we were hanging out with nothing to do. I honestly could not see any reason to play the game beyond that point, my friends and I were all pretty evenly matched so no one needed to practice and hone their skills. I suspect that you will find this to be the prevailing opinion on the game considering how small tournament communities are.



Perhaps in my drive to be witty my original comment may not have been substantive enough. A more accurate view of gaming would state that narrative and plot are intricately linked to all games and you ignore them at your peril. You might be able to make a game with strong narrative gameplay elements but without a resonant plot it will quickly become tiresome and forgettable. Likewise a game with a rich plot but underdeveloped gameplay will not be able to hold many people's attention. In games, as in many parts of life, balance is the most important aspect.

The most important thing to take away though is that while a game that embraces one or two elements of narrative, plot or character may be successful a game which embraces and innovates in all these areas will definitely be a successful and well remembered game because it will have the most to offer the most people.




As a point of interest, here is a game with plot but no gameplay [http://progressquest.com]. Tetris has already been described as a game with significant gameplay and extremely limited amounts of plot. And I would hold up this game [http://armorgames.com/play/5355/immortall] as one which manages to hit all the right notes with fair skill and accuracy.
 

gbemery

New member
Jun 27, 2009
907
0
0
Witney said:
I've watched a few videos on The Escapist by Ben "Yahtzee" Croshaw, and he seems especially focused on what a game's story is, and the disposition of the characters. A video game-loving friend of mine feels the same way, and argues that games are artistic and emotionally edifying because of their stories and characters.

I've always felt that video games are more of a purely technical, problem-solving exercise, with stories thrown in for the sake of some bonus amusement; "Narratives" serve as distractions to the pure gameplay, and "characters" only have the personality of whoever is controlling them.

I thought I'd weigh in on an online forum inhabited by video game lovers of all ages and stripes: How valuable is a story to a video game? Are they integral or extraneous? Regardless of how much you may like a story or a character in a game, are they the one thing that makes the game worthwhile?
depends on what you want you can't really generalize games into just one category. If you took the story, plot and characters out of some games the experience wouldn't be the same such as in RPG's so it would beg that yes those are essential for a game to be good. But say take any story, plot or character out of say bejeweled and no you don't need those things for a good game. So it really just depends on what type of experience you want out of your game play.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
0
0
Witney said:
It is a good edition, but sometimes it has actually hindered games.

For example, "Eat Lead, the Return of Matt Hazard" was a well written and unbelievable funny game. It had AAA voice talent, writing, and was a great parody of current gaming trends.

The problem was that it only had an A budget, leaving the underfunded gameplay broken beyond belief.
 

Not G. Ivingname

New member
Nov 18, 2009
6,368
0
0
Byere said:
I would say that is a bad example because that time it was impossible to tell a story at all because of the storage capacity of any medium they had at hand simply wasn't enough to even fit in very much text.
 
Jan 27, 2011
3,740
0
0
Good story, characters, etc, are not needed for a good game...(look at Team fortress 2, for example)

But they are essential for a GREAT game.

Also, it's nice to have a reason to give a damn about those pixels on the screen.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
0
0
Heathrow said:
Nazulu said:
I'm aware Super Metroid had a story but so little it could have been replaced with some awesome action scenes or something abstract, and I probably would enjoy the game more if it was something really clever.

SSB Melee is a special case, it's something very different taking fighting to a really interesting direction. There is a lot of depth in that game just adjusting to the game play. It's one of those games you have to experience for yourself. Besides, you can draw anyone in with atmosphere and fun challenges. I played the game for 7 years straight alone and with friends so it's done wonders for me.

To say it's impossible to make a great game without a story is just a lack of creativity to me, same with movies with no story and music with no lyrics (as someone said before).
Locations are concessions to narrative so we would have to remove all the settings from the game. No Space stations or planets, all events would take place in one large featureless room (even that might have narrative implications but if that is the case then I can think of no setting without narrative). In this room your featureless insert character would spend all their game time endlessly fighting waves of enemies and bosses with no discernible pattern or cause. And then the game would end abruptly and with no explanation.

Actually that game concept still has a rather large amount of narrative structure, in order to truly strip out all narrative architecture we'd have to remove every element of gameplay until nothing was left. After all: a man shoots a monster is still a very basic story. I could go into this in more detail but a post on why cognizance implies narration could grow out of hand quickly.

Regardless, I hope we can now clearly see the difference and overlaps between narrative (which includes most aspects of gameplay as well as native architectures such as back story) and story itself.
Sorry to havewasted your time, I should have been more clear but I'm only talking a definite story and character. Not death to every inch of narrative, just what the OP was talking about.

Even the dialogue in the intro could be replaced with just action scenes while keeping the same music. Don't need the small Metroid to befriend you, doesn't add much to the game, as well every small part that adds to the definite story.

Heathrow said:
Briefly on SBros. You might have been particularly drawn to SSBM but I doubt this was the case for most people. My friends and I only ever played the games at parties or if we were hanging out with nothing to do. I honestly could not see any reason to play the game beyond that point, my friends and I were all pretty evenly matched so no one needed to practice and hone their skills. I suspect that you will find this to be the prevailing opinion on the game considering how small tournament communities are.
I don't find it prevailing at all, all my friends went nuts for this game and it was one of the most discussed games in the 2000s. Tournaments are still going around the world as well and the pros have gotten much better.
 

mjc0961

YOU'RE a pie chart.
Nov 30, 2009
3,847
0
0
No. It all depends on the game and how those things are added. You can have a game with a bad story, or a game with a good story. Or a game with no story that is either fun as hell regardless, or a game with no story that's pretty lacking in other areas too and is just bad because of all of its components.

I've always felt that from best to worst, what I'd like to have in a game as far as story is:
1. A good story
2. No story (or just a basic paragraph in the manual story like Super Mario Bros or Sonic the Hedgehog [1991, not 2006])
3. A bad story

Obviously a good story is a great thing to have and can really help draw you into the game. No story is okay too if the game itself is really well done (such as Doom, that says "Demons invading Mars and trying to take over earth! Go stop them!"). But a bad story always takes something away when it makes you take a step back from the game world and go "what the hell is this nonsense?" Examples that come to mind are C&C4's constant attempt at using the player character's wife as a motivating factor despite not giving us any reason to care about her at all, or since I just mentioned Sonic above, Sonic Adventure 2 springs to mind; particularly the scene where Eggman blasts half the moon away with his giant space laser that's attached to a giant space station, and the next thing Sonic and Tails do is wonder where Eggman is. Gee, you just watched him fire a space laser. Maybe he's in that nearby Starbucks. Dumbasses. But anyway yeah, when a story is bad, it pulls you out of the game to wonder what they hell they were thinking when they came up with that plot point or that line of dialog or whatever, and then you're having less fun, even if it's only slightly less fun.
 

dj_8612

New member
Nov 9, 2009
58
0
0
depends on what kind of game you are trying to make. Portal and Team Fortress 2 have little/no story whatsoever and great games. The key is that if the story is trying drive the game and how well developers make characters, plot etc
 

Nouw

New member
Mar 18, 2009
15,615
0
0
Yes and no.

Depends on genre, I don't want the amount of detail to story, plot and etc that Arkham Asylim has in a racing game. Having said that, each game has different needs.

Doom is fun as hell for example but I'd rather have a bit more story and character in my average RPG.
 

DigitalAtlas

New member
Mar 31, 2011
836
0
0
It is absolutely one-hundred percent not essential for story/narrative and deep characterization for a game to be great. God Hand is a great game and it lacks all three, as does No More Heroes. Games can survive on gameplay alone, if they're designed well enough.

However, a game that does all three of those things with great gameplay, such as Half-Life, Portal, Mass Effect, Final Fantasy, Persona, Shadow of the Colossus, and Bioshock, are the truly fantastic games that push genres. They're remembered much more than Demons' Souls and God Hand.
 

NathLines

New member
May 23, 2010
689
0
0
No, it's not necessary. If the game-mechanics and gameplay are great, it'll still be a fun game. A game can also stand alone on its story/characters even if the gameplay isn't worth mentioning. A game that features both great gameplay and story are ideal of course.
 

Trolldor

New member
Jan 20, 2011
1,849
0
0
Witney said:
I've watched a few videos on The Escapist by Ben "Yahtzee" Croshaw, and he seems especially focused on what a game's story is, and the disposition of the characters. A video game-loving friend of mine feels the same way, and argues that games are artistic and emotionally edifying because of their stories and characters.

I've always felt that video games are more of a purely technical, problem-solving exercise, with stories thrown in for the sake of some bonus amusement; "Narratives" serve as distractions to the pure gameplay, and "characters" only have the personality of whoever is controlling them.

I thought I'd weigh in on an online forum inhabited by video game lovers of all ages and stripes: How valuable is a story to a video game? Are they integral or extraneous? Regardless of how much you may like a story or a character in a game, are they the one thing that makes the game worthwhile?
Depends on the game.

Sudoku games aren't likely to be improved with a backstory, whereas games like Bioshock would just be boring without the atmosphere, story and characterisation behind them.

People who focus primarily on gameplay tend to hate a lot of games for being 'bland', and love bland games like Minecraft.
 

Heathrow

New member
Jul 2, 2009
455
0
0
Nazulu said:
Sorry to havewasted your time, I should have been more clear but I'm only talking a definite story and character. Not death to every inch of narrative, just what the OP was talking about.

Even the dialogue in the intro could be replaced with just action scenes while keeping the same music. Don't need the small Metroid to befriend you, doesn't add much to the game, as well every small part that adds to the definite story.
The OP was talking about narrative, I spent some small amount of time explaining what exactly constitutes the narrative of a game. Do not apologize for wasting anyone's time but your own.

Nazulu said:
I don't find it prevailing at all, all my friends went nuts for this game and it was one of the most discussed games in the 2000s. Tournaments are still going around the world as well and the pros have gotten much better.
Unless you are proposing that the majority of gamers on earth still take part in Smash Bros. Melee tournaments then your point is untenable. The game, whatever strengths it once had, is now mostly forgotten for its successor.
 

Anah'ya

a Taffer
Jun 19, 2010
870
0
0
Witney said:
A fruit salad can be good with and without apples.
A "game" does not need anything in particular. Angry Birds doesn't have a story or character depth and it's fun. Dragon Age, however, is a different beast altogether.

One could argue whether FPS and action adventure/platforming titles need a good story, though at the end of the day that doesn't seem to be what the broader audience is on about. I would like my FPS and action titles to be equipped with an engaging and long winding story arc like my favourite RPGs, though I know it won't happen.