MBergman said:
I enjoyed Oblivion, but I did not really like the leveling system. When you can get to the final area with your character at level one it just rubs me the wrong way. This is supposed to be a demon prince with a army of monsters and this "newbie" can stand against him?
Levelling up is an illusion anyway though. You either fight level appropriate enemies or you die if there's no enemy scaling, or every enemy is appropriate. Level scaling just gives you more freedom. In the case of Oblivion, who's to say you're a newbie? Maybe you're a very skilled warrior and were in prison for years, and can come out and nail it off the bat. If that's how you play it, that's what your story is. I didn't like the specific leveling mechanics for Oblivion, but I did like the scaling.
This comes up in D&D too, especially 3rd edition and later. In reality you'll survive 4 hits in a level appropriate encounter and enemies take 5 rounds to take out. The more poweful enemies have higher AC but you have a better BAB, they have more HP but you do more damage. It ends up not making a real difference.
Where I like the actual leveling where there are enemies you can't beat at first and can later is when they're not artifically contained in different regions. Games like Escape Velocity where fighting a pirate in a Skipper or Argosy is beatabable but a Kestrel with two Lightnings is pretty impossible until you get more powerful weaponry and more money. That's cool, because you're still going wherever you want, and there's still always something challenging for you to face, but in Baldur's Gate you're stuck to the newbie areas first, and then when you level up there's little point in going back. If the encounters were really random and you sometimes run and sometimes win easily it would be fine, but there are some areas that aren't noteworthy or different from other areas, yet they're insanely difficult for apparently arbitrary reasons to do with the plot progression.
It's an aspect that doesn't age well, and certain games are great decades after their release, while others are only good on release. Super Mario Land, Super Mario Bros 3, Kirby's Adventure - those are all games that are still good and still as fun today as they were when they were first released. Baldur's Gate and Half-Life are games that are much less fun now than when they were first released (I'm saying this as someone who used to love both of them, and I refuse to play them any more to avoid tarnishing my fond memories).
If I play Final Fantasy VIII now, it doesn't strike me as outdated, it's still very unique, and it's easy enough to game the system to avoid being frustrated with it, while still not actually cheating. Final Fantasy X even didn't age so well, as going back to Besaid Island has you facing dead easy enemies. It totally breaks any sense of immersion you once had. That's what I'd say makes a good RPG.
That said, I'm still keen on checking out Planescape: Torment, but that's a game I never played before, and it wasn't developed by BioWare.