This one:Azaraxzealot said:i havent seen any... most female characters i see are highly stereotypical (ex: See all JRPGs) or highly sexualized (ex: See all JRPGs and Lara Croft)
or they're just there to be there (ex: Dana Mercer in Prototype)
i designed some myself and tried to make them as NON-SEXUALIZED and NON-STEREOTYPICAL as possible, but it's really difficult when you suck at drawing...
i guess the best example of a "normal" female character would have to be female Commander Shepherd (she's a good character all around). but i dunno if she counts since "default Shepherd" is male.
But every single playable character in both games is a token character.Onyx Oblivion said:I wish I could say the same for Zoey and Rochelle, sadly. They are truly token girls.Painful illusion said:Alyx Vance is the prime example of a non-sexualized/stereotypical female character. She has a purpose and a key aspect to the story.
Yeah. One one that I can think of right now.Blame said:The Boss, Metal Gear Solid 3
She really is a strong female character, and is very realistic with her human relationships and actions.ScRaT_the_destroyer said:Judith Mossman wasn't sexed up, well besides her voice. Michelle Forbes voice does strange things to me *embarrass*
Absolutely not what I said. Failure in basic comprehension here.JeanLuc761 said:You're aware you're basically saying that a man who finds ANY woman attractive is perverted?Kermi said:And yet, people still sexualise her.Painful illusion said:Alyx Vance is the prime example of a non-sexualized/stereotypical female character. She has a purpose and a key aspect to the story.
The fact is, a large chunk of people playing video games are male in the age range of 13-40, and the majority of them are, to some extent, perverts. Maybe it's conditioning of years of video games where women were oversexualised, but they tend to latch onto anything female and assume it's there for their titillation.
Alyx in her modest attire, demure proportions and plain-but-pretty facial features is every bit the subject of sexual idolatry as Kasumi from Dead or Alive. Probably even more so, because closeted perverts will choose to appreciate Alyx "innocently" on the basis that she's viewed as non-sexualised and therefore. Don't be fooled.
Failure in logic here.
Ah, I see what you're saying now. My bad, guess I misinterpreted your intent.Kermi said:Absolutely not what I said. Failure in basic comprehension here.
Finding a woman attractive is not perverted. By and large, this is what men are designed to do (homosexuals and so forth notwithstanding).
Sexualising a woman, particularly a non-existant video game model, one that was probably designed by committee to be non-sexual (but still attractive) is where perversion starts to creep in.
It doesn't matter what you put in as a placeholder, someone somewhere is going to find it sexually appealing and probably make sexual fanart of it. I've seen Weighted Companion Cube erotica but I hope like hell it's been created ironically - then again the Companion Cube was meant to be the subject of our obsession.
Sure, there's a big difference between your Alyx Vance and your Kasumi or Bayonetta - the latter are designed to excite. Short flapping skirts + high kicks? Body suit that flies off when you do a special move? Bayonetta in particular has a one-handed play mode, and we know that was deliberate.
On the flip side, Alyx Vance was supposed to be a regular girl so that when we put on our Gordon Freeman persona we can believe that her appeal to us is natural, based on her accomplishments as a person and a genuine personality rather than how much of her digital cleavage we can see. We know we're supposed to like her and that she likes "Gordon", but she's not getting her tits out to prove it.
She shies away from the very idea with embarassment it when Eli hints that he'd like Alyx to bear him some grandchildren some day with the heroic, legendary and above all fertile Gordon Freeman right there in the room. Her shy reaction only serves to make us like her more, but at the same time we're thinking "ohh yeah, I am - uh, I mean - Gordon is totally gonna tap that".
Right there, Alyx ceases to be generic girl in grey and becomes Gordon Freeman's love interest. Even so, it was free flowing, and natural, and one of the few things I actually liked about playing Half Life 2.
Then people went and made a nude mod.
You are trying to distinguish between attractive and sexual. Are you trying to distinguish between a romance and casual sex? Or are you trying to distinguish between attraction to a women's body and appreciation for her personality?Kermi said:Absolutely not what I said. Failure in basic comprehension here.JeanLuc761 said:You're aware you're basically saying that a man who finds ANY woman attractive is perverted?Kermi said:And yet, people still sexualise her.Painful illusion said:Alyx Vance is the prime example of a non-sexualized/stereotypical female character. She has a purpose and a key aspect to the story.
The fact is, a large chunk of people playing video games are male in the age range of 13-40, and the majority of them are, to some extent, perverts. Maybe it's conditioning of years of video games where women were oversexualised, but they tend to latch onto anything female and assume it's there for their titillation.
Alyx in her modest attire, demure proportions and plain-but-pretty facial features is every bit the subject of sexual idolatry as Kasumi from Dead or Alive. Probably even more so, because closeted perverts will choose to appreciate Alyx "innocently" on the basis that she's viewed as non-sexualised and therefore. Don't be fooled.
Failure in logic here.
Finding a woman attractive is not perverted. By and large, this is what men are designed to do (homosexuals and so forth notwithstanding).
Sexualising a woman, particularly a non-existant video game model, one that was probably designed by committee to be non-sexual (but still attractive) is where perversion starts to creep in.
It doesn't matter what you put in as a placeholder, someone somewhere is going to find it sexually appealing and probably make sexual fanart of it. I've seen Weighted Companion Cube erotica but I hope like hell it's been created ironically - then again the Companion Cube was meant to be the subject of our obsession.
Sure, there's a big difference between your Alyx Vance and your Kasumi or Bayonetta - the latter are designed to excite. Short flapping skirts + high kicks? Body suit that flies off when you do a special move? Bayonetta in particular has a one-handed play mode, and we know that was deliberate.
On the flip side, Alyx Vance was supposed to be a regular girl so that when we put on our Gordon Freeman persona we can believe that her appeal to us is natural, based on her accomplishments as a person and a genuine personality rather than how much of her digital cleavage we can see. We know we're supposed to like her and that she likes "Gordon", but she's not getting her tits out to prove it.
She shies away from the very idea with embarassment it when Eli hints that he'd like Alyx to bear him some grandchildren some day with the heroic, legendary and above all fertile Gordon Freeman right there in the room. Her shy reaction only serves to make us like her more, but at the same time we're thinking "ohh yeah, I am - uh, I mean - Gordon is totally gonna tap that".
Right there, Alyx ceases to be generic girl in grey and becomes Gordon Freeman's love interest. Even so, it was free flowing, and natural, and one of the few things I actually liked about playing Half Life 2.
Then people went and made a nude mod.
Ah, ninja'd. Estelle immediately popped into my head when I saw this thread. Also, surprisingly, the girls from the Guilty Gear series are very non-sexualized and rather non-stereotypical (except for I-No, but that's just one of them). In fact, I could come up with a huge list of characters for this: Talim from Soul Calibur, Kat from Halo: Reach, Recette from Recettear, Commander Miranda Keyes from Halo, to name a few. And those are just off the top of my head.NeutralDrow said:Spoken by someone who's never played a Tales game, I'm assuming.Azaraxzealot said:i havent seen any... most female characters i see are highly stereotypical (ex: See all JRPGs) or highly sexualized (ex: See all JRPGs and Lara Croft)
Or maybe took one look at Judith from Tales of Vesperia, and automatically assumed she overshadowed Colette, Raine, Presea, Sheena, Tear, Natalia, Anise, etc. Or maybe Xelha, Mizuti, or Milly from the Baten Kaitos games.
So even within those, the answer to your question is "of course." Even if you're one of those people who assumes that any female character who doesn't act like a man is "stereotypical."
Not exploitation per se. Of course attraction is sexual. There's no point to attraction without sexuality. When I refer to sexualization in the context of video game characters I refer to the sexual objectification of women - and by sexual objectification I mean consideration of a woman as only serving a sexual purpose.RelexCryo said:You are trying to distinguish between attractive and sexual. Are you trying to distinguish between a romance and casual sex? Or are you trying to distinguish between attraction to a women's body and appreciation for her personality?
It seems to me you are saying, "It is perfectly natural for men to be "attracted" to women. But it is morally wrong for them to be sexually attracted to women."
You seem to perceive a relationship where women keep their clothes on, have purely platonic conversation, and serve in an almost purely platonic relationship with only hints of sexuality as OK...but anything more than that as exploitation.
Why?