Actually,my point is that they're more complex,therefore harder.TheMadDoctorsCat said:Hmmmmm you make a good argument that games are more COMPLEX. I don't think it follows that they're easier. There's a big difference between difficult and complex, as I am about to prove with a real-life example from my childhood.
Take "Master of Magic", an extremely old C64 game that involved the player, as portrayed by a small yellow dot, running around various grey corridors in a top-down maze view. Frustratingly near the start was a vampire that held the dagger you needed to beat the minotaur at the end. Without that dagger, you didn't stand a chance in hell of surviving an encounter with him, yet you had to get past him in order to retrieve the amulet that was the object of your quest.
But the real monster wasn't the poor old Minotaur (if you have the dagger of death then he's dead, if not then YOU'RE dead, nothing complex there), it's the vampire you had to fight to get the dagger you needed to kill the minotaur. I do not know of ANY monster in ANY game that had a worse reputation than that vampire. It was ten pixels of pure death. I'm not kidding. If it got close to you, you were dead, yet in order to cast magic or try to hit him (not that your weapons and spells were particularly effective against him) you had to stop and use the "cast" command. Also, it could move as fast as you could. It couldn't be thrown off your scent. It would just keep coming, and coming, and coming, and NEVER STOP. Terminator-vampire.
It was about a centimetre tall and made of ten pixels, for chrissakes.
"Master of Magic" was not a complex game. There were several varieties of enemy, one NPC, a few weapons and armour, five spells, and some identical-looking corridors. Oh, and some fantastically creepy music. Everything that took place was written on a pixellated yellow scroll in text. TEXT.
And yet there remain only three games I've ever had actual nightmares about: System Shock, System Shock 2, and Master of Magic on the C64. I don't think I've ever experienced such nauseating dread in a game as I have when approaching the door to the corridor where that vampire lives. (Did I mention there's no "autosave" in "Master of Magic"?)
Dammit, now I've thought about it, I'm gonna start seeing those ten pixels in my dreams again.
F--king vampire.
Damn, this post has been cathartic. Ahem... anyways... point made I think.
Your exemple shows exactly that.The difficulty was the guess work behind it and trying to type your commands as fast as possible.Had the game been made today,you would have had to fight that vampire one on one,trying to understand when it would strike so you could block and hit it,or running away in a non-top-down view in a maze making that much easier to get lost and slaughtered by the vampire.The vampire might even have had laser eyes,considering games these days need to be "flashier" to sell correctly.