Are We Being Too Harsh About Modern Warfare 2's Story?

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Rex Fallout

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G-Force said:
Ok so I'm not here to defend the storyline of Modern Warfare 2 by calling it a masterfully told tale that is emotionally riving but I do wonder sometimes if it gets way more flack then it should.

When critiqued the plot is summarized as a "stupid" and "filled with explosions" and I place myself in this crowd. However if you were to actually look at the plotline as a whole it does strive to be more intelligent that people give it credit for. For one they look at war and show it more as a shades of gray conflict and questioning the notions of patriotism, the use of war and the necessary evil ones must do for the greater good.

Take the "No Russian" mission where Shepard's last words to roach were "Your actions will save many lives" he wasn't referring to his bust on Makarov but was alluding to his death which would set into motion the war with Russia. Shepard lost his unit in the first game and saw the weakened state the US military was in because of the public's apathy toward the army. He really believed that by creating an enemy he would finally get the public to care and enlist and in doing so the United States would be safer as now it has people willing and able to defend it. People say this twist came out of nowhere but the game foreshadowed it subtuly with his in game speeches and a quote from an NPC remarking about Shepard not knowing about danger close which showed how little he thought of his fellow soldiers. On the flip side is Captain Price who is pretty much "the good guy" yet he's willing to detonate a nuke in space which probably killed many innocent people but allowed the US to turn the battle against Russia.

Again I'm not saying that Modern Warfare 2's story is art but it does make an effort to make a few statements about war and is not a big I LOVE AMERICA! fest that people bash it for.
No we aren't being to harsh on it. Truth be told we aren't being HARSH ENOUGH.

Mw2 was complete garbage, the first one had a well written unique story. So what does the second one do? Copy and paste. Nuke goes off in 1? WE NEED ANOTHER NUKE. Russians are fighting the united states even though the two are on fairly good terms? KEEP THEM RUSSIAN PIGS COMING. Not to mention the actual GAMEPLAY was complete crap. I didn't enjoy the multiplayer at ALL. And spec ops was just an attempt to get the fannage that Nazi Zombies has. And it failed. Miserably. Honestly it was complete shit. Now in the next one they are cutting straight to the point and copy and pasting zombies. Way to go for being creative! And I haven't even really gone into the story, mostly because I don't need to. The plot holes are HUGE. And I don't feel like typing out what someone else probably already has.

Honestly, another 'I LOVE AMERICA!' game probably would have been better.
 

octafish

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Iron Mal said:
snip
Modern Warfare 2:

The game takes place a few years after the events of Call of Duty 4: Modern Warfare and follows the actions of Task Force 141 (an international special forces team) and a U.S. Army Rangers squad as they attempt to foil a plan masterminded by a underhanded colaberation of a Russian terrorist cell and a jaded and cynical American General (who lost many thousands of men during the nuclear detonation in CoD 4, the apathetic reaction from the American people at the loss of his entire force made him snap and desire a situation that would make the people care).

Their plan? Make it look like the U.S. conducted a cold blooded terrorist attack in order to enrage the Russian people and force a decleration of war.

In the end, the actions of the Rangers and Task Force 141 aren't enough. America is devistated by an EMP, casulties are implied to be great and the Task Force is reduced down to two men.

All of this and the war between America and Russia is still raging on.

Half Life 2:

An alien invasion changes the world from how we recognise it today to a global dictatorship complete with public beatings and apartment raids. Within the first few minutes of you getting off the train you're immediately recognised and recruited into the human resistance before being told to run for your life from the police (despite not having done anything criminal by this point).

After a brief chase you escape to the newly founded Black Mesa and are about to resume your work as a scientist but (because your scientst protaganist can never actually engage in anything pertaining to science) the lab is shelled with Headcrab artillery and raided by the Combine forcing you to flee throught the (literally) dead town of Ravenholm.

After escaping the makeshift Necropoilisyou have to walk, drive and otherwise travel to the enemy prison to liberate an important scientist (who was captured off screen), your liberation attempt successful, you use a teleporter to escape only to find that (for some unexplained reason) you have been placed foward in time into the middle of a civillian uprising and must lead it to victory all by yourself (no other rebel leaders are established or even implied).

Finallaly, you manage to storm the Citadel, stronghold of the Combine and office of Dr. Breen, the man who sold us out to them and is a representative(?). After letting yourself get captured (in a fairly stupid way) the gravity gun you obtained earlier is superpowered by....science(?) and you battle your way up to the main reactor of the Citadel and destroy it. The resulting detonation of a fusion reaction while standing 15 feet away from it doesn't kill you beacause the enigmatic G-Man stops time and whips you and your sidekick out of danger at the last moment because...fuck you?

By comparison, Modern Warefare 2 isn't that stupid when you take into account what we call a 'good' story.
Look I haven't played any of the CoD games (I have the original somewhere but new games keep coming out and I haven't gotten around to it), the problem (from what little I have seen) isn't the story, it is the story telling. Half-Life isn't praised for having a great story (it is passable, certainly no worse than some), it is for great story telling. In Half Life control is never taken away from you (though you may wish it was in the boat sequences, yeesh) it is why people tend to like Freeman even though he is just a pair of hands, because he is always you. Everything you do Freeman does. There are no scripted moments of crash! boom! wee! where you are just staring at the screen with no input. There are scripted moments but always from Freeman's perspective, always with at least the illusion of control. I myself prefer these games.

Maybe it is because of Deus Ex (stupid story again) but I really like emergent gameplay, gameplay that changes focus because of something you the player has done (I am certain this goes back to Pirates! rather than Deus Ex for me though, if only because I never got into Elite). Half Life 1+2 manages to include this despite being a largely linear game. CoD (again from what little I have seen), seems to rely heavily on cutscenes to tell the story, and I find that boring. (I have been told that CoD 1 and 2 aren't so cutscene heavy, I hope that is true).
 

Ordinaryundone

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ZeroMachine said:
... Can we be friends? I'd like to be friends. I like people that pay attention to what's going on :D

Thank you, dude (lady?). I couldn't have said all that better myself.

I think I know what the issue is. So many people assume the story in an FPS will be stupid, so they shut off their brains and don't pay attention. Everything is explained in that game, and it doesn't require any real stretch of the imagination to understand what's going on in it.

It downright pisses me off. MW2 is far from my favorite game or story, but when I see people pointing out plot holes that don't exist, I practically pull my hair out.
Dude, bro. And that sounds good to me.

I'm the same way. Its one thing to hate on a bad story because its bad. Its quite another to hate on a story because you didn't take the time to understand it.
 

Custard_Angel

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Saying MW2 had a shit campaign is completely apt.

It was unnecessary and forgotten amidst the gunwankery.
 

Condiments

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Storytelling in videogames will never progress if we are content to hold are expectations so low. MW2's story had gaping holes, defies logic, and is entirely unengaging for the player. The original Modern Warfare's campaign's was indeed passable, and they intended to up the ante for the sequel, and failed miserably. Whats wrong with telling a story that has logical grounding, that doesn't involve an invasion of the United States so you can defend burger town?

The gunplay may be fun, but to say it isn't the bad by vidyagame standards is borderline apologist. The stories is crap, because it is crap regardless of which medium it resides.
 

Slayer_2

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Ordinaryundone said:
Slayer_2 said:
I admit, the story is gripping and the gameplay is fun. But if you even have a slight idea of how the world works, it's hard not to poke holes in the plot for MW2.

1) Price died in CoD4, it's a fact. You see the medics trying to revive him, desperately giving him CPR, but in the end the medic gives up, just as you're hoisted up to the helicopter.
Its a retcon. Simple as that. Many other mediums do it as well. We are never told, explicitely, that he is killed. Therefore, he didn't HAVE to be dead.

2) Assuming price was alive, there is no way he'd be put in a Russian gulag. His body would have been brought back to Britain for burial, or (assuming he magically lived), they would have brought him to the hospital with soap).
The battle wasn't over just because Soap shot Zakheav. Whichever chopper was carrying Price could have been intercepted and shot down.

3) How can TF141 identify where a spent shell was created from CCTV footage, but the Russians can't use that same footage to identify a well known terrorist? Have they been drinking too much vodka while on the job?
They know its Makarov from the beginning. They just have no idea how to find him. They chase down Alex Rojas in Rio because they think he might give them some lead on where to find Makarov. Which he does, that is how they find the Boneyard and the Estate.

4) How can Price reprogram a nuclear missile in a matter of minutes while under fire. How did he even get in the submarine, I'm pretty sure the hatches can lock. The whole thing is just ridiculous.
He's awesome, that's how. Its not a plothole, just an informed ability we didn't know about. For all we know, all he had to do was press a few buttons, or rewrite a few numbers, or just point to a different place on a map. Maybe he took an officer hostage and made him do it at gunpoint. They can't make those systems TOO complicated, because you wouldn't want someone doing something wrong and accidentally wiping Switzerland off the map.

5) How the hell did the Russians get past the US air defences simply by taking an ACS module from a satellite? Assuming they could hack all of America, there is still the US air force and SAM site that would shred their planes apart. F-18's and F-35's versus fat, slow cargo planes and a few outdated Russian MiGs? Hmm... Hard call guessing who would win.
The SAMs may very well work on the same information provided by the military's satellites. As for the Air Force, remember, the U.S. is still committed in the Middle East in MW2. Most of our forces would be deployed there. I'm pretty sure that the National Guard doesn't have a lot of access to that sort of material.

6) Why did Russia attack America anyhow?! Not only is there the threat of nuclear retaliation, and the reality that they will get slaughtered, but there is no reason for it. So a terrorist was an American, lets attack their country! Wait, what? You think that doesn't make sense? Me neither.
Remember Zakheav's group of terrorists in MW1? By MW2, they are running the country. That was the whole point of the intro cutscene, that the "victory" in MW1 didn't change anything. The Ultranationalists still take over Russia, and now they have a huge chip on their shoulder in the form of a matyred leader. They just use Allen's body as a very loose excuse to go to war.

7) Where the fuck is the rest of the world? Living in huts and wacking off, according to MW2, since none of them join the fight on either side. Yes, I'm sure Canada would stand by as the US is attacked by Russia. We're too busy huddling in our igloos trying to hunt beavers to take notice of a full-on invasion of our neighbour. Or the EMP that destroyed our electronics... oh wait, Canada has none, I forgot. There is something called the UN that might take issue to the war.
Well, 141 is multi-national. And if the trailers for MW3 are any indication, Europe's been having its own trouble with the Russians and whoever else. We'll likely find out what they were doing then.

8) Why does no one wonder how the so-called American terrorist hired by the CIA got shot? None of the police did it, so they could surmise he was killed for a different reason, maybe he was trying to kill the real terrorists, as far as they know.
They'd have security footage of Allen participating in the attack. As for why Makarov would shoot his own man, why not? Can you really claim to understand all the stuff that goes through a crazy guy's head? And, once again, the government is run by the Ultranationalists. ANYTHING that linked the U.S. to the attack would be an excuse for war.

And that's just off the top of my head, I haven't played the game for a few months. Don't get me wrong, it's a fun game and all, but still, is it REALLY that hard to make a decent story? Something at least somewhat plausible.
It all makes perfect sense if you actually bother to think about it for a few minutes, or accept that some things can only be explained by that magic that is "fiction".
1) No, it's simply lazy story-telling, like the rest of the game, a shame, as CoD4 was well written. And of course he died, you don't need a big message saying "Captain Price died!" to tell you he's dead, just watch the actions of the medic, and it's obvious.

2) The battle was easily over. At the end a loyalist Mi-28 comes in and annihilates the rest of the ultra-nationalists in the area around the bridge. At that time, CoD was in a more realistic setting, and the ultra-nationalists were a small faction, not a group that had taken over Russia, hence the likelihood of their helicopters being shot down is nil.

3) No, no, TF141 knows who Makarov is, of course, why doesn't Russia? I suppose Russia didn't want to look at the CCTV footage, so they gave it to TF141, they had better things to do, like attacking some unrelated country. Who's the more likely mastermind behind a shooting in an airport. The well-known terrorist holding a gun and shooting, or America? What did America have to gain from slaughtering Russian civvies?

4) No, it's a plothole. If you think launching a nuclear missile is as easy as typing in a city you don't like and pressing enter, you've got it very wrong. Besides which, it takes two people turning different keys to arm a nuke. Even getting into the sub and down to the launch room would take more than the two minutes it took Price to launch the nuke. Saying "it's awesome" doesn't make it good storytelling, it just furthers the idea that CoD fans are retards obsessed with big explosions and over-the-top BS.

5) SAM's are usually small-ish, big enough to be truck mounted (hence no need to be connected to a network). You just wait for a plane to enter within range, and BOOM! It's gone. There are also anti-air tanks that are specifically designed for taking down aircraft with high-power rounds. And don't forget about Stinger's and other portable launchers that are actually featured in the game.

6) Doesn't change the fact that assaulting the US in an all out invasion is suicide, thus very stupid. Any country that spends trillions annually on war is serious business.

7) I mostly mean Canada and the UN. Do you honestly think America's geographically closest ally would stand by idly as Russian jets screamed overhead? Likely not. We aren't as big an army as the US, not even close, but we'd still help out. And the UN would throw a fit at Russia. Not sure how much it'd actually do, but it'd still happen.

8) Makarov isn't crazy, he's a genius. Either way, imagine if in real life, a Russian terrorist who had worked for the FSB blew up the Empire State Building. First, you'd have Americans crying about how it's the worst tragedy in human history, after which... Well, likely nothing. Russia's oil to military strength ratio isn't high enough to risk an invasion over.

Also, you're wrong. Thinking about the story will expose it's flaws, it's not thinking about that will let you accept it as credible. Just because something is fiction doesn't mean it has to make absolutely no sense. It's okay for a story to be sensible, in fact, I'd ever go as far as to say it's a plus. Any good sci-fi story can still seem plausible, even though there might be laser guns, FTL travel, whatever. Since MW2 is, well, modern warfare, it'd be nice to have a story that is believable. I wouldn't care quite as much, if CoD4 hadn't been wonderfully written game. Well, as wonderfully written as an FPS game can be expected to be. Try to find one plot hole in CoD4 and maybe you can nitpick on one or two things. But MW2 is utter crap, story-wise.
 

Iron Mal

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octafish said:
Look I haven't played any of the CoD games (I have the original somewhere but new games keep coming out and I haven't gotten around to it), the problem (from what little I have seen) isn't the story, it is the story telling. Half-Life isn't praised for having a great story (it is passable, certainly no worse than some), it is for great story telling. In Half Life control is never taken away from you (though you may wish it was in the boat sequences, yeesh) it is why people tend to like Freeman even though he is just a pair of hands, because he is always you. Everything you do Freeman does. There are no scripted moments of crash! boom! wee! where you are just staring at the screen with no input. There are scripted moments but always from Freeman's perspective, always with at least the illusion of control. I myself prefer these games.

Maybe it is because of Deus Ex (stupid story again) but I really like emergent gameplay, gameplay that changes focus because of something you the player has done (I am certain this goes back to Pirates! rather than Deus Ex for me though, if only because I never got into Elite). Half Life 1+2 manages to include this despite being a largely linear game. CoD (again from what little I have seen), seems to rely heavily on cutscenes to tell the story, and I find that boring. (I have been told that CoD 1 and 2 aren't so cutscene heavy, I hope that is true).
Even if you're gonna argue that it's the storytelling and not the story I'd still have to dispute that because for the most part Call of Duty doesn't have any cut-scenes either, there are scripted events and sequences insted (we never shift from your perspective to a cinematic camera shot), it does exactly the same thing that Half Life 1+2 did except rather than having Gordon float around like a fart in a space suit until the scripted event is over and an NPC opens the door for you, your character is engaged in the event in a way that makes it more dramatic (getting knocked about by explosions or ducking for cover etc.).

The 'illusion of control' put into Half Life (yes, I have something of a chip on my shoulder about the series) basically amounts to 'wander about the room and look at the scenery while you listen to someone tell you what to do in the next section'.

Even then, cut-scenes aren't really as bad or boring as a lot of people make them out to be. For starters, going again with Half Life, the alternative seems to be just being barred from leaving a room or continueing until an NPC has finished their one sided conversation with you or pulled out their magical key of plot progression.

Cutscenes also have the good habit of being skippable most of the time meaning that if you've already sat through any given exposity dump or conversation and you'd rather just get on with the game then you always have the option of jumping ahead and getting on with the damn game.

Finally, how precisely does 'the illusion of control' add to the immersiveness of a game and improve it's storytelling? I found it hard enough to get immersed in what were essentially people talking to a brick wall throughout Half Life (am I the only one who can't help but make jokes when a character in a game has a one sided conversation with you?) so I didn't really find that being able to walk around, fiddle with the scenery and stare at walls made it a deeper experience for me.

But that might just be me.
 

NewfieKeir

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Why are we so harsh? I'll tell you why.

When I played the game, I got to the point where you look down from space. I saw the earth, and it looked great. I saw the explosion and it looked great. When the space man was knocked off into the unknown I realized something: I cared more for the fate of this one single man- wanting to know what happened to him and if he was alright, who he was and did he have family down there- than I did about not only every playable character in the game up to that point, but the fate of every single person on the planet below me save this spaceman's loved ones. The plot didn't draw me in up until that point AT ALL and the ending didn't save it for me.
 

Ordinaryundone

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Slayer_2 said:
1) No, it's simply lazy story-telling, like the rest of the game, a shame, as CoD4 was well written. And of course he died, you don't need a big message saying "Captain Price died!" to tell you he's dead, just watch the actions of the medic, and it's obvious.
That's why its a plot-twist. Like Indy going over the cliff in The Last Crusade. You think he's dead, and then surprise he isn't. You should be savvy enough with storytelling by now that to know that you can never take it for granted that someone is dead. Upon replaying that scene, the medic trying to revive Price looks more inconclusive than anything, especially since we don't get to see Gaz and Griggs (two characters who are definitively dead) getting the same treatment.

2) The battle was easily over. At the end a loyalist Mi-28 comes in and annihilates the rest of the ultra-nationalists in the area around the bridge. At that time, CoD was in a more realistic setting, and the ultra-nationalists were a small faction, not a group that had taken over Russia, hence the likelihood of their helicopters being shot down is nil
The Ultranationalists were hardly a small group. Remember all that military hardware they had? Every mission you play as the SAS has you fighting them. Hell, they even managed to secure their own missile silos. And they'd been fighting Russia for years, even during Ghillies in the Mist they'd been at it for a while, and were that the SAS considered it prudent to assassinate their leader. I'd say its safer to say that the Ultranationalist movement was closer to a full-scale civil war, which is how it turned out in MW2.

3) No, no, TF141 knows who Makarov is, of course, why doesn't Russia? I suppose Russia didn't want to look at the CCTV footage, so they gave it to TF141, they had better things to do, like attacking some unrelated country. Who's the more likely mastermind behind a shooting in an airport. The well-known terrorist holding a gun and shooting, or America? What did America have to gain from slaughtering Russian civvies?
Again, Ultranationlist warmongers. Russia probably did see it was Makarov leading the attack, but so what? He had a CIA agent with him. That can easily be spun as "USA working with terrorists to bring down Russia" (Ironically, this turns out to be partially true). And yes, Russia could easily tell Allen is a CIA agent. They do have their own intelligence agencies. Or, hell, Shepard could have the info "accidentally" leaked.

4) No, it's a plothole. If you think launching a nuclear missile is as easy as typing in a city you don't like and pressing enter, you've got it very wrong. Besides which, it takes two people turning different keys to arm a nuke. Even getting into the sub and down to the launch room would take more than the two minutes it took Price to launch the nuke. Saying "it's awesome" doesn't make it good storytelling, it just furthers the idea that CoD fans are retards obsessed with big explosions and over-the-top BS.
I said Price was awesome, not the act, but that doesn't change the fact that we didn't see what happened in the sub. For all we know, the missiles were already primed and ready to launch and Price just let it happen, with small adjustments so they'd explode high in the stratosphere rather than at a more dangerous altitude. You are worrying an implausible scenario in a game which is founded on the idea of implausible scenarios. Its a techno-thriller, that's how these things work. We could counter each other's logic all day, but since we have no idea what went on in the sub it's pointless. I agree, if they'd cut to a scene of Price effortlessly hacking into the Russian missile network I'd be skeptical, but they didn't.

5) SAM's are usually small-ish, big enough to be truck mounted (hence no need to be connected to a network). You just wait for a plane to enter within range, and BOOM! It's gone. There are also anti-air tanks that are specifically designed for taking down aircraft with high-power rounds. And don't forget about Stinger's and other portable launchers that are actually featured in the game.
It takes a lot of time to mobilize that kind of stuff. And again, National Guard and Army reserve. Double again, most of our good stuff was in Unspecifiedistan. You have to remember that the Russian attack was a complete surprise, and they hit in a very wide swathe. You can't just poof a bunch of stinger launchers and SAM trucks exactly where you need them at a moment's notice.

6) Doesn't change the fact that assaulting the US in an all out invasion is suicide, thus very stupid. Any country that spends trillions annually on war is serious business.
Which is why the attack doesn't work :) Go America! I get the feeling the attack on Washington was supposed to be a quick "in and out" attack. Decapitate America's ruling bodies, shatter its morale, then move in the heavy stuff. That's why it seems to be all paratroopers and light vehicles for the most part. MW3 will likely show the "real" invasion.

7) I mostly mean Canada and the UN. Do you honestly think America's geographically closest ally would stand by idly as Russian jets screamed overhead? Likely not. We aren't as big an army as the US, not even close, but we'd still help out. And the UN would throw a fit at Russia. Not sure how much it'd actually do, but it'd still happen.
You have to remember that the entire game happens over the course of a week. And its scope is limited to D.C. and part of Virginia, which is probably outside the circle of immediate logistical support from Canada. Who says they aren't fighting? We don't know. Ditto with the U.N. But as MW3 is going to take place at least partially in Europe, we'll definitely get to see what they've been up to. My guess: Russia decided to take a swing at them too.

8) Makarov isn't crazy, he's a genius. Either way, imagine if in real life, a Russian terrorist who had worked for the FSB blew up the Empire State Building. First, you'd have Americans crying about how it's the worst tragedy in human history, after which... Well, likely nothing. Russia's oil to military strength ratio isn't high enough to risk an invasion over.
You also have to take into account that their leader was recently murdered by a joint American/British operation. But remember, the Ultranationalists aren't operating on the same wavelength as your average person. They WANT to fight, and have been spoiling for one since they took over Russia. As for Makarov, the guy is a terrorist. Kills people for fun and profit. There is some crazy going on in there. And regardless, I doubt they'd be privvy to the various internal politics of Makarov's gang. Maybe Makarov and Allen didn't get along? Maybe Allen was wounded and Makarov considered him a liability. Maybe Makarov shot him because he was revealed to be a secret CIA agent who was manipulating him to help start a war with Russia? Plenty of reasons, but so long as the UNATS got a hold of a dead CIA agent holding a smoking gun that killed Russian civvies, they really couldn't care less.

Also, you're wrong. Thinking about the story will expose it's flaws, it's not thinking about that will let you accept it as credible. Just because something is fiction doesn't mean it has to make absolutely no sense. It's okay for a story to be sensible, in fact, I'd ever go as far as to say it's a plus. Any good sci-fi story can still seem plausible, even though there might be laser guns, FTL travel, whatever. Since MW2 is, well, modern warfare, it'd be nice to have a story that is believable. I wouldn't care quite as much, if CoD4 hadn't been wonderfully written game. Well, as wonderfully written as an FPS game can be expected to be. Try to find one plot hole in CoD4 and maybe you can nitpick on one or two things. But MW2 is utter crap, story-wise.
Fine, plot-hole for MW1. Price nails Zakhaev with a .50 cal round, blows his arm clean off. The shock alone would have killed a normal man, the huge blood loss would have killed anyone else soon after. There were no medical facilities, and he was in the middle of nowhere. How did he survive? IMO, this is even more egregious than Price surviving MW1. Its no more of a plot-hole, but there you go. Even MW1 chose story over believability when it had to.
 

Overseer76

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I was going to give quotes from the two or three posters that made the most sense in the fewest words, but I'm getting tired and here's the gist. MW2's story conveyed the reasons for your trigger finger to pump in such a brief, heavy-handed and let's-throw-logic-to-the-wind sort of way that it loses cohesion. I had the same problem with Halo 2's story. The disjointed time-jums may have made sense if there weren't all those hours (and days if you don't do it all in one sitting) of gameplay in between the narrative segments.

Yes, invading America came as an unexpectedly overreactionary development. Yes, the Russians would have to have been wily and well-informed indeed to slip past Border Patrols, the Coast Guard,every other seafaring vessel in the Atlantic AND all the intervening countries to arrive effectively unnoticed. Yes, Shepherd's villanous plan is on par with Pinky and the Brain's idea of taking over the world. And yes, "following the bullet" only makes sense if Task Force 141 was full of CSIs (who's gonna believe you even if you do uncover the truth?). Finally, yes, the game was hanging its hat squarely in multiplayer's house. At one point I felt as if the "protect the download" mission was an excuse to wedge a single-player version of a multi-player game mode into the game.

In the end, yeah. They probably could have done better.
 

Slayer_2

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Ordinaryundone said:
Either way, MW2 has gaping plot holes, doesn't make it a bad game, just it's a fact. And sure you can nit-pick MW1, but seriously, what you came up with isn't that unbelievable, people have survived worse. Compared to the nuke or Price thing, it's minuscule in scale. Not that CoD4 was perfect, either, but it was superior in story and realism, if not in pure adrenaline pumping "America, fuck yeah!" action.
 

G-Force

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After all these posts I'm surprised no one has yet to call the story hamfisted or pretentious
 

Tsuki Akechi

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It has a decent enough story I guess, I don't really see the problem with it to be honest. It's a story for a FPS so what was everybody expecting, an epic that would be a great achievement for gaming? The gameplay is alright but has issues and the story is flawed in some areas. Is it entertaining for most? Yes. Is it perfect? No, not many things come close (but when they do they DO!). Anyways the games ok but nothing to name a "monumental accomplishment", just really well known.
 

LITE992

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MrJKapowey said:
RuralGamer said:
The problem with the plot are the holes in it, particularly surrounding the Airport massacre;
1) How do the Russians know Allen is an undercover US operative?
2) How do they not identify the two other bodies as being members of a Russian terrorist cell?
3) How can they not identify Makarov from the survallence footage, whilst Taskforce 141 can tell where Makarov's ammo came from?
4) Why doesn't Price get shot for being a bloody warcriminal; he would revert the USA back to the stone age with that EMP blast, yet somehow doesn't.
1) Fingerprints handily not removed from the systems by Sheperd when Allen was made CIA deep cover?
2) Maybe they assume that US is funding the group and had a mamber as a senior operative during the massacre.
3) See above. Also 141 has the most sophisicated systems in the world at their disposal (presumably)
4) Only part was hit. He stopped the invasion cold for a while and also ended up on the run after literally the next assignment. He was too good to shoot then and Shep probs guessed he would be 'KIA' before the week was out.
1) That's never explained. Fans believe that Shepherd was working with Makarov the whole time, which is hinted at (but not confirmed).
2) and 3) Newspaper clippings in Makarov's safehouse in Loose Ends explain that the Russian government accepted that Makarov carried out the attack, but that he was funded and supplied by the U.S. government. This is probably the explaination for Russia's invasion of America (which is a shit explaination IMO). If American terrorists attacked an American airport, but were funded by a foreign country, people would want war with said foreign country. As for Makarov's picture on the security cam, a gaming site concluded that "Makarov's face is smaller than a bullet."
4) Also not explained.

I think Yahtzee was correct in saying, "It's like half the writers were trying to see how much they could get away with while the other half were trying to drag them away from the table." My second favourite of the series next to CoD4.
 

CthulhuMessiah

New member
Apr 28, 2011
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The thing that bugged me is how many times the character you play dies. We get it, IW. You made a game which shocked the universe by killing the main character. It was cool the first time, but gets worse and worse every single time afterwards to the point I could puke blood.
 

jacobythehedgehog

New member
Jun 15, 2011
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God no, we are not being too harsh.. Play Vanquish and then play Modren Warfare 2. Tell me which one has a better story