Assassin Xaero said:
It isn't a "they are scared" issue or anything, it becomes a balance issue (provided you are talking about the level cap increase, if not, then just ignore the rest of this). You can easily make yourself overpowered with that many skill points (my mechromancer already slaughters most things alone, imagine if deathtrap also had all his skill points). Then balancing the enemies with that. If they make the enemies harder, unless you are overpowered, it will be too hard and not fun. If you blow through everything, it would be too easy and not fun. If the game isn't fun, it is worthless. Increasing the cap would probably technically be just a few changes to a line or two of code, but then everything it could affect makes it much harder, and they most likely want to keep the game as balanced/as fun as possible.
I had no issues getting through the single player with Zer0. Get his melee up and he destroys everything.
It wasn't so much as Zer0 not being good as it was his ability to deal with waves of enemies. Yes, his melee is quite strong, especially when you upgrade his ability to dash 5 meters with the melee attack, but unlike the Commando he has no tree which focuses on health and recovery and so you have to be damn sure you've got the right shield and the right play style. Zer0's flaws become apparant in missions like the whole cutting down Jack statues, when you get the mission you are roughly level 24 and haven't gotten enough skill points to be able to go into Deception every 10 seconds and a majority of the enemies require corrosive/electric weapons to take them down easily. I personally just found the Commando to have it easier in most missions as dropping the turret on one side and defending the other was so much easier than doing everything by yourself. It could be because my play style was more suited to the commando, but I have heard many people say the same thing about B2 single player.
I get that some classes could become overpowered/underpowered if the cap is increased, but there is that machine in game that lets you re-arrange your abillities for a small price so I don't see how it's a terrible thing. If players want a challenge they can re-arrange their skills so they aren't game breaking, and vice versa. I don't see the problem in enemies being too easy as most enemies alreay are too easy; Chrysalids die easy against melee (I seriously rack up $50,000 in 5 minutes on true vault hunter mode every time I feel like killing all of them in Caustic Cavern), same goes for the Rakk, Skags aren't a big deal, Spiderants are relatively easy, Psychos just run at you with shooting so no hard part in killing them, the repair drones (even the badass ones) get taken down quite easily, when a Goliath is with Marauders you can just shoot his helmet off and make them fight each other, the Varkids die in 1-2 melee shots so unless you let them they really never become adults. Really, the only enemies that proove challenging are the Threshers, Buzzards, and those Nomads that hold shields.
So yeah, when you have a system in game that allows players to change their skill points, a large amount of enemies that are easily beaten, and the end boss which practically requires a full team of people to kill (Terramorphus, not the Warrior), I honestly think that raising the cap shouldn't be an issue.