Boneasse said:
Well, I don't know if all games can be classified as art to be honest. I mean, it can be argued that all creativitism can be art but when something is no longer original for the umptenth time, I don't believe it can be classified as art.
Really, it has to be original.
But there's no such thing as original. I've seen some good looking games with good storylines. But you can break it down to the basic "move here, shoot this" in a different setting.
Someone did a study a while back in music, discovered that all possible combinations of music have been used up already.
Original is just something that hasn't been used in a while to make it "fresh".
zala-taichou said:
Not it is not. Great games that sell millions haven't necessarily got an artistic idea behind them. In fact, I think most of them have not. Modern Warfare 2 may be a great game, but I doubt the makers really wanted to express something.
You may have missed the recent furor on this site, was just before RapeLay got in the headlines again. Going on about how you got to kill civilians in a level in the game. Off topic, it's surpising that it got past Aussie censors...
On topic, they quite definitely wanted to express something there. I'll leave you to guess as art means different things to different people. Yes, I wouldn't list the story as the greatest piece of literature around, the game repeated itself and the script sucked. Visually it was excellent and the writers tried to make a point with it. *shrugs* It sure beats Counter Strike. =P
fogmike said:
I'm sorry, but haven't we long known that games were, if not art themselves, a medium for it? Shadow of the Colossus? Final fantasy? MYST?
This.
Catchy Slogan said:
Art means different things to different people.
For example; Graffiti. Some you find that shows real talent and can express an apreciation for, others think it is just mindless vandalism.
So, art can vary so very much from person to person.
This.
Exterminas said:
May be one could see gameplay or athmosphere as a games way of presentation. But moste games are lacky in this area due to homogenized controlls. Let's say rightclick for alternate fire, wasd to move. It would make for a much better artistic statement when you had to move with a and o in game whose message is about life and death. But it would suck as a gameplaymechanic. So we kind of have the problem of a homogenized medium, which I personally can't solve. May be one of you has an idea.
So the DS? Wii? Eye Toy? Light guns? Natal? Etc, etc. They've been trying different methods of controlling games for a long time now. Some of them have worked, others have worked quite well, others are still to come. But if you change the gameplay mechanic, then the player is more learning how to control the game, so the story and visuals don't come across with as big an effect as they could.
First time I played F.E.A.R. was excellent. I'd been reading H.P. Lovecraft (O.T. C'thulu calls..) so was in the right mood to play it, I knew the controls because I've played shooters before. The directions were easy enough to follow, which meant I had the full effect of the game, story, visually, aurally, mentally.
Changing the gameplay mechanic has it's advantages, but it loses out in the long run.
Exterminas said:
And of course there is the ongoing killer-argument of "Well, anything is art." People see pictures of toiletts and cans, believe toiletts are Art. I am no expert on this, but I know that no constructive discussion can be made with the premisse: Well, it doesn't matter at all.
Well, toilets can be art. *shrugs* See someone give one a steampunk or cyberpunk makeover. Or do it in a modern artistic way.
The site http://www.stranger-mag.com/ is a good example. I found it last night looking up silly laws and it has some nice artwork throughout the site, the designs for the logo, etc.
http://alanadale.files.wordpress.com/2009/06/paul-smith-mini2.jpg
Here's a mini with the Paul Smith stripes, a classic car with a new look. Not the best example, but you get the idea? Calligraphy means merely writing your name can be a work of art. It all depends on your perspective and context.
Exterminas said:
Popart is about quoting things. That's why it is funny, when the Simpsons rip on the godfather for the onethousandth time. Games don't quote anything, expect themselves. I'm not sure weather every Halo-clone out there can be seen as pop-art or weather it's just a mass-product.
Some games go beyond the norm and make up something new. Bioshock for example.
"I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well."
That's pretty good for an fps.
http://en.wikiquote.org/wiki/Portal_%28game%29
Or Portal, so many great one-liners I can't think of any to quote. Although "The cake is a lie" was an overnight meme that you'll still find references to. I'll still sing that song too, Still Alive is the best video game song I have ever heard so far. Well.. NeoTokyo has an excellent classical-esque soundtrack, I highly recommend it if classical music is listed as a like. Fallout 3 had an excellent soundtrack to listen to, and a great intro vid. Story was ok, visuals fit the dreary look. Heh.. As if to illustrate my point, my music player just started playing the main theme from Skull Monkeys.[/quote]
Exterminas said:
What are your arguments (still not sure about the use of that word in english, always thout it meant a discussion as a whole, but I looked it up)
It means both. =P Argument can be the discussion as a whole, like saying
the debate. Or it can be the points raised in the discussion. Depends on context, but yours was perfect.