veloper said:
You're kidding yourself if you think you could get your flash game published.
Ever clicked Alt+Escape on this site? Links to new free internet games every week. These games are free to play and already come with basic cutscenes, VOs, extra's, the lot.
The only revenue comes from ads on the websites.
The games featured on Alt+Escape are just the bottom-feeders of the game industry and yet these games are getting more and more advanced already. Just have a look for yourself.
So there we have it, a situation opposite from the art world, with it's spades, toilets and blue canvases:
on the one end of the spectrum you got the likes of Blizzard who can sell their new polished products for 50, while on the other hand you see the crap and sometimes even decent stuff, for FREE.
There are plenty of games, flash games, that make money by offering things (more points, more levels, exclusives, so on) and I'm willing to bet people (not all, who knows how many) would be willing to shove out some money to buy them. Again, it's dependent on your market and where you're marketing (there are other factors as well, but marketing is a large part of it).
Yes, some sites do offer free games with better things in them, but there are still thousands of simple games on the internet being sold and even more waiting in boxes on computer store shelves. Why? Because there is a market for it.
But more to the point, I wouldn't want to get the game published. I really don't care to, even if this were a real bet marketing games and producing them holds little interest to me (it actually annoyed me for various reasons). Plus, we're kind of getting off track and drifting.
In the art world, quality stuff does come cheap and even free. You just have to know the artist and the market, it's certainly not impossible or improbable. Many artists are willing to do trades or requests, or do gifts for various reasons and also give their works away for free in random name draws.
veloper said:
We simply don't do unique copies in the gaming world; yet another difference with the art world.
As for your question: the price difference shows how the gamers value AAA titles opposed to simpler games.
Games don't do unique copies? Maybe not as much today, but it has happened. Gold Nintendo cartridges, misprints, limited edition games, content, and bundle items that also have a limited edition. These things still pop up from time to time. Rare games that just didn't produce many copies to begin with are pretty unique.
As for the price difference, it doesn't exactly show that. Some games, being rare, retain a high price. In a lot of stores newer games hold a similar price range. Over time, even brilliant or good games can drop in price due to how many copies a store has (used or new).
Defining a title by price alone still will not make a title AAA or not. It's more than that, and more than consumers.
A lot of brilliant things and people were scoffed at and largely ignore at first, only being recognized as being brilliant as time went on.
I think a lot of games have added revolutionary elements, but few have been brilliant.
veloper said:
No, the toilet, the spade and the blue canvas ARE quality art. Not to me, but to the art community and that's all matters here. They value this stuff and therefore it has high value.
Same with the types of games you hate or dislike, simple or otherwise. But that's the thing we seem to be arguing here, no matter how much we might look down on something there are others who think it is a quality game or piece of art.
It still might not be good quality, but someone still thinks it is a quality item.
veloper said:
The gaming masses do not think crap is brilliant. The majority of gamers ignore the mediocre, the average and even good games. Only the top titles become succesful.
Yes, and people who are into art do the same things according to taste.
If a brilliant JRPG comes out, you will not convince someone who hates JRPG's that it is a brilliant game.
[/quote]
Precisely.
This is why a good reviewer considers the audience for the genre. A brilliant JRPG IS a brilliant JRPG, but you can only make that distinction if you know the standards of the weeaboos.
Likewise, ART should be held to different standards than our games, comics and fantasy lit.
Different audience, more dispensible income, different standards.[/quote]
True, but there are not a lot of good reviewers out there who are that good at taking those things into consideration.
Art critics fall into the same problem. Though I tend to see a lot of snooty critics no matter what I'm looking into, which is no fun.
I don't really think art should be held to different standards, mainly because art is such a broad term and covers so much already, and it's still expanding.
I suppose you could hold sub-genres, art forms and categories of art to different standards (some already are, some aren't), but as a whole? I think it would stunt the art community and be harder to add new things and allow things to grow, evolve, become refined, and branch off.
I mean, aside from just paintings and such, art forms also stretch to music, movies, dance, literature, and so on.
veloper said:
Different audiences. Different from eachother and very different from the gamers.
It's not that different. The big difference is the elements that a person or group are looking at/for, but the trends and taste of 'good' and 'bad' still apply.
Even games and gamers go through trends of which types are more popular over a period of time, and the market follows that until a different type of game pops up and grabs gamers. The market adjusts and tries to capitalize on the new trend. All the other types of games will still be there, but one will generally get more attention than the other.
veloper said:
Games are games. "Art" doesn't cover the meaning at all. "Entertainment" comes closer, but with "games", everyone will know what you mean.
Actually, art does cover games as does entertainment (sorry, left a long definition).
art
?noun
1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.
2. the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection.
3. a field, genre, or category of art: Dance is an art.
4. the fine arts collectively, often excluding architecture: art and architecture.
5. any field using the skills or techniques of art: advertising art; industrial art.
6. (in printed matter) illustrative or decorative material: Is there any art with the copy for this story?
7. the principles or methods governing any craft or branch of learning: the art of baking; the art of selling.
8. the craft or trade using these principles or methods.
9. skill in conducting any human activity: a master at the art of conversation.
10. a branch of learning or university study, esp. one of the fine arts or the humanities, as music, philosophy, or literature.
11. arts,
a. (used with a singular verb) the humanities: a college of arts and sciences.
b. (used with a plural verb) liberal arts.
12. skilled workmanship, execution, or agency, as distinguished from nature.
13. trickery; cunning: glib and devious art.
14. studied action; artificiality in behavior.
15. an artifice or artful device: the innumerable arts and wiles of politics.
16. Archaic. science, learning, or scholarship.
Games are indeed games, but they are still a form of art and entertainment. Heck, they could even loosely be called a sport.
But they will always be known first and foremost as games.
veloper said:
I should've been more clearer then: I don't want to muddle the gaming discussion with talk of art, but rather I prefer to keep gaming discussion to the point: is game X,Y original, challenging, fair, balanced, polished? That sort of thing.
Well, technically the talk of graphics and graphic styles is discussing part of the 'art' of a game (I hate those discussions, but anyway). As is plot and characters.
But I see where you're going with it now, and can agree.
Really, the points you you listed kind of are talking about 'art'. It's not breaking it down and comparing it to other art forms, but are focusing on their specific art forms within games/gaming as a whole and should be heavily discussed and targeted.