Arkham Origins First Impressions

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RJ 17

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Nov 27, 2011
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Picked up the new Batman game at a midnight release and played it for about 3 hours. No need to worry about story spoilers in this thread since I developed a habit in Arkham City of Batmaning the crap out of every group of thugs within a 10 block radius of where I'm currently standing (GIMME THAT EXP!!!) which means I spent the majority of the time beating up people, but I'll get to that in a minute. Suffice to say that there's enough to keep you busy that after 3 hours of gameplay I only made it to the first actual plot point beyond the initial tutorial levels.

Combat: The Free Flow Combat is still as enjoyable as it's ever been. The actual hit sound effects feel much more "realistic" and have more "impact" than they did in the previous games. One difference is that there's no big, climactic BOOM! when finishing a fight. It still goes all slow motion and such when you're about to take out the last guy in a group, but rather than playing a booming sound effect it just goes with whatever sound effect would accompany the attack you used to finish off the last guy. This means that if you use the special combo auto-takedown to finish of the last guy, you actually get to hear a grotesque CRUNCH! when Batman breaks the limb of the last thug. Gotta say it is pretty nice, but I kinda do miss the finality of the massive BAM! right when the slow-motion hit connects as seen in the previous titles.

This next bit might come from me just being a bit rusty, but it seems like the enemies are a lot more active during combat as well, attacking with more frequency and such. The good news is that they did away with the "homing enemies"...or at least I haven't noticed it yet. By that I mean an if an enemy comes to attack where you're standing and you attack someone else, causing you to move 5 feet away from where you were just standing, the first enemy won't magically slide across the ground that extra 5 feet while they're taking their swing to punch you in the back of the head. Seems like if they start their attack and you're no longer in the spot they were attacking, it'll miss you entirely.

As I mentioned earlier, though, I spent 3 hours playing the game and really only got up to the first major plot point beyond the tutorial levels (the first one being a big one teaching you the basic mechanics of combat and moving around, the 2nd being a much shorter one to teach you the fundamentals of the Predator sequences as well as introduce you to the new Crime Scene Investigation mechanic...which is pretty damn sweet, I gotta say). The city is LOADED with groups of thugs...they're frickin' everywhere! In Arkham City and Asylum, there were large patches of the gameplay area that would always be devoid of life...seems like you can't swing a dead cat in Arkham Origins without batting a thug in the back of the head with it. They're quite literally all over the place. And not just thugs, either, but corrupt cops are wandering the streets too, so you can always pick a fight with them. :3

One thing that I don't really like about the combat (and perhaps this'll get fixed in a patch) is that so far there's been quite a number of fights that end with Batman interrogating a thug. The problem is that it doesn't flow nearly as well as it did in, say, Arkham City. In AC you could beat the crap out of everyone and as soon as the 2nd to last guy was down you press Y to initiate the interrogation, regardless of whether or not the guy you had to interrogate was rolling around on the ground or not. Now, in this game the interrogations are actually much more in-depth (beyond simply saying "TELL ME WHAT I NEED TO KNOW!" "ALRIGHT! DON'T HURT ME!"), they're like mini cutscenes and that might be where this problem is originating. But pretty much every time I've had a fight where I was supposed to question the last guy, it broke my combo because the option to interrogate just wasn't there until I waited for the last guy to stand back up so I could grab him by the throat. In AC, if you were interrogating someone who was already knocked down, then you'd just drop a knee on their neck. This game seems to want you always in a specific position for the interrogation "scene" and I'm guessing that's where this issue stems from. That, or maybe I'm just going too fast in the combat. Either way, the point remains that this wasn't an issue in AC, the interrogation move was essentially your finish move, capping off your combo. While in this game I have yet to be able to pull off an interrogation without breaking the combo.

Setting: Next up is the city itself. Well, they promised us bigger and they delivered. Part of having thugs on every street corner is the fact that there's a lot more street corners for them to be on in the first place. This place is HUGE! And unlike AC which was essentially just one big horseshoe of a hallway, there's no prison walls in this game, so it's completely wide open and feels "fuller". It's also nice to see Gotham in a "pristine" state. In AC, we saw it broken and shattered with a good chunk of it becoming flooded. In this game, you really FEEL like you're in Gotham City. So I gotta say they did a great job on this. It's also fun because you'll be able to recognize a lot of areas from AC in this game (hell, I could look over and see Wonder Tower standing tall just a few blocks away from where I was, but I didn't go exploring in that direction), though there have been a couple changes. Gotta say I'm very much looking forward to exploring this place in more detail.

Level Up System: There's been some tweaks to these and I'm not certain if I like it. Though that could just be me being a bit of a whiner seeing as how they made some of my favorite upgrades from AC take longer to get to. This game follows pretty much a standard skill-tree progression. There were some semblances of this in the first two games, but you still had a WIDE variety of choices with every level up. This game narrows your progression possibilities considerably. For instance, you have to progress through the melee armor upgrades 5 or 6 times before you'll be able to unlock the Special Combo Reduction ability (so it only takes 5 hits rather than 8 to be able to pull of a special combo). On the other hand, some upgrades are given out for free. Like with AC, there are certain "challenges" for Batman to complete. Some combat specific challenges, some predator/stealth specific challenges, and then some maneuverability (gliding and such) challenges. The difference is that you can only do whatever challenge you're currently "assigned" at the time. It's a latter you've gotta work your way up. So instead of like in AC where you can look at the list of things you gotta do and pick which one you're going to try for, this one you have to specifically "get a combo with x hits" then the next one of "pull off three special takedowns" becomes available, and so on. As I mentioned, though, these actually give out free rewards. In fact, the way you unlock the Sonic Batarang and the ability to explode it is by working through the stealth challenges.

So yeah, I'm not certain that I like the new level up system because it seems to restrict your freedom quite a bit when deciding how you want to progress. I'll probably have a more solid opinion on it as I progress through the game.

Oh, and another thing to note is that the Riddler is, indeed, back with his collectibles. Though this time they actually put a story to it beyond "I'm a psycho going around planting trophies all over this place!" Now he's got a plan that involves leaking a massive amount of information that will essentially throw Gotham into absolute chaos, so it's up to you to find these data packs strewn about the city.

So that's my first impression of Arkham Origins. Anyone else got the game yet and wanna share their first impressions?
 

Auberon

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Aug 29, 2012
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If store hasn't run out of coupons, I can reasonably expect it in 3 weeks. Is it hard for complete newbie who has never touched Arkham X games before?
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Auberon said:
If store hasn't run out of coupons, I can reasonably expect it in 3 weeks. Is it hard for complete newbie who has never touched Arkham X games before?
Not at all, actually. The opening tutorial sections (the first taking place during a prison break out, the 2nd is just before you're released into the open world) are VERY thorough and newbie friendly. If this is your first Arkham game, it will teach you everything you need to know right at the very beginning. I think the only thing it doesn't quite explain are how to use quick-fire gadgets which come in handy during the fights, but you can find out how to do those by looking up the gadgets in your menu.
 

Tahaneira

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Feb 1, 2011
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Does it feel like as much of a jump from AC to AO as AA to AC was? (God, that was a horrible sentence.) I mean, City, while still keeping a lot of things, also added a whole bunch of new mechanics and upgrades, along with tweaking the combat itself. Does Origins do something similar, or does it feel like Arkham City 2.0?

I guess I could put it as the opposite of what Auberon asked: if I played an hour or two of City and then immediately swapped disks for Origin, how jarring would the gameplay transfer feel, and would it take a while to adjust to the change?

EDIT: Also, does it actually have anything to do with Arkham?
 

Alcamonic

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After playing for around 2-3 hours myself I have a question. Is the time you have for making a counter shorter compared to earlier Arkham games? Feels like I am unable to counter the attack if the guy has already started his swing.
 

Tahaneira

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Feb 1, 2011
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Alcamonic said:
After playing for around 2-3 hours myself I have a question. Is the time you have for making a counter shorter compared to earlier Arkham games? Feels like I am unable to counter the attack if the guy has already started his swing.
Having not played the game myself, what I'm about to type is hearsay. But I have seen a lot of people saying that countering is harder in this game than the others, yeah.
 

gigastar

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Sep 13, 2010
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Alcamonic said:
After playing for around 2-3 hours myself I have a question. Is the time you have for making a counter shorter compared to earlier Arkham games? Feels like I am unable to counter the attack if the guy has already started his swing.
If it is, ive not had problems with it.
 

Supercereal

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Mar 3, 2012
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I really have liked what i have played so far i have played 6 hours so far through Steam. My only problems and it might just be my controller but whenever i am attempting to use a gadget most of the time i quick fire at least one if not two or three batarangs, which makes it annoying and has several times messed up my initiation into combat.

I do love the amount of thugs around the city it is a great way to get exp as well as the knew DMC kind of ranking of how well you fought im not sure if there is anything above A but im striving to find out. the rogues gallery in use is very fun as is how they use detective mode for crime scenes.

My only real annoyance with story is that Black Mask turns out to be Joker and he is our main villian again, Don't get me wrong i like Joker and fighting him but i was looking forward to a Batman game where the central villian wasn't Joker. Thought saying that i havent finished the game yet so i might be wrong.
 

Silvanus

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I've only just started, so I can't give a proper appraisal yet.

I'll just say that I underestimated how rusty I would be with the combat system. I mastered it for City, but that was long ago. I stood in front of Croc with a quizzical expression on my face, "how do I quick-fire gadgets again", and a millisecond later he bashed me across the roof like a ragdoll.
 

Dirty Hipsters

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Silvanus said:
I've only just started, so I can't give a proper appraisal yet.

I'll just say that I underestimated how rusty I would be with the combat system. I mastered it for City, but that was long ago. I stood in front of Croc with a quizzical expression on my face, "how do I quick-fire gadgets again", and a millisecond later he bashed me across the roof like a ragdoll.
Hahaha, I know that feeling.

I don't have the budget to buy Origins at the moment, so I've been replaying City, and just started a new New Game Plus. Well, lets just say it isn't going so well. In my time away I not only completely forgot how to quickfire gadgets (and therefore had a ton of trouble getting through Joker's lair), but I also forgot fundamental things, like how to fight guys with shields. I'd mastered the combat before, but coming back to it I'm almost embarrassed by how bad I am again.
 

Phoenixmgs_v1legacy

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RJ 17 said:
Oh, and another thing to note is that the Riddler is, indeed, back with his collectibles. Though this time they actually put a story to it beyond "I'm a psycho going around planting trophies all over this place!" Now he's got a plan that involves leaking a massive amount of information that will essentially throw Gotham into absolute chaos, so it's up to you to find these data packs strewn about the city.
Does the game still have "puzzles" to get the Riddler collectables like AC? One of the things I loved about AC was the Riddler trophies that required thinking to get instead just requiring say a new gadget to break a wall like it was in AA.
 

Supercereal

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Alek_the_Great said:
Supercereal said:
I really have liked what i have played so far i have played 6 hours so far through Steam. My only problems and it might just be my controller but whenever i am attempting to use a gadget most of the time i quick fire at least one if not two or three batarangs, which makes it annoying and has several times messed up my initiation into combat.

I do love the amount of thugs around the city it is a great way to get exp as well as the knew DMC kind of ranking of how well you fought im not sure if there is anything above A but im striving to find out. the rogues gallery in use is very fun as is how they use detective mode for crime scenes.

My only real annoyance with story is that Black Mask turns out to be Joker and he is our main villian again, Don't get me wrong i like Joker and fighting him but i was looking forward to a Batman game where the central villian wasn't Joker. Thought saying that i havent finished the game yet so i might be wrong.
What in the fuck are you talking about? How in the hell does the Joker end up being Black Mask?!?!? They show Black Mask's face, so it can't be Joker in a disguise. Are you saying that's the Joker's new origin? That Black Mask turned into the Joker?
Its revealed that Joker is pretending to be Black mask and he is the one who hired the hitman for the one night only job. Thats what i meant as Joker being the Black mask nothing more. But saying that i was looking forward to a different main antagonist i knew that Joker was in the game back i thought he played the role of an assassin and that Black Mask was going to be the final fight still.
 

DudeistBelieve

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Sep 9, 2010
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How's Gotham?

Does it feel like a living breathing city? Are there cars and vehicles? Are there good "citizens" of gotham?

I wanna stop shit like pursesnatchers and the like.
 

FoolKiller

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My impressions from Tuesday.

1. Why the fuck do I have to double tap A/X to evade now?
2. Why does Batman have more skills/abilities/gadgets than later on in the story? (aka this is the danger of prequels)
3. The way the map works is not intuitive.
4. Combat is a bit harder.
5. Warning: Thugs pour out of everywhere. Got into a fight with about 10 or 12 thugs. Rapidly there were more than 20. It was my first death.
6. They clearly had the code for a lot of the animations and such left over from Asylum/City.
7. I like the Riddler side story
8. The statue in the Collector's Edition in NA is pretty sweet, as are all the other bonus goodies.
9. The Rogues Gallery (early on) seems like it was stolen from the Arrow TV series.
10. If you played City then the city feels familiar.
 

Eddie the head

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FoolKiller said:
My impressions from Tuesday.

1. Why the fuck do I have to double tap A/X to evade now?
I have not played City for a while but I am almost positive you had to do that already.
 

Kenbo Slice

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The Deathstroke fight is frustrating as fuck. Whoever designed that needs to get smacked across the face with a phone book.
 

FoolKiller

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Eddie the head said:
FoolKiller said:
My impressions from Tuesday.

1. Why the fuck do I have to double tap A/X to evade now?
I have not played City for a while but I am almost positive you had to do that already.
Yea... I think we may have but the point still stands. You didn't need to in Asylum. I played Asylum, then City, then Asylum 2 or 3 more times. I just like that game. So my memory may be rusty.