Army of Two Producer Says Modern Warfare 2 Went Too Far

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Hybridwolf

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Aug 14, 2009
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Honestly, don't give two flying figs about this mans opinion, I'd rather him focus on making the next army of two better. Still, at least he didn't condemn the game...

...which I will, COD is quickly turning into a bag of shite. First Javelin glitchers, then private match glitchs, and now unlimited ammo. Christ sake, Not the most fun game when all you can hear is endless tubers going off.
 

Jak The Great

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Jun 24, 2008
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dalek sec said:
I mean the mission in question was brutal (to me)but I don't remember the bad guys at all laughing or saying how fun it was to mow down unarmed people in the airport. Please don't think I'm against Modern Warfare, just saying that level was a bit brutal to me.
This is actually very interesting for me to hear, as usually I would agree with you. However when I played the level I felt nothing. It's not that I didn't find the act disgusting, it's the fact that the whole scene, no matter how edgy it is, was very poorly executed.

There was very little back story as to why you are doing this, or any incentive to have to go along with it. There really was no moral qualm with what you were doing. You could not do anything with the actual slaughter, and still clear the level. you were denied the option to take out the terrorists before the massacre. You did not know the gravity of the situation you were in (i.e kill these people to prevent WWIII or whatever the motivation was). I guess in the end, very little of 'you' was put to the test. As video games are supposed to be about the player becoming the character, this scene did very little to have me relate to the character I was controlling.

As sad as it sounds, the scene would have been better executed in a cinematic format.

On the flip side, the scene I found actually driving home the actions I was performing was the final mission.

*****SPOILER******

where you rappel down the the mouth of the cave in Afghanistan. Taking out the two guards actually made me question what I was doing as I slung down, put my arm around this guy's neck and covered his mouth, and watched him look back at me in terror as I stabbed him. then for a few seconds I had to stare into his eyes as the life drained from him. That scene put me into the game, made the character, made me the killer.
 

Timbydude

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Jul 15, 2009
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Sigh...the scene wasn't "gratuitous" or "out of place", as uninformed people continue to claim. It's actually arguably the most influential scene to the story; without understanding just how bad this massacre is, you wouldn't really get AS good of a grip on the subsequent events.

Could they have just told you "you pretended to be a terrorist and killed innocents"? Yes, but there would be no impact. The whole point of video games is to immerse you more than other media. I personally thought the level was fantastic, and it really strikes an emotional chord that's missing from a lot of games.
 

oppp7

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Aug 29, 2009
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Aren't we done with this controversy? As Yahtzee said, we do this kind of thing all the time in other games.
 

Jared

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Jul 14, 2009
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DarkRyter said:
Pff, the only reason he wouldn't have done it was because he wasn't MAN enough to do it.
He needs to grow some balls!!!

..but seriously, it seems to have been released o critical acclaim. Only the hardlines seem to be having a problem with it
 

KarumaK

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IdealistCommi said:
Sonicron said:
Reading these comments makes me suspect I may in fact be the only person on these forums to have thoroughly enjoyed Army of Two.
No, I loved it. I want the sequel now
Been playing it a lot recently myself.

The game is definitely stupid, but that's one of its charms IMO.
 

Sonicron

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Mar 11, 2009
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Rusty Bucket said:
Sonicron said:
Reading these comments makes me suspect I may in fact be the only person on these forums to have thoroughly enjoyed Army of Two.
You were not, I loved it. Played through it probably 3 or 4 times with a friend, seriously good fun. Stupid, yes, but definitely fun.
Ha! That's exactly how I see it, too. Mindnumbingly stupid, but awesome for a day of shooty fun with a friend.
In fact, today I was talking about games with one of my friends and he said, "I heard about a fun co-op game called Army of Two. Do you know anything about it?" ... And now we're going to play the game on Thursday. ^^
 

Angus565

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Mar 21, 2009
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AndyFromMonday said:
"Oh no! A game put you in the shoes of a fictional terrorist made of pixels against fictional people made of pixels! THE HORROR!


Seriously, fiction is fiction. Stop making such a big
rta said:
In the end it got MW2 plastered all over the news which helped them sell their game (which is what they meant to do). Best part of this whole MW2 thing are the amount of people I'm running into saying "Woa! have you seen Modern Warfare 2? It's so realistic! i think i'm going to get an xbox360 now and get that game!" (btw, they've never heard of the other games)

WHERE THE HELL HAVE PEOPLE BEEN? This is prrrrrobably the least realistic version of the game to date. Love how media, news and hype bring 'em outta the woodwork.
Yeah I hate it when people talk about MW2 like its the only good game ever invented ever. I have played it and I enjoyed it but shut up! There are other great games out there.
 

Rusty Bucket

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Sonicron said:
Rusty Bucket said:
Sonicron said:
Reading these comments makes me suspect I may in fact be the only person on these forums to have thoroughly enjoyed Army of Two.
You were not, I loved it. Played through it probably 3 or 4 times with a friend, seriously good fun. Stupid, yes, but definitely fun.
Ha! That's exactly how I see it, too. Mindnumbingly stupid, but awesome for a day of shooty fun with a friend.
In fact, today I was talking about games with one of my friends and he said, "I heard about a fun co-op game called Army of Two. Do you know anything about it?" ... And now we're going to play the game on Thursday. ^^
Dammit, my friend sold his copy. I'm jealous now. Admittedly we may have killed it (although running up that sinking aircraft carrier just never got old). I'm pretty excited for the second, especially the improved weapon customisation. You can access it anytime you want, stick bits of different guns together (AK47 barrel on an M16, anyone?) and then dump a screwdriver on the end as a homebrew bayonet.
 

TxMxRonin

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Jan 1, 2009
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Yes, Infinity Ward went way too far with Modern Warfare 2. God forbid someone wants to push the proverbial envelope and create something that is meant to entertain as well as provoke though in people. How dare Activision even publish such a vile and heinous creation of made with full artistic freedom and under the First Amendment of the Constitution of the United States of America. The good lord shall make right of these people in his own omnipotent way.
 

brums405

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Nov 18, 2009
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im honestly surprised that the game is getting more flack than the part where you have to fight a war on US soil. Advancing through a US suburban warzone was much more disturbing to me than the airport scene. as people have already said before me, ive done worse things in GTA 1-4. but the realistic view of having to fight a war in my own country gave me the serious chills.
 

The Heik

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Oct 12, 2008
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Sonicron said:
Reading these comments makes me suspect I may in fact be the only person on these forums to have thoroughly enjoyed Army of Two.
You're not the only one. I played, And I found it to be very fun. Especially liked the gun-bling
 

Sonicron

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Mar 11, 2009
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daheikmeister said:
Sonicron said:
Reading these comments makes me suspect I may in fact be the only person on these forums to have thoroughly enjoyed Army of Two.
You're not the only one. I played, And I found it to be very fun. Especially liked the gun-bling
Gun bling FTW. It's as retarded as it gets, but you cannot argue with a gold-coated minigun.
 

ChromeAlchemist

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zehydra said:
Problem is, that Games are mainly for entertainment, and aren't considered by the mainstream as a serious art form. So, the main reaction you're gonna get is "Massacring(spell check?) Innocents is fun?"
While I still haven't played it, the general idea I got from that mission is that it has no huge impact on the story itself, and is a gratuitous 'shock horror' of a level.

It's good that in gaming developers are forcing our hands and thus our emotions, but at the same time we still won't be commended and recognised if it's shock for the sake of it.