Actually the way it works is that the Halo ring firing destroys the base infestation and it's food supply. Because the flood in its raw form is just an infection, the flood seen on the Ark was a full blown hive.koops128 said:I have a question about Halo 3's plot. Near the end, why does everyone follow Guilty Sparks idea of "Using a tactical pulse to wipe out the local infestation", using the new halo ring to wipe out the flood on the ark, when so far we've been told that halo rings kill everything but the flood? I know eventually the Ark is destroyed which kills the flood but the original idea just didn't seem to make sense.
Jabberwock xeno said:Actually, as I mentioned, Halo's UNSC weapon designer is a bit of a guns guy, so all of the UNSC weapons are not only described with the type of round fired, weight, length, and various other features, all are practical.
So much so that I was able to compare them to modern day firearms fairly well:
http://www.bungie.net/forums/posts.aspx?postID=55135389
Here's the same thread, but in spoiler form if you don't want to go off site:
This sort of thing in the real world is only in the prototype stage and is quite unlikely to be able to be adapted for handheld infantry weapons, like the Plasma Pistol or Rifle, so while it seems somewhat plausible I wouldn't go as far to say its realistic. Then again these guys are aliens.Jabberwock xeno said:As I mention there, The covies weapons are actually realistic as well.
They work by guiding plasma through an electromagnetic field. In fact, we can actually do this today, the only thing keeping us from using this in weapons is that the equipment to produce plasma, and a elctromagentic field, and guiding it into a projectile is:
- It's really, really, really expensive.
- It takes up a lot of space.
I sort of answered this, but...koops128 said:I have a question about Halo 3's plot. Near the end, why does everyone follow Guilty Sparks idea of "Using a tactical pulse to wipe out the local infestation", using the new halo ring to wipe out the flood on the ark, when so far we've been told that halo rings kill everything but the flood? I know eventually the Ark is destroyed which kills the flood but the original idea just didn't seem to make sense.
Ninja'd. XDVrex360 said:snip
IBlackKiteI said:Jabberwock xeno said:Actually, as I mentioned, Halo's UNSC weapon designer is a bit of a guns guy, so all of the UNSC weapons are not only described with the type of round fired, weight, length, and various other features, all are practical.
So much so that I was able to compare them to modern day firearms fairly well:
http://www.bungie.net/forums/posts.aspx?postID=55135389
Here's the same thread, but in spoiler form if you don't want to go off site:
Except that the MA5 has a pretty useless electronic compass and ammunition meter where the sights should be.
That doesn't exactly scream practicality, that would add a lot of unnecessary weight, could break easy, would cost a fair bit for the amount of MA5's produced, and how could anyone even aim the thing?
Then theres the M6D with a magic invisble scope, a shotgun which uses 8 gauge rounds and apparently somehow has very little recoil, a futuristic jeep/humvee with practically no protection for its occupants, a grenade launcher which fires bouncy exploding EMP balls and ATV's which are known to be used to charge armoured columns.
But the thing is, all this stuff works, not at all in a realistic sense but in a gameplay sense.
This sort of thing in the real world is only in the prototype stage and is quite unlikely to be able to be adapted for handheld infantry weapons, like the Plasma Pistol or Rifle, so while it seems somewhat plausible I wouldn't go as far to say its realistic. Then again these guys are aliens.Jabberwock xeno said:As I mention there, The covies weapons are actually realistic as well.
They work by guiding plasma through an electromagnetic field. In fact, we can actually do this today, the only thing keeping us from using this in weapons is that the equipment to produce plasma, and a elctromagentic field, and guiding it into a projectile is:
- It's really, really, really expensive.
- It takes up a lot of space.
I don't get why the Covenant are repeatedly stated as having far superior technology. Really, the only major technological advantages they have over the UNSC are their ships and the energy shielding used by their Elites. Their main infantry weapons rarely hit targets outside of close range and their vehicles generally have poor weapon systems which are inferior to their counterparts (Wraiths vs Scorpions, Revenants vs Warthogs) and/or offer very little protection for their crew (pretty much every Covie vehicle, Ghosts in particular.)
Seriously makes me wonder why humanity were the ones getting hammered, maybe it was to do with the fact that a freaking ammo counter is where the iron sights should be?
Anyways basically what I'm getting at is that very little of the tech in Halo is anywhere near practical, but then again it doesn't need it be.
What I mean is that its bizarre, and somewhat jarring, when death rays and the like are often made to seem practical in what is essentially a fantasy world.
Question
Also, I keep hearing that the Covenant reverse engineered all their tech from the Forerunners. So it is safe to assume that they too would have used weaponry similar to what the Covies have?
In the expanded novels its mentioned that the Covenant's only advantage is their ships and shielding. They lose almost every ground encounter they have, but then they simply retreat onto their ships and glass the site from orbit. I can't remember offhand but I don't think they made much mention of Covenant 'advanced technology' in game. It seems to have been mostly a product of the fandom that they think the covies have superior tech. The novels and games portray them as in fact being pretty useless in ground based assaults.IBlackKiteI said:massive snip
I don't get why the Covenant are repeatedly stated as having far superior technology. Really, the only major technological advantages they have over the UNSC are their ships and the energy shielding used by their Elites. Their main infantry weapons rarely hit targets outside of close range and their vehicles generally have poor weapon systems which are inferior to their counterparts (Wraiths vs Scorpions, Revenants vs Warthogs) and/or offer very little protection for their crew (pretty much every Covie vehicle, Ghosts in particular.)
Seriously makes me wonder why humanity were the ones getting hammered, maybe it was to do with the fact that a freaking ammo counter is where the iron sights should be?
I think we are mixing up Technology by it'self, and military tech and tactitcs.MelasZepheos said:In the expanded novels its mentioned that the Covenant's only advantage is their ships and shielding. They lose almost every ground encounter they have, but then they simply retreat onto their ships and glass the site from orbit. I can't remember offhand but I don't think they made much mention of Covenant 'advanced technology' in game. It seems to have been mostly a product of the fandom that they think the covies have superior tech. The novels and games portray them as in fact being pretty useless in ground based assaults.IBlackKiteI said:massive snip
I don't get why the Covenant are repeatedly stated as having far superior technology. Really, the only major technological advantages they have over the UNSC are their ships and the energy shielding used by their Elites. Their main infantry weapons rarely hit targets outside of close range and their vehicles generally have poor weapon systems which are inferior to their counterparts (Wraiths vs Scorpions, Revenants vs Warthogs) and/or offer very little protection for their crew (pretty much every Covie vehicle, Ghosts in particular.)
Seriously makes me wonder why humanity were the ones getting hammered, maybe it was to do with the fact that a freaking ammo counter is where the iron sights should be?
*sighes*TheAmokz said:Halo. Most overrated game series EVER. What does halo have that other games don't?