odd function said:
I don't think they are hated because they are popular, it is because some people (like myself) see people rave about these games for inexplicable reasons while passing over actual good and stellar games. It doesn't help that most fans dismiss criticism-
treated unfairly due to the "it's so popular people start hating it" phenonma -rather than entertain the idea that there are deep flaws to the games.
You're sure popularity had nothing to do with it? Wouldn't that hypothetically entail you getting mad at anyone who ever liked a game that you didn't? Well, I admit that this is hyperbole, but people only have a valid reason to complain about things that affect them. Video games, by their commercial nature, have very little likely hood of affecting any other games unless they prove popular. It is a valid reason to hate a mechanic and there are serious reasons to hate a game, but how often do you see rants about how awful an obscure and horribly made game from the 90s was? You don't, because no one would care. Notice how "video game" movies are always talked about as "video game movies," with very few actual examples given. It's because bad games are quickly forgotten. Few people actually care about bad video games because of the games themselves. Sure, people will talk about specific bad games, but it's ubiquitously because of the specific circumstances surrounding the game, not because the game necessarily stands out in anyway (though some games can fail so horribly that people remember them with a small amount of fondness, but this isn' the case here).
You're right in the given excuse not being a valid reason to criticize something, but this doesn't pertain to the validity of the proposal, just the effects. This isn't a valid excuse for the games' faults, but it is a valid observation.
Consider for the moment that most of the defense surrounding the storytelling and characterization and similar depends on things like the books, which reinforces the idea that the games themselves suffer from crap story-telling, but fans don't want to admit this flaw.
I would hardly call this a flaw. You know why many people who haven't read comic books for a long time don't want to get into them? Because they're complicated to the point of being impenetrable. Why are soap opera's and anime frequently criticized for their cheesy writing? Because they try to shove as much detail in as possible.
Sure, Bungie could have spent hours on cutscenes describing all of the characters' various issues and angst. They could have gone into detail about every faction and culture. They could have included the massive story bible. Why didn't they? Because most people don't care. Those people didn't read the books, and they're happy. I do care, so I read the books. I'm happy. One of the reasons the first game is almost unanimously heralded as the best is because it was truest to this principal. The other two somewhat faltered here because they started to assume that everyone did care, and the additional information just didn't fit well.
It would be a valid complaint if Bungie simply hadn't thought of the material and hadn't described things out of laziness, but they did, so the point is moot.
I admire your effort, but I think that these days my ire has less to do with Halo being overrated (clearly not great, but still serviceable) and more to do with the fan-dumb. If people would cite things like gameplay, or multiplayer I'd understand how they could like the games. But story, and all that other stuff that goes with it, is provably bad as far as the games are concerned.
is provably bad as far as the games are concerned.
I will admit, halo doesn't have the greatest story ever told in a game, but are you seriously saying that halo has a bad story compared to other video games? In fact, up until halo, most (though not all) first person shooters didn't have stories so much as reiterated premises. Even Half-life, which has an outstanding plot, literally has next to no story and no real characters.
For the record I've played through the first two games trying to find the amazing story that is somehow worth turning into a movie (shouldn't have bothered, Doom got a movie after all).
The whole point of a good story is that I shouldn't be able to point to it and say "there's the story, isn't it great?" As for comparisons with doom (and the fact that you're bringing up THAT movie)... Really?
The in-game storyline is impossible to take seriously as military science fiction, because of the main character's uniqueness. I know that this is explained out of game,
Contrary to popular belief, military science fiction doesn't completely strip people of their uniqueness. Aside from that it isn't difficult to imagine special equipment being issued not to everyone. The only reason we know that it is unique in the first place is because of the manual...
but before the franchise there was only the game which should have cleared this one up before the end.
...which did have that material, and was released with the game. Again, additional information.
Master Chief also appears to be a bland expression of the player's wish-fulfillment, having less nuance than Doom's space marine (who has both nostalgia and facial expressions).
I guess that makes Gordon Freeman (half-life), Chell (portal), Jack (bioshock) all pretty awful too.
I've browsed a halo wiki trying to find the amazing lore,
Couldn't find the forest with all of these damn trees in the way?
but had to stop when I found a timeline which mentioned neo-communists and neo-fascists,
Which I'm sure that no one would would ever try calling someone else in real life.
I realize that Halo 2 made broad parallels to America's "War on Terror", but really, rehashing WWII and the Cold War yet again in a Sci-Fi setting? Give it a rest.
This would be a valid point if it weren't for the fact that pretty much all of the story was thought up before 9/11. The reason there are parallels is because you found them in it. In fact, there are numerous instances of perceived allegory that had nothing to do with the supposed event, but people find parallels anyway. I mean, how does the story parallel WWII and the Cold War anyway? WWII was more than just a war between Communism and Fascism and it wasn't the only war involving the two ideologies. Plus, it has absolutely none of the iconography. As for the cold war, I'm just not seeing any espionage involved here. If you want parallels (which the game does make reference to), it would be the second persian invasion of greece (not to imply that you can't hate those references).
Never mind that prefixing everything with neo just because it's the future is worse than prefixing everything with cyber just because it involves computers. It also makes the back-story smell like it's tainted with "Son of Hitler/Stalin" type of lameness.
Again, things are frequently named by their worst critics. Neo- is very commonly used prefix.
That said, if you are an FPS only type of gamer then I can see why you might latch onto Halo during the years between HL2 and Gears of War, though there could easily have been other better FPS's that I know nothing about, it isn't really my scene.
It's funny that you listed two games that came out after the first halo, and one that came out as the same time as halo 2.
I find it more insulting that someone wants to rationalize why I like a game than if they simply called me an idiot for liking it. By rationalizing, they're assuming that they know everything about me, what I like, and what I think. They're assuming that they know what I'm in the mood to play at any given moment. They assume they know why I play video games.
I've played tons of shooters both before and after Halo. I've played tons of video games in general, both before and after. Halo isn't the best games I've ever played. I've played games that have made me think and feel more. It isn't even my favorite game made by Bungie. What it is, however, is a game that I found enjoyable, memorable, finely craft, and facilitative to socialization, which I can only wish of a small number of games I've played.
Its gameplay isn't the most complex in the world, nor is it the flashiest in the world, but it's hardly standard. Mechanically simple? Yes? Shallow? Hell no. Sure, people make parallels to any number of games. It's been called tactical, mindless, slow, fast, heavy, light, too complex, to simple, ect. That's why I find it so enjoyable, it isn't any of those things. It's unique, it's own brand. It's different not because of how well it does something well, because of how it does several things seamlessly. Every shooter that has attempted to copy it has either become unreal or call of duty. Sure, the game allows for enemies to be defeated simply by shooting at it with an inappropriate gun, but this is hardly the best strategy. This doesn't mean that people can't dislike it's style, but it's errant to call the game "generic."